Here’s a quote:
“the game team ultimately wants to create a humanistic sandbox… to generate dialogue with Al NPCs, but more importantly, to drive large language models to generate a network in the city.”
-Positioning is very important
-Enemies hold weapons in their right hands so the way to avoid a lot of their attacks is by going forward and to the right
-Merchants have an iconic speech pattern
Dark Souls is a Resident Evil 4like
-Positioning is very important
-Enemies hold weapons in their right hands so the way to avoid a lot of their attacks is by going forward and to the right
-Merchants have an iconic speech pattern
Dark Souls is a Resident Evil 4like
The game delivers so well in so many ways. It does SO MANY THINGS right. The difficulty is not 100% of the experience at all.
The game delivers so well in so many ways. It does SO MANY THINGS right. The difficulty is not 100% of the experience at all.