Andi Privitere (Paws)
banner
pawsrpg.bsky.social
Andi Privitere (Paws)
@pawsrpg.bsky.social
Canadian living in the US, because love makes me crazy //🏳️‍⚧️// Community Manager, MoonCatRescue // Owner, RPGamer.com // MM Romance Addict
Pinned
Might be the most cheerful compliment I’ve ever been given lol
Also shout-out to @pawsrpg.bsky.social for replying first with a tutorial vid =) You're not a lesbian, but you still did great.
Reposted by Andi Privitere (Paws)
It's December, so you know what that means. It's time for Cthulhu Saves Christmas!

store.steampowered.com/app/1057540/...
Cthulhu Saves Christmas on Steam
Eldritch horror saves Christmas for fun & profit in this fast-paced turn-based JRPG comedy.
store.steampowered.com
December 4, 2025 at 11:25 PM
Reposted by Andi Privitere (Paws)
Hmm, what's that over on Patreon? It's not a special cover variant of Eyrie as a Gryphmas gift to all patrons, even the free tier, is it?

I think it is!

www.patreon.com/posts/eyrie-...

(Featuring the fan cover everyone was gushing about last month by Sean C. Widjaja)
December 2, 2025 at 6:13 PM
If you’re an MM romance or LitRPG reader, December has an absolutely ridiculous number of choices. My TBR for new KU books this month has over 20 titles on it(!!!) across multiple genres - I’ll be hopefully knocking out quite a few on our drive to Canada.

My audiobook backlog is crying in pain.
December 2, 2025 at 2:15 AM
The little leg kick 🥹
I squealed SO LOUD
December 1, 2025 at 4:36 PM
Getting close to my reading goals for the year!
December 1, 2025 at 1:38 PM
Reposted by Andi Privitere (Paws)
Today's the LAST day to register for #AGDQ2026 before the price increases to $150!!

⭐Registration Dates & Prices⭐
Registration Period: Sept. 22-Nov. 30 | $125
Late Reg.: Dec. 1 - Jan. 3 | $150
Onsite Reg.: Jan. 4-10 | $200

gdq.gg/agdq-2026
November 30, 2025 at 8:00 PM
Reposted by Andi Privitere (Paws)
This is - somehow - 100% legit.
November 30, 2025 at 4:00 AM
Reposted by Andi Privitere (Paws)
Annual reminder: If you're not gonna play that discounted game between now and Christmas, you should wait for the next Steam sale.
November 28, 2025 at 1:13 PM
Reposted by Andi Privitere (Paws)
It's been three months since release and we are super grateful to everyone who has played and enjoyed our game!

#QuartetRPG #indiedev
November 27, 2025 at 9:10 PM
Reposted by Andi Privitere (Paws)
"Hmm, I wonder what I can stea....I mean find in here!"

Players will have the ability to inspect and "find" items throughout our game, Godshard Chronicles!

Let us know what your favorite item is to find in a game 😀

#pixelart #RPG #JRPG #indiedev #indiegame
November 27, 2025 at 2:29 PM
Had to go look up when, but in March I ordered some shorts on super sale and, not having my size, I decided to grab a 35” pair thinking ehhhh, maybe they’d be tight but I could make it work?

Yeah no couldn’t even pull them all the way up my thighs.

Wore them to the gym today & I had to tie them.
November 27, 2025 at 1:12 AM
Reposted by Andi Privitere (Paws)
November 26, 2025 at 8:18 AM
Reposted by Andi Privitere (Paws)
my income is only books and another similar art in a different field, but definitely no day job, so this does not apply to me, but i think my trot is to acknowledge that this is very very rare and that while talent and persistence matter the most important factor of me being here is luck
I know we know this, but authors need to get better at talking about how they actually make their money. Stop pretending it's from the books.
November 25, 2025 at 10:18 PM
Reposted by Andi Privitere (Paws)
what year is it
November 24, 2025 at 10:31 PM
I’m dreading the time when my phone stops receiving updates, because it’s the last one-size-smaller phone Apple produced.

It’s especially irksome knowing Apple got out of the one-size-smaller models because they were less profit & people hung onto them longer.

I WONDER WHY.

REAL MYSTERY.
November 24, 2025 at 8:13 PM
Four times over the weekend I noticed a new author following me, go to check their timeline, and oh hey, look at all that AI art you’re using for marketing

*clicks the block button*

If👏you👏write👏real👏words👏
Also👏use👏real👏art.

If you use GenAI to write, go away and take your slop with you lol
November 24, 2025 at 5:15 PM
Literally any protein is superior to turkey. If you insist on the traditional bird, don’t bother basting; it just lets heat out of the oven, causing inconsistent cooking.

Also, CALIBRATE YOUR OVEN NOW. Run at 350f for 30 minutes with a thermometer on the middle rack. Adjust knob/display as needed.
Tell me your Thanksgiving Dinner Hot Takes.

I’ll start:
— Sweet Potato Pie is VASTLY superior to Pumpkin Pie

— The best turkey in the world is not as good as an average roast chicken.

— Stuffing should not actually be stuffed inside the bird for several reasons but mostly: Ew
November 24, 2025 at 1:26 AM
Reposted by Andi Privitere (Paws)
Maybe there's no universal writing advice out there that applies to everyone, but "make it trans and gryphons" seems to work most of the time.
November 23, 2025 at 4:52 AM
Reposted by Andi Privitere (Paws)
Have these conversations early
November 22, 2025 at 2:40 AM
Me: I’m gonna mark these so you know which to use first

@nubuo.bsky.social: Okay but at least make it interesting or funny.

Me: I only have one left to mark but SURE!
November 22, 2025 at 2:06 AM
Reposted by Andi Privitere (Paws)
WE. DID. IT. 🎉 Because of gamers like you, we've raised over $10 million in critical funds for kids! Your late-night raids and tabletop epics make a difference. Thank you for showing the power of play and keep fundraising through December 31 to have an even greater impact!
November 19, 2025 at 6:11 PM
This sounds amazing and if it had come out in September as originally planned I would’ve been all over it. Now I’m not even sure when I’ll get to it?
Demonschool Review
Demonschool Review
A Meticulous Invasion Necrosoft Games' Demonschool proves that retro sensibilities used in the correct way can make for a great and memorable experience.  It takes distinct sprite work and adds in a nostalgic early 3D computer-generated animation style to create a horror turn-based tactical RPG that feels pleasantly different.  Utilizing many recognizable aspects, including imagery of campy Italian horror films, a progression calendar, and a romantic bond system, Demonschool forges something very distinct.  With a charming battle system that focuses on strategic positioning and keeps players thinking, there’s a lot to like in this wonderful indie title, with only the occasional pacing issue due to a meticulous adherence to its calendar system holding it back at all. Faye comes from a family of demon hunters who have held onto a two-millennium-long prophecy that the world will end in the year 2000 on Hemsk Island.  To prevent this apocalypse, and with three months left on the doom timer, Faye joins a university program to gather clues and help at the supposed ground zero.  She finds that demons are already eating people or taking them via mysterious portals that continuously pop up everywhere, and complicating matters is only those with demon hunter blood are able to remember the events of the previous day.  This leads to moments where the main cast feels like they're in a campy comedy, as there's a lot of banter and funny moments to avoid succumbing to the frustrating despair around them.  Meanwhile. the side NPC stories are more harrowing to think of, as those unequipped to defend themselves are picked off one by one.  Both horror and comedy are balanced with a level of authenticity that stays consistent throughout. Faye's burgeoning demon hunter group is given assignments that involve tracking something occult, and which ultimately give clues to the greater mystery.  However, this misfit band can’t save everyone; demons keep taking more people away, and the aforementioned memory manipulation means that sometimes their families don’t even know that there’s anyone to miss.  The characters combat this feeling of helplessness with a heavy dose of snark that makes them endearing scrappy underdogs that are easy to root for. [caption id="attachment_179644" align="aligncenter" width="640"] A perfectly normal request that happens all the time to be sure.[/caption] Demonschool being built around an educational institution makes for an easy use of a calendar system.  Monday heralds a new assignment, with a due date of Friday night, or some other situation that presents itself within that same timeframe.  Each day is broken into morning, evening, and night, with Friday nights providing the week's climactic boss fight before the weekend affords an opportunity to relax.  There's at least one story fight per transitional period during the day, plus a few interesting side quests, accessible during a limited time frame for new abilities, which adds some worldbuilding to their main story arc of the week.  New NPC dialogue also appears every Monday, with different characters to speak with in each of the time increments.  They only have one line or two, but still add to the creepy ambience of what's happening as they voice eerie blissful ignorance as society breaks down around them.  Sometimes this weekly system works against the pacing, as it invents silly reasons to stretch out story beats to artificially fit in the established timeline, even though they should naturally end sooner. Every morning, mini-games and other interactable objects reset, such as petting a local dog that can grant skill drops or currency, which gives plenty of reasons to explore every area each week.  On the weekend, players can visit a van that lends out videotapes of pulp C-list movies that barely anyone remembers, which are fun to discover actually exist in the real world.  Reviews of these movies are added to a weekly newsletter to recap the week's events with both straightforward and comedic takes that are fun to glance at. Party members can all be romanced and since no one gets upset at multiple courtships there's no downside to experiencing each relationship event in a single playthrough.  They also have side quests that can lead to useful drops and dig into the backstories and motivations of the other characters in enjoyable enough ways.  The eclectic characters of Demonschool have a few interesting personality quirks that make them interesting to get to know.  Building bond points come from Faye taking their partner out for a karaoke, cooking, or other mini-game, with success increasing their relationship. [caption id="attachment_179645" align="aligncenter" width="640"] Who’s proud, and who just groaned at that misspelt pun?[/caption] Combat happens frequently in Demonschool, yet it finds a way to be incredibly engaging throughout.  What is truly impressive is how much mileage comes from the logical ways to approach the varying placement of these demons on a grid.  Four party members are selected to go against an initial wave of demons, with more teleporting in each turn.  There's a minimum amount that must be defeated before the goal-line unlocks, with one party member needing to be there to close the portal.  There are no level-ups, and players have to strategically figure out how to use their character's base stats and skills to defeat the enemies within an optional timeframe to get additional currency rewards.  Some characters push enemies, while others pull, stun them, or even just heal party members.  It's up to the player to figure out the best way to use their turns effectively.  Every party member's action increases their special meter for a powerful ability that typically adds damage or range to attacks. The combat party has eight action points per turn, and movement is assigned in a planning phase before all actions are executed in a single fluid sequence.  Actions are played with a lot of intricate flashing effects and fountains of blood that geyser from defeated foes.  Each subsequent action taken by a single party member increases its cost by one, meaning a single character could do three actions in a turn taking six of the eight points.  Shifting to the side to complete a move doesn't take any action, but a full move or anything hitting a player or enemy will take up points.  There’s a constant shifting puzzle in figuring out the best way to keep everyone alive and take out as many enemies as possible.  It is a system that can be complicated to master, but only personal pride is hurt if a turn limit isn't reached or a party member is defeated, with game overs only happening when everyone is dead or during certain conditions in boss fights. Boss fights take everything learned from regular combat and toss in their own unique wrinkles, making them incredibly thoughtful and fun to figure out.  Bosses take on large 3D representations that are invulnerable until certain thresholds are completed, making them able to take damage only on certain turns.  They continuously summon minor enemies to cause an inconvenience and consistently keep players on their toes to manage the best ways to stay alive while taking pot shots until they're defeated.  Demonschool impresses by continuously finding ways to tweak its basic combat premise into thoughtful puzzles that are always a joy to solve. [caption id="attachment_179646" align="aligncenter" width="640"] Holy multiplying ghosts! How will the heroes work around this one?[/caption] Party members each have a unique action, special skill, and a weakness/resistance to one of the three enemy damage types.  Resistance means that a party member takes no damage, while a weakness means that they lose two of their three hit points when struck, so it's important to keep aware of foes' damage types.  The party has their own damage types used during special attacks, but the damage is higher by default, meaning it has much less impact.  Party members start in specific roles, but equipping abilities found in side quests or purchased from the store grants plenty of customization options.  These allow support characters to damage enemies or characters can heal from poison damage, to name a few basic ones.  There are a few limitations on ability equips to preserve some characters' unique animations and traits, but ultimately it makes every character able to shift into a role that's beneficial to bring into combat.  Every character is useable by default, but ability tweaks make it much easier to hit the turn limits or survive tougher fights, helping make Demonschool a tactical dream that is just a joy to tinker with. Most of the mini-games, such as fishing and cooking, are able to be completed with timed button presses matching the on-screen prompt.  Fishing is just relaxing and fun to do for the truly weird designs given to the demonic fish.  These games work as effective ways to clear the mind before diving into another combat logic puzzle.  As an exception, there is a haunted karaoke mini-game that breaks this mould.  Players have a list of three lyrics that need to match a key word, though at times, the mini-game will throw a curve ball.  For example, if the lyric has "cat" in it, the choices use the word "catastrophic."  These puns and word gymnastics are goofy fun, but can take some time to get used to. [caption id="attachment_179647" align="aligncenter" width="640"] A screaming pile of televisions dropping possessed students is not typically found in boss fights.[/caption] The dark and gothic buildings that make up the background battlespaces clash beautifully with the overly saturated colours of the 90s found in their character designs, clothing, and abundance of pixelated red in the geysers of blood.  Little flourishes found in a well-done combo or character portrait leave a level of charm that just fits when tied all together.  The way that these detailed sprites match with the early video game 3D animations is always a thrill to see.  The soundtrack uses base synth disco beats that are easy to groove to and splashes in a haunted orchestral sound that takes that false sense of security and heightens it to a climatic crescendo when it calls for it. Some specific uses of the environment in combat do led to consistent game crashes in the review build, though there's a frequent autosave, and players also have plenty of manual save slots to make frequent use of.  These technical hiccups are being worked on, but are numerous enough in the review version to bear mentioning.  The fights and situations where this happens can be annoying if caught off guard, but ensuring only a replay of a singular fight typically means only a couple minutes are lost. Demonschool has a methodical pacing to it from story to combat that largely works in its favour.  There are moments where the story drags out simply to match its established weekly formula, but the charming characters and thoughtful combat more than make up for that shortcoming.  It is easy to appreciate the impressive amount of ways that its innovative combat system uses something as novel as strategic positioning.  The level of thought and care put into the presentation and gameplay experience in this ambitious title is rewarded in spades for anyone that enjoys an entertaining romp into a strategic campy horror experience.   Disclosure: This article is based on a build of the game provided by the publisher. The post Demonschool Review appeared first on RPGamer.
rpgamer.com
November 18, 2025 at 6:58 PM
It is always a bummer when you hit a book by an author you enjoy and then you’re slogging through it. I think I need to skip any further co-writes this one does; I’ve tried three and all were a struggle.
November 18, 2025 at 3:39 AM
Reposted by Andi Privitere (Paws)
We had an amazing @extralife4kids.bsky.social weekend a week ago. @rpgamer.com raised a lot of money. One incentive was luckily never reached. I don't have to play FFX-2. Nope, nope. I know you can still donate, but I am pretty sure! Don't you dare and donate! #ForTheKids
Extra Life | Change Kids' Health, Change the Future
I'm raising funds with #EXTRALIFE for kids treated at my Children's Miracle Network Hospitals! I need your help to reach my fundraising goal. Please donate today to change kids' health.
www.extra-life.org
November 17, 2025 at 8:56 PM
Reposted by Andi Privitere (Paws)
Happy game awards discourse to those who celebrate or even agnostically acknowledge them
November 17, 2025 at 6:12 PM