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RPGamer’s Personal Top 3s of 2025
RPGamer’s Personal Top 3s of 2025
2025 provides another strong set of additions for the RPGverse, with many memorable titles across its numerous sub-genres, ensuring that there was plenty new for players to sink time into. Continuing from previous years as a prelude to our regular awards expected at the end of January, we once again asked our staff volunteers to share their own personal top three games from the year, based on whatever criteria they wished. We hope you enjoy reading about our staff's personal picks from 2025 and invite you to share yours! --- Matt Masem 3. Pokémon Legends: Z-A -- This game was just FUN. I spent a hundred enjoyable hours on the base game and DLC this year and barely noticed that time fly by. I loved the single city concept; the place never felt small, and there were always new alleyways and rooftops to explore. I completed my first living Pokédex ever with this game, as the trading was a breeze and multiple Pokémon were plentiful. The battle system was refreshing and, while at times unresponsive, still enjoyable throughout, even when facing challenging foes. 2. Rune Factory: Guardians of Azuma -- One of my most favorite series ever had an amazing new entry released this summer. Mixing up the regular Rune Factory formula with the addition of town-building and turning a lot of day-to-day farming over to townspeople allows Rune Factory: Guardians of Azuma's exploration and engaging battle system to take the lead. A couple of additional welcome changes involve increased transparency in the relationship system and detailed equipment management of party members. The impact of the little quality-of-life improvements made for this game means I’m excited to see how things continue forward in the next title. 1. Fantasy Life i: The Girl Who Steals Time -- The original 3DS title was my favorite one-off RPG of all time. This game surpassed that game in every way and provided well over a hundred hours of great playtime. The story and gameplay were pretty good, but it was the hundreds of checklist style sidequests and job quests had me enjoyably revisiting places I’d explored over and over to master all the things I needed to do for fourteen different lives. Between crafting, fighting, cooking, collecting, and more, this was a game I had waited more than a decade for, and not one element of it disappointed. Level-5 had been MIA for a while, but this game showed it can still develop something amazing. Now where’s my Dark Cloud 3?      --- Ryan Radcliff 3. Hades II -- I loved the first Hades, as hard as it was for me to complete. The second game in the series proved to be just as good as the first, even if also proving to be just as grindy as the first. As someone who loves Greek mythology, this game is littered with references and lore dumps that just make me smile. The gameplay did much the same. It's a constant struggle to learn from your mistakes, to fail, and ultimately triumph after correcting and finding the best combination of weapons and upgrades to reach the end, just to have to do it numerous times, but it’s a fun loop that Supergiant Games created. In me, they found a sucker that loves to replay this game as new paths and dialogues open up each time. 2. Void Stranger -- This one surprised me. Void Stranger starts off simple enough, and while I am not big on puzzle games, this game had a story that had me struggle through completing these puzzles to unlock new story beats. This game does a wonderful job of teaching the player how to traverse the Void, while also leaving slivers of hints of something more that’s hidden in plain sight, mixing numerous genres into a fantastic blend. The music is splendid, and the story keeps you asking questions, while providing small tidbits. Granted, this game is not for the faint of heart. It’s hard, frustrating, and the simplest mistake can ruin your entire run, but it is also emotional, rewarding, and fantastic to experience. Void Stranger is a hidden gem that is worth your time, if you are ready for all kinds of pain! 1. Clair Obscur: Expedition 33 -- I initially avoided this game due to all the hype surrounding it. I had other games to play, but then my partner decided to play it, and I got caught up in her requests for me to play it so we could talk about the game. When I did start playing, I could not stop. This game is everything I love about RPGs. It has a fantastic battle system that grows as you progress through the game. It has beautiful music that serenades you as you make your way through every nook and cranny. The story is emotional, powerful, impactful, and stays with you long after you complete it. Clair Obscur is a truly special game that kept me engaged and enthralled from start to finish.      --- Jordan McClain 3. The First Berserker: Khazan -- When I went into The First Berserker: Khazan, I didn’t quite know what to expect. I was aware it was technically tied to the Dungeon & Fighter (DNF) series, and it was often described as a hardcore Soulslike. Both are untrue to various extents, with the ties to the DNF series being fairly irrelevant, and the game feeling more akin to Nioh than anything. What I did get was a truly hardcore experience with some of the most challenging, epic bosses I’ve ever faced in a video game, along with some surprisingly fantastic character designs and a gorgeous cel-shaded presentation. Big ups as well to Ben Starr, who delivers a visceral performance that helps elevate the game’s revenge plot a lot, especially in the closing chapters. 2. Final Fantasy Tactics: The Ivalice Chronicles -- Final Fantasy Tactics is a classic title that I unfortunately missed out on during my teenage years, as it sadly never made its way to the PS Classics lineup in the PlayStation 3 era, so I’m glad I got the chance to finally experience what all of the hype was about. Put simply, this is one of the best stories ever put to an RPG, and it easily and instantly became my favorite Final Fantasy game. For those who find themselves perturbed by many aspects of our modern world, Final Fantasy Tactics and its themes are more relevant now than ever, and it is a great joy that this game is finally readily available to modern audiences with a proper script befitting of its weighty tale. I appreciated Square Enix including the near-direct port of the original PlayStation version with the “Classic Mode,” as well, since despite the absolute treat of the added voice acting in The Ivalice Chronicles, its difficulty reduction options can trivialize much of the heart-pumping stakes that make this game such a masterpiece. 1. Clair Obscur: Expedition 33 -- Clair Obscur is one of those rare games where, when I played it, I immediately knew I was playing something truly generational. The game’s opening brilliantly established the stakes and left me a sobbing mess — something it evoked repeatedly at its numerous climaxes and its heartrending conclusion. It is so gorgeously written across its three acts, and no game I’ve ever played illustrates the impact of grief quite like Clair Obscur. Add in its gorgeous chiaroscuro style visuals, engaging gameplay, the best voice cast of any game ever, a truly masterful soundtrack, and some classic old-school exploration elements, and you have a game that ranks as not just one of my favorites of 2025 but is likely to remain close and dear to my heart for a long, long time.      --- Ryan Costa To continue my personal trend for wanting to make sure I highlight some undersung games, and so I don't turn my entry into "The Clair Obscur Award presented by Expedition 33", I'll just state that, yes, I'm one of the many who found this to be their favourite of the year, so this is a top three with that caveat. 3. Rift of the NecroDancer -- 2025 was not an easy year to go through for many of us, myself included, so despite loving surrealist fever dream OFF, that game is a downer and we had enough of those moments in the year. What isn't a downer and just as amazing is Rift of the NecroDancer. It takes a rhythm game and adds health points for enemies, climactic boss fights, and amusing mini-games, giving enough variety to keep each part of the quirky story interesting and fresh. The beats are timed very cleverly, and they ensure players are paying attention to the rhythm of the song, because what might be a simple button press in a normal rhythm game is actually a skeleton that needs to be matched multiple times to clear it. Its tracks are not easy clears, but the feeling of accomplishment mixed with the addiction of the song kept me bobbing along with every button press. The songs are as addictive as a rhythm game's should be, with many becoming instant favourites, and dancing to the beat has never felt so stylish and fun. 2. Trails in the Sky 1st Chapter -- In 2025, I was able to revisit my past. Once upon a time, eight years ago now, the only RPG I had played through to the end was Trails of Cold Steel on my PlayStation Vita, which had brought to my attention multiple aspects of RPGs that I love. Between its diabolically deep world-building, dialogue that gives every NPC numerous lines, and a deceptively addictive combat system, I was instantly hooked. I played through its sequel and soon after became a writer for RPGamer, so I owe a lot to the Trails franchise for establishing my love of the genre in a dark time. Trails in the Sky 1st Chapter is a remake of the first title in this long-running interconnected franchise, and it only reaffirmed my love for it all over again. The combat is smoother, with a few action RPG flavoured options to mix into the easy-to-enjoy turn-based meat of things, while its incredible world building gets its start here. It was great I got to absorb all these amazing characters from the beginning, and with the sequel coming in 2026, I will be spoiled with more entries soon to come. 1. Demonschool -- Every person that follows a genre has a game or two that just never seems to release due to multiple delays and additional time needed to finish it. That game for me was Demonschool. With its 90s Sega Saturn art style, gloomy horror vibes, and turn-based tactical combat, this felt like a game made for me. I hopped onto the first opportunity to provide demo coverage for the title in November 2022. Afterthree additional hands-on opportunities with the game, I started to doubt if the game was really going to be that good. Then I got to play the full release, and yes, it is. The story is injected with enough camp and heartwarming characters that I really wanted to see what would come up next, and its combat system, my goodness does it work well. It is a true condensing of strategy in tactical RPGs, as the stats don't really change much, and it's all about reacting to the situations the party are put into. Its movement-based gameplay was addicting, as was figuring out the most optimal combination of movements to take down every foe. The boss fights never duplicated a strategy either, with each of them their own expertly laid out thought puzzle, making for some of the finest gaming experiences I had in 2025.      --- Ezra Kinnell 3. Trails in the Sky 1st Chapter -- Trails in the Sky 1st Chapter, being a complete remake of the very first entry in the long running Trails series, is a triumph. It is, in every sense, the platonic ideal of a remake. It takes the spirit of the original and reinvents it with modern sensibilities while keeping the important elements intact. But personally, the thing that sticks out to me is how well it handles key moments in the story, especially towards the finale. In the original, many of these moments utilize the limited scope and even more limited graphical style to great effect to achieve emotions well beyond the sum of their parts. It was easy, then, as I approached the finale, to feel nervous about how Nihon Falcom handled these moments. After all, sometimes polishing over the rough edges can unintentionally remove some of the bite of important, hard-hitting moments. Thankfully, my worries were unfounded, and every single moment hit just as hard as the original, and it left me wanting more and more, which is a good problem to have with the Trails in the Sky 2nd Chapter remake on the horizon. 2. The Hundred Line: Last Defense Academy -- As someone with next to no visual novel experience, I found myself attracted to The Hundred Line’s demo because of the marketing. After playing the demo, I was intrigued, but what put me over the edge was our own Mohamed Lamine Coulibaly’s review and stellar recommendation of the game. As I played, I was captivated not just by the world and setting, nor the excellent character writing, but by the onslaught of tropes and lampshading. Even without considering my blind spot with visual novels, the amount of narrative tropes that The Hundred Line employs feels very on purpose. Its writers expertly utilize the tropes as a way of masking the realities of the story, and by the end of my time with it, I was left deeply impressed. Couple that with a fun, if exploitable, battle system, and my only real gripe with The Hundred Line is that I didn’t have the time to chew through every single ending. 1. Clair Obscur: Expedition 33 -- I was excited for Clair Obscur after the first trailer, and it was definitely my most anticipated game coming into 2025. By the time I got around to it the premise, characters, and marketing had left my brain, mostly because I was already sold on the game and, as it isn’t a part of an ongoing series, I didn’t have much reason to pay close attention to those elements going in. Having zero familiarity with the French language, as well as going in blind, made the opening act of Clair Obscur hit incredibly hard. Discovering the Gommage as it happens is an experience I will never forget. The game only gets better after those opening hours. Taking queues from the Mario RPGs, Sekiro, Persona, and others, Clair Obscur’s combat is excellent. Meanwhile, the world is gorgeous, the characters endear themselves well, and it’s a good time. The story is at once a roller coaster romp that takes cue from NieR and Xenoblade, and a thoughtful study of grief, but somehow it manages to marry those elements into something truly special, and the truly generation-defining soundtrack ties it all together excellently. Clair Obscur: Expedition 33 is truly something special, not in spite of its inspirations, but because of them.      --- Alex Fuller 3. Trails in the Sky 1st Chapter -- It was great to return to the Kingdom of Liberl and the more humble beginnings of the Trails series. Estelle Bright remains a standout RPG protagonist, and it was great to see her, her allies, and the locations of Liberl in full HD with Nihon Falcom’s fine-looking new graphics engine. The series’ new blend for action and turn-based gameplay makes exploration a lot more fun. The story moves at a more relaxed pace than many other RPGs, but that’s fine, as it offers a reminder of just how strong and deep Nihon Falcom’s world building goes. 2. Dispatch -- Superhero narrative adventure title Dispatch is the debut title from Adhoc Studios and its founders’ history with the Telltale adventure games is readily apparent. The game uses lessons learned from those titles and a strong collaboration with Critical Role for highly entertaining experience to both play and watch. It combines a strong original cast of characters, great comedy, and engaging action and gameplay to provide an incredibly easy recommendation for anyone looking for a fun narrative adventure. 1. Quartet -- Despite perhaps drawing on nostalgia for initial appeal, Something Classic Games’s Quartet is far more than a simple hearken back to a previous era of RPG. The game brings more than enough on its own to stand out in a strong class of 2025. The game’s story is well-paced and comes with plenty of depth that keeps the narrative flowing throughout its twenty-hour runtime, and is joined by both a great soundtrack and finely executed gameplay to create a delightful overall experience. Quartet is a game that holds great appeal for any RPGamer and is absolutely worth the time.      --- Elmon Dean Todd 3. Lunar Remastered Collection -- As a long-time fan of the Lunar series dating back to the Sega CD era, the Lunar Remastered Collection was an easy highlight of 2025 for me, bringing the PlayStation-era “Complete” versions of Lunar 1 and Lunar 2 back to modern platforms with upscaled visuals, improved audio, optional Japanese voices, and much-needed quality-of-life upgrades like a faster battle speed option and a unified inventory. What still makes the games special is their warm, heartfelt storytelling, charming worlds, and Noriyuki Iwadare’s beautiful soundtrack. While some fans may miss the original voice cast, the collection succeeds in making this series easy to enjoy again today, whether you’re revisiting them for nostalgia or discovering them for the first time. 2. Dragon Quest I & II HD-2D Remake -- Based on the earliest entries from the NES era, Dragon Quest I & II HD-2D Remake takes the idea of a remake far beyond simple visual updates, and it genuinely surprised me with how ambitious it is, especially when compared to Dragon Quest III HD-2D Remake. Alongside its gorgeous new presentation and quality-of-life improvements like faster battle options, both games significantly expand their stories and characters. Princess Gwaelin, for example, is no longer just a damsel in distress but a fully realised character who actively contributes to the narrative and even participates in battles to a degree, while the threats posed by the Dragonlord and Hargon feel more urgent and impactful than ever. This remake also expands on the tragedy surrounding Erdrick, adding a layer of emotional depth that was not present in the originals. For players who experience Dragon Quest III as well, the added references and story links across the trilogy give the entire saga a sense of cohesion and weight that simply was not there before. Even as a huge fan of the originals, I found myself enjoying this remake far more than I had anticipated. 1. Kingdom Come: Deliverance II -- Kingdom Come: Deliverance II ended up being my favourite game of 2025 because it delivers the perfect mix of memorable characters, a vibrant world worth exploring, engaging gameplay, and a strong story to tie it all together. The voice acting is phenomenal, especially Tom McKay as Henry and Luke Dale as Hans Capon, whose chemistry makes their friendship and banter feel completely believable. In a market crowded with open-world fantasy, it was refreshing to spend so much time in a setting rooted in historical fiction, and players have a great deal of freedom in how they approach its world, whether acting honourably or through more felonious means. Whether you walk the path of a criminal or a heroic knight, the scale and depth of Kingdom Come: Deliverance II make it one of those rare RPGs that feels truly worth investing in.      --- Let us know in the comments below, or on social media, what some of your top 3s of 2025 are. We’d love to see if you agree with any of our selections above! The post RPGamer’s Personal Top 3s of 2025 appeared first on RPGamer.
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January 17, 2026 at 7:50 PM
Thanks Adam! We always love the amazing FAQs that @rpgsite.net creates 💝
January 17, 2026 at 12:05 AM
Reposted by RPGamer
A lot of chatter about independent media on the timeline. I addition to my own stuff, I visit @rpgamer.com and @rpgfan.bsky.social practically every day. I think they all do great work, each with their own style of voice. I have a type.
January 16, 2026 at 11:32 PM
GreedFall II: The Dying World Developer Video Discusses Language Creation
GreedFall II: The Dying World Developer Video Discusses Language Creation
NACON and Spiders released a new behind-the-scenes video for fantasy action RPG GreedFall II: The Dying World. The three-minute video sees linguist Antoine Henry discussing the creation of the fictional in-game language Yecht Fradí. Inspired by ancient Celtic languages, it is the language of those native to the island of Teer Fradee. Currently available on Steam Early Access, GreedFall II: The Dying World is set three years before the events of GreedFall. In a reversal of roles, players control a native of the island of Teer Fradee who is sent on a mission to perform an initiation ritual to become a Doneigad (a “sage” in the local language). As a Doneigad, they will be expected to act as a protector for the people and lands, which have been encroached on by colonisation efforts from foreign powers. Players will have a variety of decisions to make and abilities to utilise that will impact their encounters and relationships with others. GreedFall II: The Dying World is planned to fully release for PC, PlayStation 5, and Xbox Series X|S.   The post GreedFall II: The Dying World Developer Video Discusses Language Creation appeared first on RPGamer.
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January 16, 2026 at 8:17 PM
Dragon Quest VII Reimagined Shows Vocations, Vicious Monsters
Dragon Quest VII Reimagined Shows Vocations, Vicious Monsters
Square Enix released new details and screenshots for the upcoming Dragon Quest VII Reimagined. The latest information covers the game's vocation system, as well as the "vicious monsters" players can encounter. In the game, party members are assigned vocations that determine their combat abilities, letting them learn new spells and more as their vocation proficiency increases. Each member starts with a unique vocation, with ten beginner vocations also available from the outset, including warrior, mage, and sailor. Players can later unlock intermediate and advanced vocations -- such as druid and hero -- by meeting their requirements, which offer stronger spells and abilities. The game's "moonlighting" system lets players assign two advanced vocations to each character and create various synergies and strategies.     As players explore the world, they will encounter both regular monsters and special foes known as vicious monsters, which are identified by their special aura. These monsters are very challenging, but defeating them rewards players with their "hearts", which can be equipped as accessories that provide rare and powerful effects. A full remake of 2000 title Dragon Quest VII: Fragments of the Forgotten Past, Dragon Quest VII Reimagined version features a diorama-style aesthetic, with characters based on the original designs of Akira Toriyama that have been crafted into dolls created in the real world, as well as additional content, features, and quality-of-life improvements. Its narrative is said to be faithful to the original game, with changes made to provide a more streamlined story experience. The game starts on Estard Island, an idyllic kingdom in a world with no other apparent landmasses. However, a group of childhood friends uncovers a way to travel back to the past, when other continents existed, and are able to restore them in the present. Dragon Quest VII Reimagined will release for PC, PlayStation 5, Xbox Series X|S, Nintendo Switch, and Nintendo Switch 2 on February 5, 2026. A demo is currently available on all platforms, with players able to transfer their save data to the full game.   [foogallery id="182778"] The post Dragon Quest VII Reimagined Shows Vocations, Vicious Monsters appeared first on RPGamer.
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January 16, 2026 at 4:52 PM
Pokémon Legends: Z-A Review
Pokémon Legends: Z-A Review
"A" Comme Aligatueur, "B" Comme Bulbizarre It has been a long time since I had the chance to write a timely review of anything Pokémon-related. Thanks to a surprise Christmas present, I have the opportunity now, and it's for Pokémon Legends: Z-A. Now, the last game in the series I played was Pokémon Sword, so I skipped most of a generation here. Bear with me if I start discussing things that were introduced in the gap. It's been over a decade since RPGamers first experienced the Kalos region, and for the capital city of Lumiose, it's been five years in-universe since a violent clash of legendary forces nearly rained destruction upon all. In the time since, the citizens of Lumiose have tidied up the damage and continued with their lives—or they would, if wild Pokémon weren't showing up within the city in ever greater numbers. Following a mysterious event that put the city's signature tower in a perpetual state of repair, wild Pokémon have become a permanent fixture of city life. They hide in the trees of the boulevards, prowl the parks, swim through the sewers, and flit about the flowerbeds without a care in the world. Humans just have to deal. [caption id="attachment_173041" align="alignnone" width="640"] Some things are more easily dealt with than others.[/caption] And to deal with it, Quasartico Inc. has stepped in. This tech conglomerate has been tasked with bringing Lumiose into the 21st Poké-Century, though some can and do question its methods. First of all, sections of the centre-ville have been set aside as Wild Zones to help contain the wild critters during the adjustment period, and the number and variety of zones increases over the course of the game. Different zones have their own indigenous species, as well as the occasional Alpha Pokémon appearing to ruin someone's day. Some zones are more intricate than others, requiring exploration, alternative entrances, and occasionally a different time of day to catch 'em all. On the human side of the equation, Quasartico has organized the signature event of this game, the Pokémon Royale M-Z, an ongoing free-form tournament open to any and all trainers within the city, played out every evening. At nightfall, the same technology which sets the Wild Zones apart is used to create Battle Zones, where trainers roam in search of challenge. Defeating other trainers in the zone wins the player coins, redeemable at dawn for Poké-bucks, and points towards a Challenger's Ticket for the qualifying match to reach the next rung on the ladder. Challenge Cards can be found which, if their objectives are met that same night, net even bigger rewards. The first few rungs, Z thru W, are humdrum matches against taxi drivers and office ladies, but then the plot kicks in and the player and friends find themselves in the upper echelons of the fight for the future of Lumiose. [caption id="attachment_182774" align="alignnone" width="640"] It’s all for one and free-for-all.[/caption] It should be specified again that this game is a direct sequel to Pokémon X/Y, and the mysterious Monsieur AZ and his special Floette from that game are central to it all. They own and operate the Hôtel AZ, out of which the main cast operates. Upon their arrival in town, the player makes the acquaintance of either Urbain or Taunie (depending on the player's chosen gender) and becomes an important member of the hotel's team of trainers. They work with Monsieur AZ and Quasartico Inc. to investigate the mystery of the Tower Incident, its connection to the weird purple crystals growing from the woodwork all over town, as well as the frequent and unfortunate appearance of feral Mega-Pokémon in forms never before seen. Combat in Legends Z-A has moved firmly into a more active mode, with the player able to send out a chosen critter to follow them around. Available targets are shown with reticles, and a press of the L1 button locks on and allows the player to give commands. Each attack has its own range of effect and cooldown period, making placement and active evasion on screen important elements of the fight. It's also possible to withdraw one's critters completely while still in active battle, a tactic that helps to avoid the worst damage to them during the big Rogue Mega battles. However, the player can and will take damage if they get hit, and both Alpha Pokémon and Rogue Megas will target trainers directly. Players don't get a health bar, but the borders of the screen will change to indicate damage or recovery thereof. [caption id="attachment_182775" align="alignnone" width="640"] Raising the rooftops![/caption] The emphasis on range and positioning could have been handled better, however. Alpha Pokémon in particular are always extra-large and imposing, but this also makes their hit boxes that much larger. Conversely, smaller critters are better able to duck and dodge. As an example, an Alpha Gyarados is absolute terror with Hydrocannon—if it hits. But as the targeting and movement AI isn't always the brightest, that Alpha Gyarados won't take range into account properly. Instead, it will close the distance before firing, and the target can hide literally under its big snout. While it's a solid base, this form of combat needs more tweaking. Whenever the player is locked onto a critter with L1, pressing R1 brings up the Ball Menu. Balls can be thrown at any time, though if they don't catch the target on the first try then it may become too irate to try again until it's at K.O., when there's a brief window to toss one last ball before it disappears. The usual array of specialty balls can be acquired, often directly off the ground as the player explores the city, but in the chaos of battle it's not often worth the trouble to cycle through to find the best one. On the plus side, any balls thrown in error, i.e. they don't hit anything, can be recovered from a lost-ball service in front of any Pokémon Center. The graphics benefit from all in-game action occurring within the bounds of the centre-ville, as Lumiose possesses a signature style of architecture that helps make the city itself a character. Despite the repetitive nature of the given style, there lies a good deal of variation for building layouts or street plans, and it also makes the special locations stand out more. Whether at ground level running errands or doing parkour Pokémon-hunting over the rooftops, the city remains a constant, interesting terrain. The minor NPCs and trainers draw from a large pool of characteristics, so individuals in the same basic class (e.g. artists, joggers, or livestream fanboys) can have identifiable appearances in a scene. The major NPCs and rival characters are also well designed, with their personalities and likely favored Pokémon types telegraphed by their appearance, but they also have leeway in their critter lineups that a more traditional Gym Leader from earlier games might not have. They're a weirdly lovable gang of characters. [caption id="attachment_166498" align="alignnone" width="640"] Y not?[/caption] It's difficult for me to say anything about the localization on this one. Not because I played it in Japanese, mais parce que je l'ai joué tout en français. Illumis, c'est le cité des lumières, après tout, comme Paris. C'est presque la même place, donc il faut que j'en fais l'expérience en la langue appropriée. Et la localisation en français, je la kiffe. Les localisateurs ont fait du bon boulot ici, en preservant les nuances des personnages par les choix de mots. Les sbires du Clan Derouillard tous parlent comme les gangsters, avec les syllables courts et les manières brusque. La streamer en direct Narica et ses fans de Digi-Z4P font d'un argot internet plein des abréviations et verlan. Et entre Violine et Delphie de la Fédération Rex in Majestam (le FRIM), les niveaux et nuances de tutoyer et vouvoyer mettent en evidence leur rapport de dominatrice et soumis. Mais, grâce aux gentilhommes du podcast Q&A Quest, je peux dire que the English localization has been well handled as well. Legends Z-A has a rocking soundtrack. While it is certainly derivative of everything the series has done before, as a Pokémon soundtrack by definition, the renditions and novel tracks are beautifully done and are well matched to their situations. The only non-positive thing one could say is that the general town theme starts to wear on the ears after so many hours spent running all over Lumiose. Further variations on the theme would have been welcome. While it wasn't the game I had thought to spend much of my winter holiday pursuing, Pokémon Legends Z-A turned out to be a pleasant romp, a delightful return to a part of the game world I hadn't seen in over a decade, and the chance to learn many new and interesting words in French. I shan't be delving too deep into the post-game or DLC, so others may touch on those as they wish. All I may say is that this was, in the end, a very welcome Christmas present.   This review brought to you by the fine folks at Q&A Quest who helped me remember what all the proper nouns happened to be in English. The post Pokémon Legends: Z-A Review appeared first on RPGamer.
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January 16, 2026 at 6:45 AM
Dark Deity 1+2 Limited Physical Releases Announced
Dark Deity 1+2 Limited Physical Releases Announced
Specialist publisher Super Rare Games announced that it teaming up with Sword & Axe LLC and indie.io to release physical editions of tactical RPGs Dark Deity and Dark Deity 2. The Dark Deity 1 & 2 double pack will be available on Nintendo Switch for £37.20, including both games on one cartridge alongside a full-colour manual, exclusive sticker and a three-card trading card pack. Meanwhile, Dark Deity 2 will also be available on PlayStation 5 for £32.40 and come with interior art, a slipcover, a full-colour manual, and an exclusive sticker. Both editions will be available to pre-order from Super Rare Games's online store on January 22, 2025, and are expected to ship in March 2026. The Dark Deity 1 & 2 double pack for Nintendo Switch is limited to 4,000 copies, while Dark Deity 2 for PlayStation 5 is limited to 2,000 copies. Both Dark Deity and Dark Deity 2 feature turn-based tactical combat heavily inspired by the Fire Emblem series. The games take place on the continent of Verroa, with Dark Deity 2 taking place twenty-five years after the events of the first game, and intended to be playable for both newcomers and returning fans. Dark Deity originally released for PC in 2021, with a Nintendo Switch version released in 2022, while Dark Deity 2 released for PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch in 2025.       The post Dark Deity 1+2 Limited Physical Releases Announced appeared first on RPGamer.
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January 15, 2026 at 10:17 PM
Yakuza Kiwami 3 & Dark Ties Shows Yet More Side Content
Yakuza Kiwami 3 & Dark Ties Shows Yet More Side Content
Sega and Ryū ga Gotoku Studio released new media for the upcoming Yakuza Kiwami 3 & Dark Ties. Once again showing more of the game's side content, it shows side stories where protagonist Kazuma Kiryu fills in at a popular host club and tries to retrieve a dirty magazine from the orphanage dog. It also shows Kiryu getting a new flip phone and using the LaLaLa Loveland social network to bond with fellow phone owners, plus the karaoke mini-game, outfit customisation, and fights against former Tojo Clan members known as the Reapers. There is some more Dark Ties content where Yoshitaka Mine investigates happenings in Kamurocho, as well as his own karaoke performances. Finally, traditional Play Spots will return, and include the option for players to play classic Sega Game Gear titles including Game Gear versions of Pac-Man, Mappy, and Galagy/Galaga ’91. Yakuza Kiwami 3 & Dark Ties is a remake of PlayStation 3 title Yakuza 3, and follows Kazuma Kiryu as he attempts to run an orphanage in Okinawa despite attempts to convert the land it is on into a seaside resort. Dark Ties is a new story following Yoshitaka Mine, who falls in with the yakuza after losing his successful startup company. Yakuza Kiwami 3 & Dark Ties is planned to release worldwide on February 12, 2026, for PC, PlayStation 4, PlayStation 5, Xbox Series X|S, and Nintendo Switch 2.   Source: Gematsu   [foogallery id="182705"]       The post Yakuza Kiwami 3 & Dark Ties Shows Yet More Side Content appeared first on RPGamer.
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January 15, 2026 at 10:17 PM
Tenshi no Uta: The Angel Verse Collection Released in English
Tenshi no Uta: The Angel Verse Collection Released in English
Edia has released Tenshi no Uta: The Angel’s Verse and Tenshi no Uta: The Angel's Verse II: The Fallen Angel in English on Nintendo Switch. The two games are turn-based RPGs that were originally released for PC-Engine Super CD-ROM² in Japan in 1991 and 1993 respectively, with the Nintendo Switch versions released in Japan in 2024. The games, which have not previously been released in English, are available individually through the Nintendo eShop for $22.50 each. Physical editions are currently available to pre-order from Limited Run Games and are planned to ship in Q3 2026. Originally developed by Telenet, Tenshi no Uta: The Angel’s Verse and Tenshi no Uta II: The Fallen Angel’s Choice were released for PC-Engine Super CD-ROM² in Japan in 1991 and 1993 respectively, with Edia’s Nintendo Switch collection released in Japan last year. A third game in the series was released for Super Famicom in 1994. The series’ creators include designer Akifumi Kaneko and composer Michiko Naruke, who later worked on the Wild ARMs series. Both games are based on Celtic mythology. Tenshi no Uta: The Angel’s Verse follows protagonist Kearu, who journeys to rescue his fiancée and maiden of the celestial realm Cleia after she is kidnapped by monsters as part of a plot to resurrect Demon King Lucifel. Tenshi no Uta II: The Fallen Angel’s Choice takes place in another world 100 years after the events of the first game and follows Fate, who embarks on an adventure to help an amnesiac girl named Lianna.   Tenshi no Uta: The Angel’s Verse [foogallery id="182682"]   Tenshi no Uta: The Angel's Verse II: The Fallen Angel [foogallery id="182689"] The post Tenshi no Uta: The Angel Verse Collection Released in English appeared first on RPGamer.
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January 15, 2026 at 9:05 PM
New Release Round-Up (January 15, 2025)
New Release Round-Up (January 15, 2025)
Welcome to RPGamer's new release round-up. In this column, we look to provide our readers with details on the major RPGs released since our last update. Please note we do not currently include Early Access releases where the game is still in development. Pricing is shown in US dollars before application of any discounts, local pricing may vary. --- Cassette Boy Platform: PC, Mac, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch Publisher: Pocketpair Publishing, Forever Entertainment Developer: WonderlandKazakiri Available: Steam, PlayStation Store, Xbox Store, Nintendo eShop Price: $12.99 (10% launch discount on PC, Xbox, Switch) Puzzle RPG Cassette Boy features pixel art and both 2D and 3D graphics and takes place in a world where the moon disappeared after the protagonist stopped looking at it. Players are tasked with finding the moon, which entails solving puzzles as well as collecting weapons and battling monsters and bosses. Puzzle solving requires players to rotate their point of view, with things that fall outside of the camera view ceasing to exist during that time. The game is also planned to be release on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and Nintendo Switch by Forever Entertainment. --- Philna Fantasy Platform: PC Publisher: Another Indie Developer: Sailike Game Available: Steam Price: $14.99 (10% launch discount) Pixel graphic RPG Philna Fantasy puts players in the role of an adventurer from another planet who accidentally lands on the continent of Votland. Players choose one of four classes — Berserker, Ranger, Chrono Mage, or Assassin — each with its own skill tree that lets them cultivate their own play style, and can pick one of four difficulty settings. The game features nine hand-crafted dungeons containing various puzzles, treasures, and secret passages, as well as various side quests and missions for players to undertake. --- Tenshi no Uta: The Angel's Verse Platform: Nintendo Switch Publisher: Edia Developer: Edia, Telenet Available: Nintendo eShop Price: $22.50 Tenshi no Uta: The Angel's Verse originally released for PC-Engine Super CD-ROM² in Japan in 1991 and has not before been released in English. The game follows protagonist Kearu, who journeys to rescue his fiancée and maiden of the celestial realm Cleia after she is kidnapped by monsters as part of a plot to resurrect Demon King Lucifel. The series’ creators include designer Akifumi Kaneko and composer Michiko Naruke, who later worked on the Wild ARMs series. --- Tenshi no Uta: The Angel Verse II: The Fallen Angel Platform: Nintendo Switch Publisher: Edia Developer: Edia, Telenet Available: Nintendo eShop Price: $22.50 Tenshi no Uta: The Angel's Verse originally released for PC-Engine Super CD-ROM² in Japan in 1993 and has not before been released in English. The game takes place in another world 100 years after the events of the first game and follows Fate, who embarks on an adventure to help an amnesiac girl named Lianna. The series’ creators include designer Akifumi Kaneko and composer Michiko Naruke, who later worked on the Wild ARMs series. --- The Legend of Heroes: Trails Beyond the Horizon Platform: PC, PlayStation 4, PlayStation 5, Nintendo Switch, Nintendo Switch 2 Publisher: NIS America Developer: Nihon Falcom, PH3 GmbH Available: Steam, PlayStation Store, Nintendo eShop (Switch), Nintendo eShop (Switch 2) Price: $59.99 (PC, PS4, PS5, Switch) / $69.99 (Switch 2) The latest title in the long-running series, The Legend of Heroes: Trails Beyond the Horizon sees Van Arkride, protagonist of Trails through Daybreak and Trails Through Daybreak II, return as one of three main protagonists alongside Trails from Cold Steel’s protagonist Rean Schwarzer and Trails in the Sky the 3rd’s Kevin Graham. Its events revolve around the Republic of Calvard’s launch of an Orbal rocket to explore space, while the protagonists are brought together through an invitation from Marduk to cooperate in a high-tech training exercise. Those looking to read more about The Legend of Heroes series can check out RPGamer’s Where to Start? feature, updated in 2025, while those looking to read about The Legend of Heroes: Trails Beyond the Horizon can check out Ezra Kinnell’s review of its PlayStation 5 version. --- Sales Links * Xbox Store * PlayStation Store (North America) * PlayStation Store (Europe) * Nintendo eShop (North America) * Nintendo eShop (Europe) * Steam * GOG.com * Epic Games Store * The Humble Store The post New Release Round-Up (January 15, 2025) appeared first on RPGamer.
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January 15, 2026 at 9:05 PM
Reposted by RPGamer
The Legend of Heroes: Trails Beyond the Horizon sees the west finally catch up with @falcom.co.jp's Trails series. Although not one for newcomers to jump in on, it proves to be a triumph for fans, built on the back of the full context of the series.

rpgamer.com/review/the-l...
The Legend of Heroes: Trails Beyond the Horizon Review - RPGamer
The latest entry in Nihon Falcom’s Trails series is a triumph for the franchise, only hindered by some elements feeling “for fans only.”
rpgamer.com
January 8, 2026 at 2:15 PM
Frosthaven New Early Access Update Launching Next Week
Frosthaven New Early Access Update Launching Next Week
Arc Games and Snapshot Games announced a new Early Access update for Frosthaven. The update, titled "Legacy of the Algox", will launch on January 22, 2025. It adds a new storyline, new heroes, new bosses, new locations, and more. The Algox storyline revolves around a potential resolution of the Algox conflict, with players tasked with shaping the future of the warring region and dealing with an ancient threat stirring beneath the ice. The update adds three new heroes with unique playstyles and abilities: Astral, Drill, and Shackles. The update also includes five new bosses, two new biomes, a new pet, over twenty-five new quests, thirty-one new items, and nine building upgrades. In addition, it implements town hall challenges, which allow players to complete unique objectives and increase their party’s capabilities. Frosthaven is fantasy tactical RPG based on the board game of the same name and a spiritual successor to Gloomhaven. It sees players using action and movement cards that work together with cards held by their teammates. Players will also build up their outpost, building and upgrading structures that unlock new features and mechanics. The Early Access version is available on Steam and the Epic Games Store, with the full release expected in 2026.   [foogallery id="182630"] The post Frosthaven New Early Access Update Launching Next Week appeared first on RPGamer.
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January 15, 2026 at 4:34 AM
Lost Eidolons: Veil of the Witch Version 1.2 Update Available
Lost Eidolons: Veil of the Witch Version 1.2 Update Available
Ocean Drive Studio and Kakao Games released a new update for roguelite tactical RPG Lost Eidolons: Veil of the Witch. The version 1.2 update adds new abilities, relics, quality-of-life improvements, and more, which are highlighted in the minute-long trailer available below. The full details pertaining to the update can be found here. The update gives each character two new skills, one boosting their key attributes and another increasing the chance of activating their Partnership effect. The update also adds the morale boost system, where units who don’t take part in expeditions will now have the chance to gain buffs for their next expedition. The chaos encounter system replaces random encounters, which adds new encounter events and mechanics. Lost Eidolons: Veil of the Witch is set in the same world as Lost Eidolons, though is stated to be fully standalone and not require any previous knowledge. The gameplay features roguelike and streamlined elements, and will see each character having a single class with fixed weapons and armor, though players will still be able to unlock new skills and upgrade gear. Lost Eidolons: Veil of the Witch is currently available on PC (via Steam), PlayStation 5, Xbox Series X|S, and Nintendo Switch. A demo is now available on PC, PlayStation 5, and Xbox Series X|S.   The post Lost Eidolons: Veil of the Witch Version 1.2 Update Available appeared first on RPGamer.
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January 15, 2026 at 4:34 AM
No Rest for the Wicked Receives Multiplayer Update Trailer
No Rest for the Wicked Receives Multiplayer Update Trailer
Moon Studios released a new trailer for its upcoming co-op multiplayer Steam Early Access update for action RPG No Rest for the Wicked. The "No Rest for the Wicked Together" update released next week on January 22, 2026, with the new trailer showcasing its content. In addition to the co-op combat, it includes weapon updates, shared resources and homesteads, and more, with up to four players able to join together in shared persistent Realms. Those who wish to try the update early can access a public beta test build. The latest title from the studio behind Ori and the Blind Forest and Ori and the Will of the Wisps, No Rest for the Wicked is billed as a visceral, precision action RPG set in an original world. The game takes place on an island called Isola Sacra, which is in turmoil following the passing of King Harol and the emergence of a plague known as the Pestilence. Players control a Cerim, a member of a group of mystical holy warriors sworn to defeat the Pestilence. A full release window has not been announced, with the game also planned to release on PlayStation 5 and Xbox Series X|S.   The post No Rest for the Wicked Receives Multiplayer Update Trailer appeared first on RPGamer.
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January 14, 2026 at 7:21 PM
Angeline Era Deep Look
Angeline Era Deep Look
While some obtuse narrative elements and tough challenges will mean that it's not for everyone, addictive exploration and strong puzzles ensure that it should still find plenty of fans. Indie developer Analgesic Productions has made a name for itself offering adventures with various twists on classic gameplay styles. Its latest title, Angeline Era is an action adventure RPG built around the "bumpslash" system, where players automatically attack foes or interact with things by simply running into or colliding with them. While some obtuse narrative elements and tough challenges will mean that it's not for everyone, addictive exploration and strong puzzles ensure that it should still find plenty of fans. The game follows Tets Kinoshta, a young hero who is summoned to the land of Era, which is populated by humans, fae, angels, and various beasts. He is tasked with collecting Bicones in order to uncover the truth about the Angel's mothership, Throne, and the land of Era itself. This quest is largely freeform, with Tets needing to investigate the world to unlock paths to new locations, occasionally picking up clues about the locations of the Bicones. Early on, he meets an angel called Arkas, who becomes an ally on his quest. The game's story draws inspirations from Celtic and Christian mythology, though its narrative elements generally come in bite-size chunks that don't necessarily follow one another. The world and its events are all a bit obtuse, and a lot of its happenings feel rather disparate, but it does have its emotional moments, particularly when it deals with the themes of betrayal and grief. [caption id="attachment_179729" align="aligncenter" width="640"] To progress, players need to find stages by searching the world map.[/caption] In order to progress, Tets must find various hidden stages throughout the isometric world. These require players to actively search for their locations, usually in places like the end of paths, a possible forest entrance, a clearing, and the like. Once a stage is found, players engage in a short first-person mini-game where they press directional buttons or an action button to evade hanging branches, break through a fence, and so forth, which they must complete before they can enter. Within stages, the camera switches to an angled view looking to the north, with each stage taking players through a series of screens that require a combination of defeating enemies and solving navigational or platforming puzzles to clear. When a stage is cleared, this usually results in blockages on the world map being removed, allowing players to explore further. It certainly doesn't appear that there is a set order to doing things, and there are lots of routes available to explore from the outset. The "bumpslash" system means that combat is all about timing. There is no parrying or dodge rolls to get players out of danger, so they need to be agile and pay attention to enemies to know when and where to be able to hit them safely. Many encounters feature hazards, such as damaging spikes, explosive traps, and even rotating laser beams. Different enemies require their own methods for defeating them, such as one that automatically launches itself at players, which can therefore be readily lured into spikes. Boss fights also provide noteworthy encounters and challenges where players will need to identify attack patterns and play smartly to emerge victorious. The game provides quite a significant challenge even on its normal difficulty, especially to those who are new to the system. Fortunately, the game allows players to freely switch between an easy difficulty setting, which still isn't a guarantee for victory, but does make it considerably more forgiving, while the masochistic are taken care of with an even more challenging option. By and large, the stage system works very well. Stages are relatively short, and it's very easy to get into the pattern of completing a quick stage, doing a small amount of exploration to find the next one, and repeating. Very often, if a particular stage is proving troublesome, there's nothing to stop players just moving onto the next one and potentially coming back to it later. That said, some of the obtuse ways that stages, and some of the pathways within them, are hidden can be a bit annoying. [caption id="attachment_179736" align="aligncenter" width="640"] The classic bumpslash system means that combat is all about timing and staying agile.[/caption] Angeline Era's character-building elements are light, meaning that the game often feels more like a platformer than a true action RPG, especially with how most of its puzzles play out. As players complete stages, they gain scales, which are used to level up for a small amount of extra attack power and health. Players can also eat food to gain temporary boosts. A gun is obtained early on, but it has limited ammo (replenished by melee strikes) and only fires directly upward, making its use restricted by context. Further weapons can also be unlocked later on in the game. The game features understated 3D graphics hearkening back to the late 1990s, complete with a 4:3 aspect ratio, and plays very well on Steam Deck. Although its camera angle can make certain platforming elements more of a challenge, it's generally pleasing to look at and all of the enemy designs are nice and distinct, giving players the information and tells they need. An understated music score also largely works in the game's favour, providing a decent atmospheric backing while the happenings on screen are what necessarily drive most of the attention. While Angeline Era perhaps isn't a game that gels with my personal gaming sensibilities, it's clear that the game has been crafted with a lot of care and has plenty of appeal. Its developers have worked with the bumpslash system at its heart to create a very strong gameplay loop, and it's readily apparent that those who enjoy its challenges will find the experience addictive and rewarding.   Disclosure: This article is based on a copy of the game provided by the publisher. The post Angeline Era Deep Look appeared first on RPGamer.
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January 13, 2026 at 11:19 PM
Inazuma Eleven: Victory Road Next Major Update, Mobile Title Inazuma Eleven: Cross Announced
Inazuma Eleven: Victory Road Next Major Update, Mobile Title Inazuma Eleven: Cross Announced
During its latest "Ina-Dai" presentation, Level-5 announced that Inazuma Eleven: Victory Road's second free major update, titled the "Ares & Fabled Seed DLC", will release on January 28, 2026. The update will add the Ares Route to the game's Chronicle Mode and introduce additional features. It will also grant players a special item, the Fabled Seed, which allows them to upgrade one character of their choice to Fabled rarity. Inazuma Eleven: Victory Road is available on PC, PlayStation 4, PlayStation 5, Xbox Series X|S, Nintendo Switch, and Nintendo Switch 2. The game’s main story acts as a reboot for the series and follows Dustin Billows, a boy who attempts to revive South Cirrus High School’s football club. Other modes include a Chronicle Mode that lets players form a team from players that have appeared across the entire series as they take the Inazuma V Caravan across time and battle teams from the series’ past. Those looking to read more about Inazuma Eleven: Victory Road or the series overall can check out RPGamer’s review of the game’s Nintendo Switch 2 version and RPGamer’s retrospective of the series. In addition, Level-5 announced upcoming mobile title Inazuma Eleven: Cross. A release date has not been announced, but it will be running a closed beta test in Japan later this month. The game will be a free-to-play game with in-apps purchases, feature an original story with a brand-new protagonist, and use command-based controls.   Inazuma Eleven: Cross Trailer   Full "Ina-Dai" Presentation The post Inazuma Eleven: Victory Road Next Major Update, Mobile Title Inazuma Eleven: Cross Announced appeared first on RPGamer.
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January 13, 2026 at 5:56 PM