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Episode 419: The Gang Plays Dragon Quest – Q&A Quest
Episode 419: The Gang Plays Dragon Quest – Q&A Quest
This week in Q&A Quest, we discuss Dragon Quest. We also answer a wide-ranging set of questions. The post Episode 419: The Gang Plays Dragon Quest – Q&A Quest appeared first on RPGamer.
rpgamer.com
November 10, 2025 at 12:17 AM
RPGamer Round-Up: November 2 – November 9
RPGamer Round-Up: November 2 – November 9
Welcome to the latest edition of RPGamer's round-up column, where we look back at some of the articles that we have posted over the intervening period. This article is designed to give reminders of some interesting content and stories that our readers might have missed.      --- Editorial Content * Persona 3 Reload Switch 2 Review Atlus's newest Persona 3 remake is now available on Nintendo Switch 2. Though blunted by some performance issues on the console, Persona 3 Reload still delivers the same high-caliber experience that made it a hit. * Solasta II Interview Developer Tactical Adventures is building upon its previous title for Solasta II. RPGamer was able to ask some questions about the upcoming cRPG ahead of its planned Early Access release next year. --- Major News * Pokémon Legends: Z-A’s Mega Dimension DLC Launching in December The Pokémon Company revealed that Pokémon Legends: Z-A’s Mega Dimension DLC will arrive in just over a month. The DLC sees players return to Lumiose City to investigate spatial distortions. * Musical Action RPG Etrange Overlord Announced NIS America unveiled Etrange Overlord, a new musical action RPG from Disgaea creator Sohei Niikawa. The game sees a duke’s daughter ending up in hell, which she duly starts to take over. * Kingdom of Night Releasing Next Month Action RPG Kingdom of Night will launch for PC next month, with console versions planned to release later. A demo of the game is currently available on multiple digital storefronts.       * Secret Character Announces Eternity Breaker Secret Character announced new title Eternity Breaker. The game is a fantasy 2.5D turn-based roguelike set to release on PC next year. * Meg’s Monster DLC Releasing on PC in December The expected DLC for turn-based RPG Meg’s Monster will launch next month for PC. The Lost Memories DLC lets players discover five characters’ pasts. * The Falconeer Gets Revolution Remaster Update Tomas Sala and Wired Productions have released a remastered version of aerial combat RPG The Falconeer. The Revolution Remaster update is available now for PC on Steam, with previous owners getting the new version as a free update. * Alchemy-Themed Roguelike Alchemia Rogue: Mia and the Mystery Labyrinth Announced Developer Limeleaf Games has announced Alchemia Rogue: Mia and the Mystery Labyrinth. The alchemy-themed roguelike is set to release on PC next year. * New World: Aeternum Ceases New Content Development Amazon Games announced that development for new content for New World: Aeternum has ceased. It is planning to keep the game running for at least the next year. * Karaneko Kickstarter Campaign Underway nekoda! launched a crowdfunding campaign for pixel-art RPG Karaneko, which draws inspiration from JRPGs, visual novels, and Undertale. The campaign has already met its funding goal, with stretch goals including console releases and more content.       Other News * Raidou Remastered: The Mystery of the Soulless Army Demo Available * Pillars of Eternity Turn-Based Mode Beta Available This Week * Astral Ascent Getting Animal-Focused Charity DLC * Nicktoons & The Dice of Destiny Coming to Nintendo Switch 2 * Action RPG Retrace the Light Releasing This Month * Begraved Announced * Odds Chronicles Announced * Demeo x Dungeons & Dragons: Battlemarked Reveals Second Campaign * Starfinder: Afterlight Adds Roger Clark as Narrator * Titan Quest II Update Adds Character Creator * Echoes of Elysium Arriving on Early Access in December * Elminage Original: Priestess of Darkness and The Ring of the Gods Coming to Switch in Japan Media and New Releases * Monster Hunter Stories 3: Twisted Reflection Gets New Trailers, Pre-Orders Open * Code Vein II Character Trailer Introduces Lou MagMell * Inazuma Eleven: Victory Road Gets English Final Trailers * Yakuza Kiwami 3 Receives New Media, Details * Final Fantasy VII Remake Intergrade Gets New Switch 2, Xbox Series X|S Screenshots * Gothic 1 Remake Showcases Its Voice Actors * Sacred 2 Remaster Gets Devlog Video * The Expanse: Osiris Reborn Main Theme Revealed * New Release Round-Up (November 6, 2025) --- Podcasts * RPG Backtrack 348 – Why Does He Look Like Kiryu? Have you ever wondered what Sakamoto Ryoma’s life was like, but need more wackiness in your Japanese history lesson? What about racing chickens or playing baseball with cannon balls? This week, Josh, David, Ryan M., and Pascal talk about a period piece with a touch of that Yakuza/Like a Dragon charm. * RPG Cast – Episode 792 (Extra Life 2025): Chocobos Are an Invasive Species Kelley must find and pet all the kitties, Chris mourns losing all his microplastics, Joshua is too old for SpongeBob, Andi agrees Thunder Bay is a JRPG dungeon, and Sam goes to horny jail... as usual. Final death count for Chris: 63 The post RPGamer Round-Up: November 2 – November 9 appeared first on RPGamer.
rpgamer.com
November 9, 2025 at 9:17 PM
Yakuza Kiwami 3 Receives New Media, Details
Yakuza Kiwami 3 Receives New Media, Details
Sega and Ryū ga Gotoku Studio provided further details for their upcoming action RPG Yakuza Kiwami 3 & Dark Ties through two new videos and new screenshots. The Japanese voice cast trailer introduces the setting and cast of the main story and the Dark Ties storyline. Meanwhile, the second video sees Kazuma Kiryu voice actor Takaya Kuroda and staff from Ryū ga Gotoku Studio sharing behind-the-scenes details of the game's development. In addition, the companies revealed more details about Kazuma Kiryu and Yoshitaka Mine's fighting styles alongside the new screenshots. Kiryu's Dragon of Dojima: Kiwami Style includes new Heat Abilities in addition to the original in Yakuza 3. His Ryukyu Style Combat allows him to use weapons such as sai, nichogama, tonfa, tekko, nunchaku, eiku, and surujin. Players can upgrade Kiryu's abilities by fulfilling mission or undergoing training. They can also customise his cell phone to boost his motivation, which strengthens his abilities. The names of Yoshitaka Mine's previously-showcased fighting styles are Ruthless Combat and Dark Awakening Mode. Ruthless Combat includes shoot-boxing techniques, while Dark Awakening Mode empowers Mine and alters his default shoot-boxing techniques. Upgrades available to Mine include mid-air Heat Actions and perks for Dark Awakening.     Yakuza Kiwami 3 & Dark Ties is a remake of PlayStation 3 title Yakuza 3, and also contains a new separate story in Dark Ties that follows Yakuza 3 character Yoshitaka Mine. Yakuza Kiwami 3 & Dark Ties is planned to release worldwide for PC, PlayStation 4, PlayStation 5, Xbox Series X|S, Nintendo Switch, and Nintendo Switch 2 on February 12, 2026. Yakuza 3 follows series protagonist Kazuma Kiryu as he attempts to run an orphanage in Okinawa despite attempts to convert the land it is on into a seaside resort. It takes players to a new district in Naha, Okinawa, as well as the familiar district of Kamurocho in Tokyo. Dark Ties is a new story following Yoshitaka Mine, who falls in with the yakuza after losing his successful startup company. It sees him attempting to understand the actions of Daigo Dojima as he rises through the ranks of the Tojo Clan.   [foogallery id="179220"]     The post Yakuza Kiwami 3 Receives New Media, Details appeared first on RPGamer.
rpgamer.com
November 9, 2025 at 6:48 PM
Reposted by RPGamer
I don’t recall how long they ran the offer but I can say if you initiated the Nintendo Power free Dragon Warrior when it was announced, your game arrived 35 years ago this month. With bonus maps and charts for Dragon Warrior 2.

Please enjoy this fact as you play DQI+II
November 8, 2025 at 5:49 PM
Reposted by RPGamer
We are live for a full weekend of #ExtraLife streaming! Join us at twitch.tv/rpgamer and check out our post below for details!

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ExtraLife Nov 7-9 24/7 STREAM! #ForTheKids
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November 7, 2025 at 9:17 PM
Reposted by RPGamer
RPGamers Extra Life Charity stream is currently going on. I will be streaming Pokemon Colosseum today 5pm EST/11pm CEST and same time tomorrow. #pokemon #Extralife2025 #twitch
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November 8, 2025 at 4:35 PM
Reposted by RPGamer
In about 5 minutes I will be live on the @rpgamer.com Twitch channel to do my nine hour shift in our three day @extralife4kids.bsky.social Marathon! Come, join me, and keep me awake! Ah, and donate...It's for the kids!
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November 8, 2025 at 6:59 AM
Persona 3 Reload Switch 2 Review
Persona 3 Reload Switch 2 Review
Taking Life Day By Day 2024's Persona 3 Reload was one of the most requested titles for the Switch, however, given that the Switch port of Persona 5 Royal had notably lower resolution in both handheld and docked modes, Atlus' decision to wait for the system's successor may be understandable. Persona 3 Reload's Switch 2 version has excellent image quality, but in exchange, it suffers from its own performance issues. Despite its imperfections, however, it remains to be as fulfilling as a game of its caliber was meant to be. At midnight each day, the hidden twenty-fifth hour begins. During this Dark Hour, the sky turns a ghastly green, the moon takes on a golden glow, and monsters known as Shadows descend, bringing forth destruction and death onto a world unprepared for their wrath. But while most sleep, unaware of the supernatural happenings around them, a chosen few brave through the darkness. High schoolers in the day and exorcists by night, the Specialized Extracurricular Execution Squad (SEES) harnesses the power of spirits known as Persona to bring an end to the Shadow menace. Players take on the role of the newest member of SEES, who awakens to his powers and helps uncover the secrets of the Dark Hour, just as the Shadows begin to grow in strength. [caption id="attachment_178491" align="aligncenter" width="640"] A mystery hidden in plain sight.[/caption] As both a student of Gekkoukan High School and a member of SEES, players balance the ordinary and the otherworldly each day, attending classes one moment, and taking the fight to the enemy the next. Gekkoukan reveals its own secrets after midnight, when it morphs into Tartarus, the towering nest of the Shadows. In addition to dealing with incidents involving powerful Shadows each month, SEES ventures into the tower to try and learn more about the threat while growing stronger in preparation for what they might face next. The story progresses day by day, month by month, as new characters, powers, and revelations are drip-fed little by little. Initially, the story seems to be entirely driven by this threat, but as it evolves, a greater focus is placed on the themes and how the characters embody them. SEES brings kindred spirits together, each with their flaws and fears that make them human, while the Shadows and Tartarus have a greater purpose of their own. Once the corrupting influence of the Shadows starts to bleed into the daytime, even the ordinary start to realize that something is wrong, leading to greater problems across the city. Through this premise, Persona 3 Reload explores ideas of life, death, and the human condition, all while asking players if they would have the heart to stand tall in the face of adversity, even when others may fall to their knees. An incredible final act takes the story to legendary status, and though uneven pacing and a handful of rushed subplots weigh it down, it is sincere and powerful enough that it'll be remembered by players for its triumphs and not its failures. Outside of the plot, players interact with the world and characters through the social simulation that the Persona series is known for. The Social Link system lets players build relationships with characters around the city, and by spending time with them in the day, benefits can be reaped in the battles of the night. Regrettably, the female protagonist and her unique Social Links from Persona 3 Portable are absent, but Linked Episodes have been introduced to offer something new. These pseudo-links provide much-needed development for important characters and make this the definitive way to experience the male protagonist's story. Between the main story and their Social Links, SEES gets the lion's share of the screentime, but the supporting characters are all compelling in their own ways, culminating in a well-rounded cast that players can grow close to without even realizing. [caption id="attachment_178492" align="aligncenter" width="640"] They won't know what hit 'em.[/caption] Fighting Shadows comes down to exploiting weaknesses to gain more actions in a turn and deal heavy damage. Persona skills are associated with an element and are key to creating an opening, and much of the difficulty comes from either not having the right Persona on hand or facing an enemy with no weaknesses, at which point it becomes a race to see who scores a critical hit first. It's simple and satisfying, but no summer picnic, as Shadows can exploit the weaknesses of party members and kick off a chain of attacks themselves. Even on lower difficulties, Shadows act with the same cunning that players are expected to have. The two new mechanics in Persona 3 Reload help level the playing field, however. Shift allows players to swap the active party member after a critical hit, while Theurgy adds a special attack to each party member's toolkit that negates elemental resistances. Of the two, Theurgy stands out for its breathtaking animations, destructive potential, and unique activation requirements that differ from character to character. All in all, it's a solid battle system that allows players to keep laying on the hurt and look good doing it. The best thing about the combat is how stylish it is, which keeps it from ever losing its spark, unlike the dungeon-crawling, which gets dull due to repetition and a lack of charm. Tartarus is divided into blocks of procedurally-generated floors that must be explored, with each floor having an assortment of enemies to execute and treasure to plunder. About every two blocks, the aesthetic and enemy pool changes, but otherwise, the first hour spent in Tartarus is not that different from the tenth or twentieth. Minor quality of life changes like being able to dash or send party members to scout out the next floor make it superior to the Tartarus of Persona 3 Portable, but it's faithful to a fault. Battles help break the monotony, the loop itself is well-designed, and there's a crowd that'll have no problems with it, but by dragging it out and not innovating, it loses the appeal it would otherwise have. It's especially disappointing as the concept of climbing a mysterious tower floor by floor is promising from both a story and gameplay perspective, but only the former gets the most out of Tartarus. [caption id="attachment_178493" align="aligncenter" width="640"] It's the little things that go a long way.[/caption] Party members and their Personas gain levels through combat, but the protagonist has his own set of stats that can be leveled up outside of battle. Courage, Charm, and Academics are the three social stats that determine compatibility with characters, and they can be increased through activities in the city such as working a part-time job or heading out for karaoke. Certain Social Links are off-limits until the protagonist maxes out his stats, but each character also has their own schedule they follow, meaning that there are a limited number of days that players can interact with each character. Social Links and stat-building activities both progress the time of day as well, making time management another strategic component of the game. Aside from a few time slots and one infamous stretch of the calendar, there is almost always something productive to do in an in-game day. Side quests range from summoning Personas in the mysterious Velvet Room to rescuing lost souls that wander into Tartarus, and they give substantial rewards while asking little, which encourages players to stay busy instead of rushing through the story. Between the battles, Social Links, and side content, the minute-to-minute gameplay is bite-sized and easily digested, held back only by needing to explore Tartarus every month. But when paired with spotless graphics and a stylish soundtrack, that routine becomes all the more addictive, and players may find it easy to get lost in the sights, sounds, and stories of the night and day. [caption id="attachment_178494" align="aligncenter" width="640"] Only a few are blessed with the power of Persona, and even fewer can use that power to chart their own path.[/caption] Character models, portraits, backgrounds, and animations are sharp throughout, though the phenomenal art direction pulls a lot of weight. Dynamic lighting makes it all look even better, but there's a strong blur effect while dashing that takes away from the immersion a little. Sadly, while resolution is consistent, the frame rate is anything but. When climbing stairs or turning the camera quickly or even when walking slowly through a busy street, it can be jittery and rough. It's noticeable as soon as players first take control of the protagonist, though the silver lining is that the rough patches are dispersed and dependent on what's on screen instead of plaguing the entire game. It becomes less and less noticeable as the game progresses, and there are some straightaways when it runs as it should, at a smooth, if standard, thirty frames per second. Persona 3 Reload features a redone soundtrack with a new female vocalist taking center stage, but the Switch 2 release coincided with an update that added songs from previous releases. Players can choose the versions they prefer or mix it up as desired, but the remixed soundtrack has higher production quality, which may give it the edge for players who haven't heard the original. There are also a handful of new songs, and these stand out for demonstrating the new vocalist's capabilities and Atlus' commitment to making Persona 3 Reload feel fresh. What makes the soundtrack special as a whole is its cohesion and consistency, as it delivers hit after hit, yet it never strays from the style it aims for. Motifs are present throughout, and the lyrics of many songs reference the story and its themes, adding depth to a soundtrack that would have still been excellent without it. The English cast is also new, and opinions will differ on whether the old or new is superior. Unlike the soundtrack, however, there's no way to bring the old voices back. This is only an issue for those who associate the old cast with these characters, as the new voices deliver good performances, on top of keeping the general vibe that the characters are meant to have. Given that all Social Links are now fully voiced in a first for the series, and that even optional scenes with characters get full voicework, there's not much to complain about. [caption id="attachment_178495" align="aligncenter" width="640"] Set aside your fear and cut through the darkness to discover the truth.[/caption] In handheld mode, the Switch 2's battery life lasts around three hours, which is more than enough to get through a block of Tartarus or a month of the calendar when on the go. A rushed playthrough can take forty hours, while a more relaxed one can go beyond sixty, eighty, and even past one hundred for the most dedicated. It's up to players to decide if they want to make the most of each day or focus on the main threat, but compared to the notoriously long Persona 5 Royal, this one can be less intimidating and time-consuming. As mentioned earlier, battles can't be brute-forced, but the dungeon-crawling and social simulation don't punish players for failure too often, and there are strategies for making both elements of the game considerably easier anyway. Persona 3 Reload on Switch 2 is functionally the same game found everywhere else, and though the remaster of Persona 3 Portable is playable on the system, this is a more refined way of experiencing one of the most memorable stories in gaming and a seminal title for the RPG genre. The inconsistent frame rate will be unnoticeable to some and inexcusable to others, but the added perk of portability may be enough to make up for its graphical shortcomings. Moreover, it wouldn't be right for a game that aims for excellence to be shot down for the few targets it missed, just as how a life of many highs shouldn't be defined by the times it stumbled and struggled. Persona 3 Reload is a beautiful game, and it being on the Switch 2, imperfect as it may be, means that more people will get to see that beauty for themselves and come away from it with a greater love for what games can really be. Disclosure: This review is based on a free copy of the game provided by the publisher. The post Persona 3 Reload Switch 2 Review appeared first on RPGamer.
rpgamer.com
November 7, 2025 at 9:53 PM
We are live for a full weekend of #ExtraLife streaming! Join us at twitch.tv/rpgamer and check out our post below for details!

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ExtraLife Nov 7-9 24/7 STREAM! #ForTheKids
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November 7, 2025 at 9:17 PM
Meg’s Monster DLC Releasing on PC in December
Meg’s Monster DLC Releasing on PC in December
Developer Odencat revealed a release date for the previously-announced DLC of turn-based RPG Meg's Monster. The Lost Memories DLC will be available on December 4, 2025, for PC and Mac via Steam. The DLC contains around two hours of content, and lets players witness the background stories for five different characters. A release date for Nintendo Switch and Xbox One has not yet been announced. Meg’s Monster is currently available on PC, Mac, Linux, Xbox One, and Nintendo Switch. The game follows a young girl named Meg who wakes up in the Underworld, a land of monsters that will happily eat humans. However, friendly ogre Roy and his friend Golan find her first. Determining that Meg has the power to cause the apocalypse in the Underworld, Roy and Golan search for Meg’s mother to get her home. The game features turn-based combat where Roy begins with 99,999 HP and is immensely powerful, with players instead needing to focus on ensuring Meg doesn’t cry. A demo for Meg’s Monster is currently available for PC via Steam. Those looking to read more about the game can check out Michael Baker's review of its Nintendo Switch version, with the game winning 2023's Michael A. Cunningham Memorial Award.   The post Meg’s Monster DLC Releasing on PC in December appeared first on RPGamer.
rpgamer.com
November 7, 2025 at 6:34 PM
Karaneko Kickstarter Campaign Underway
Karaneko Kickstarter Campaign Underway
Developer nekoda! launched a Kickstarter campaign for Karaneko. The title is a pixel-art RPG that draws inspiration from JRPGs and visual novels, with its bullet hell combat inspired by Undertale and Deltarune. It is expected to release in 2027 for PC, with a demo currently available on Steam. Karaneko takes in the fantasy world of Velkar, where a young boy named Karan gets stranded. The boy sets out to find his brother, while finding a way to return to their original world. The game features three countries to explore and a branching storyline, with players' choices in conversations and battles having immediate and long-term effects. The combat's difficulty is said to vary depending on how players choose to take on enemies. Choosing to tackle encounters diplomatically, players make subsequent foes less powerful and potentially gain new allies. Opting to slay enemies, players unlock new skills but must face off against stronger opponents. The campaign, which has already met its $25,000 funding goal, is set to run until December 4, 2025. The stretch goals include outfits for each character, additional language options, more story content, and console versions of the game. Those who pledge at least $20 will receive a digital copy of the game.   [foogallery id="179205"]   The post Karaneko Kickstarter Campaign Underway appeared first on RPGamer.
rpgamer.com
November 7, 2025 at 6:34 PM
New Release Round-Up (November 6, 2025)
New Release Round-Up (November 6, 2025)
Welcome to RPGamer's new release round-up. In this column, we look to provide our readers with details on the major RPGs released this week. Please note we do not currently include Early Access releases where the game is still in development. Pricing is shown in US dollars before application of any discounts, local pricing may vary. --- Aeruta Platform: PC Publisher: Gravity Game Arise Developer: FromDawn Games Available: Steam Price: $14.99 (20% launch discount) Action RPG Aeruta is set in a world where the memory of bread is almost lost to time. The player assumes the role of young fox Chaya, who helps a bear cub named Effie manage a bakery and restore a rundown town. Players are tasked with managing the bakery, whose profits can be used to rebuild and enhance facilities, or level up Chaya’s abilities. They must venture into dungeons to gather materials required for bakery creations. The game features 2D pixel art and real-time combat with multiple weapons to use, each with their own skill tree and play style. The game had been in Early Access since May 2024. --- Anima: Gate of Memories I&II Remaster Platform: PC, PlayStation 5, Xbox Series X|S (games previously released on PC, PlayStation 4, Xbox One, Nintendo Switch) Publisher: Anima Publishing Developer: Anima Project Available: Steam, PlayStation Store, Xbox Store Price: $29.99 (10% launch discount) Anima: Gate of Memories I&II Remaster is a single title containing enhanced versions of action RPG Anima: Gate of Memories and its follow-up Anima: Gate of Memories – The Nameless Chronicles. Anima: Gate of Memories is set in a universe inspired by the Anima Beyond Fantasy tabletop RPG. The series follows the story of the Tower of Arcane through two different protagonists — the Bearer of Calamities and the immortal Nameless — with fast-paced action gameplay. A Nintendo Switch 2 release is planned for 2026. --- Dark Deity 2 Platform: PlayStation 5, Xbox Series X|S (previously released on PC, Nintendo Switch) Publisher: indie.io Developer: Sword & Axe Available: PlayStation Store, Xbox Store Price: TBC A follow-up to 2021 tactical RPG Dark Deity, Dark Deity 2 returns to the continent of Verroa, although it is intended to be playable for both newcomers and returning fans. Set twenty-five years after the events of the first game, it sees the rebuilt Verroa facing a new threat from the neighboring expansionist Holy Asverellian Empire. Like its predecessor, Dark Deity 2 features turn-based tactical combat heavily inspired by the Fire Emblem series. Those wishing to read more about the game can check Ryan Costa’s review of its PC release. --- Dark Quest 4 Platform: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch Publisher: Brain Seal Developer: Brain Seal Available: Steam, PlayStation Store, Xbox Store, Nintendo eShop Price: $19.99 (10% launch discount on PC and Nintendo Switch) The latest title in the turn-based tactical RPG series, Dark Quest 4 is tasks players with putting an end to evil sorcerer Gulak’s reign of terror. It lets players build a three-person party and lead it through different hand-crafted quests. The game takes inspiration from board games such as Hero Quest, Descent, and Dungeon Saga, and features a visual style that is similar to tabletop games. It includes single-player and co-op player, with a voiced dungeon master and animated figurines acting as characters. --- Dave the Diver Platform: Nintendo Switch 2 (previously released on PC, Mac, PlayStation 4, PlayStation 5, Nintendo Switch) Publisher: MINTROCKET Developer: MINTROCKET Available: Nintendo eShop Price: $19.99 (free upgrade from Nintendo Switch version) (40% launch discount) Dave the Diver is a mixture of adventure RPG, sea exploration, and sushi restaurant management sim. Players venture underwater into the ever-changing Blue Hole and catch fish and other creatures with a variety of weapons during the day, before running a sushi restaurant at night. Those looking to read more about Dave the Diver can check out Kevin Smith’s review of its Nintendo Switch release. --- Hyrule Warriors: Age of Imprisonment Platform: Nintendo Switch 2 Publisher: Nintendo Developer: Koei Tecmo, Omega Force Available: Nintendo eShop Price: $69.99 Action RPG Hyrule Warriors: Age of Imprisonment is a follow-up to previous The Legend of Zelda spin-offs Hyrule Warriors and Hyrule Warriors: Age of Calamity. The game is a canonical tale in The Legend of Zelda: Breath of the Wild and Tears of the Kingdom duology, telling the story of the Imprisoning War in Hyrule’s distant past, which ultimately led to the events of Tears of the Kingdom. --- Nice Day for Fishing Platform: Xbox Series X|S (previously released on PC, PlayStation 5, Nintendo Switch) Publisher: Team17 Developer: FusionPlay Available: Xbox Store Price: $19.99 (25% launch discount) Fishing RPG Nice Day for Fishing is a licenced title based on the Viva La Dirt League sketch group’s Epic NPC Man series. Players control the fisherman Baelin, who must defend the town of Honeywood through the only profession he knows after the world’s adventurers go missing. The game sees players engage in fishing battles to fulfil quests, grow stronger, and gain new spells and equipment. Players need to equip the right bait and time their attacks to succeed. Baeilin will travel through the Honeywood forest to the Azerim coast on his adventure, while finding resources that can be used to rebuild Honeywood to its former glory. --- Of Blades & Tails Platform: Nintendo Switch (previously released on PC) Publisher: Pineapple Works Developer: Felix Laukel Available: Nintendo eShop Price: $14.99 (15% launch discount) Turn-based RPG Of Blades & Tails features an animalistic setting with pixel-based graphics and puts players in control of fox tribe member Reik. Events end up sending Reik on a quest away from his hometown to get strong enough to stand up to an evil threatening the creatures of the realm. The game has an open world, with a main storyline and side quests. It also features procedurally generated dungeons and caves, as well as a classless character development system. --- Tales of Old: Dominus Platform: PC Publisher: indie.io Developer: Hvmana Industries MMD Available: Steam Price: $14.99 (20% launch discount) Open-world action RPG Tales of Old: Dominus puts players in a medieval setting. It follows a man named Eric in his quest to avenge his village, which has been destroyed following a reprisal enacted by nobles. Players are tasked with surviving, finding allies, and seizing territories from brigands and nobles to establish and manage their own settlements. They can develop their settlements by gathering resources, crafting, or stealing. --- Sales Links * Xbox Store * PlayStation Store (North America) * PlayStation Store (Europe) * Nintendo eShop (North America) * Nintendo eShop (Europe) * Steam * GOG.com * Epic Games Store * The Humble Store The post New Release Round-Up (November 6, 2025) appeared first on RPGamer.
rpgamer.com
November 6, 2025 at 9:25 PM
Solasta II Interview
Solasta II Interview
Developer Tactical Adventures is looking to build upon its 2021 cRPG Solasta: Crown of the Magister with follow-up Solasta II. Continuing to make use of the Dungeons & Dragons ruleset, upgrading to the SRD 5.2 version, the game promises a brand-new adventure in its original world. Ahead of the game's planned Steam Early Access release in early 2026, RPGamer was able to put some questions about the game to Marketing Director Pierre Worgague and Community Lead Emile Zhang. --- RPGamer: Can you give an overview of what adventure our characters will be taking on in the sequel? Are there any connections to the first game? Pierre Worgague (Marketing Director) and Emile Zhang (Community Lead): Solasta II takes place around 70 years after Crown of the Magister, on a different continent. While there are references to the events of the first game, there won’t be any direct connections, meaning new players can jump straight into Solasta II without needing prior experience. You’ll play as a party of four adventurers thrust into a mysterious land they know nothing about, following a quest left to them by their adoptive mother. With their family pulled apart by the strings of the divine, will they be able to succeed in what their predecessors couldn’t? RPGamer: How much effort has it been moving to the SRD 5.2 ruleset? What are the main advantages of the switch? Pierre & Emile: It hasn’t been as simple as we’d hoped, haha -- but it’s absolutely been worth the effort! We know D&D 2024 is still new to a lot of people, but there’s a lot of very interesting content in there; for example ,balance improvements for some of the weaker classes and subclasses, and new options for martial classes with Weapon Masteries. And that’s just scratching the surface. We’ve personally been playtesting a lot at the studio after hours, and we’re confident players will appreciate the added depth it brings.     RPGamer: How big of a role do sidequests play in the game? Pierre & Emile: During the Early Access, the number of sidequests will be fairly limited, as we want to focus on making sure the main campaign is well polished and complete before moving on to adding more content. That said, we ideally want to lean into our faction system, with sidequests providing more context to the political conflicts of Neokos, helping you to decide which faction you wish to support – which in turn can give you access to different perks, goods, and services. RPGamer: Will later quests relate to or be impacted by quests or choices from earlier in the game? Pierre & Emile: Yes, some absolutely will! There will be multiple endings in Solasta II, with story branches and consequences that reflect the player’s decisions throughout the game. RPGamer: How do you go about choosing which classes to include in the game? Pierre & Emile: We’ve already said we’ll try our absolute hardest to include all twelve official classes for the 1.0 release of Solasta II. The idea is, we launch into Early Access with six classes -- the classic crew of Fighter, Rogue, Wizard, Cleric, with the addition of Sorcerer and Paladin for one half-caster and a Charisma spellcaster. Then, as we progress through Early Access, our plan is to release updates with additional classes.     RPGamer: Will Solasta II include any form of multi-classing for the power gamers? Pierre & Emile: Yes! While D&D 2024 has rebalanced some of the more powerful multiclass combinations, Solasta II does support multiclassing right from Early Access. You can even try it now in our Steam demo, which includes a Fighter/Cleric build and is still available to play right now. RPGamer: What are the main aspects from the first game that you've looked to improve or build upon in Solasta II? Pierre & Emile: We’ve been wanting to have another shot at telling a story -- but with more means behind it. Better looking characters, more time spent on cutscenes and voice acting... Build upon what Solasta I did best with great combat and customization, by adding new features like Weapon Masteries and multiclassing, while also really improving on the narrative and visual side too! RPGamer: How does the continent of Neokos differ from/expand the setting of the first game? Pierre & Emile: Neokos is a lot more exotic and mysterious! While the Badlands are post-apocalyptic wastelands filled with monsters where treasure-divers look for their next payday, Neokos is an ancient, isolated continent where mana flows freely, populated with both familiar faces and more esoteric natives. Be ready to face new threats and new foes, unlike anything you encountered in the first game!     RPGamer: Do you have a favourite new mechanic or feature? Pierre & Emile: The new world map is definitely a highlight of Solasta II. In Solasta I, you would only be able to travel from known locations to known locations on the map, with the only interaction being random combat encounters triggering while you traveled. In Solasta II, however, you now have full control over your movement on the world map! You can explore every tile if you wish, and random events are no longer limited to combat -- skill challenges, wandering merchants, and hidden locations are all out there for you to find. RPGamer: Are you planning to include the Custom Campaign feature from the previous game, and if so, how expansive is it? Pierre & Emile: We really, really, want to bring the Campaign Maker back in the future, but we can’t make any promises yet. It’s an incredibly complex tool to build, and our first priority is finishing Solasta II itself, but it’s definitely something we’d love to revisit when possible! RPGamer: How helpful was the Early Access process for the first game? Are there any lessons from it that you're looking to apply for Solasta II's Early Access? Pierre & Emile: The major reason behind Early Access is to get feedback from the community directly. Game development is not an exact science, and there are moments where we need input from our players directly to ensure our game can be as good as it can be when we release it in 1.0! Now, while it is great to work hand in hand with our community, Early Access does increase the amount of overall work as we constantly need to iterate, tweak, and stabilize existing stuff while also working on the remaining non-released content -- but we believe it to be worth it for the quality of the final game! --- RPGamer would like to extend our deepest thanks to Pierre Worgague and Emile Zhang for taking the time to answer our questions, as well as to Colby Tortorici and Tinsley PR for facilitating the interview. Those interested in seeing more of Solasta II can wishlist it now on Steam, as well as check out its demo version ahead of its Early Access launch early next year. The post Solasta II Interview appeared first on RPGamer.
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November 6, 2025 at 3:17 PM