#sealedfortress
#sealedfortress
Chartrand spent over five years animating this film with paint on glass
open.substack.com/pub/deadcarl...
open.substack.com/pub/deadcarl...
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oniongames.jp/cellar
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I think this explains the massive disconnect we see in how CEOs talk about AI versus everyone else. It also raises the question of how useful it truly is for frontline work?
i really forgot how fun it was to just sit down and make art for myself :')
i really forgot how fun it was to just sit down and make art for myself :')
Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.
Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.
This clip is really bad. Absolutely hollow. But important to remember also that as this tech becomes "better" and more advanced, simply it being "bad" isn't going to cut it as a rhetorical argument. Slop like this must be opposed because it's fundamentally anti-human, regardless of "quality"
A company this big can pay human actors a decent wage, not produce slop that intentionally removes the human element.
This clip is really bad. Absolutely hollow. But important to remember also that as this tech becomes "better" and more advanced, simply it being "bad" isn't going to cut it as a rhetorical argument. Slop like this must be opposed because it's fundamentally anti-human, regardless of "quality"
“It’s very surprising because they stole 450 kilos of snail meat.”