Picorims
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picorims.bsky.social
Picorims
@picorims.bsky.social
Enjoying dev, games, and writing music. Currently working on #wav2bar and #openstreetkart.

Portfolio: https://picorims.github.io/
Discord: https://discord.gg/8N2CjCQHuU
GitHub: https://github.com/Picorims
Mastodon: https://mastodon.social/@picorims
Reposted by Picorims
Des députés veulent "labéliser" les créateurs de contenus. Allant même jusqu'à imaginer réserver certaines aides à ceux qui auront reçu l'aval des autorités.

On tue 150 ans d'histoire de la liberté de la presse et des médias c'est une folie. La création numérique est en danger.
« Beaucoup sont en situation de précarité » : la voie périlleuse des créateurs de contenu d’information, à mi-chemin entre journalisme et influence
RÉCIT - Ces créateurs, parfois issus de prestigieuses rédactions, sont plébiscités par les jeunes. Mais il leur difficile de se financer, tant les mécanismes de monétisation des réseaux sociaux se heu...
www.lefigaro.fr
February 17, 2026 at 8:55 PM
Loot boxes, in-game currencies linked to real one, and ads. The two first are straight up psychological violence and abuse (and should be 18+). The third is too though not 18+, but I can't handle ads anymore. I can pretty quickly (or immediately) be disengaged from a game having ads.
my game will not have …

(quote repost with something you dislike despite it being very normal)
February 16, 2026 at 3:04 PM
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I wrote some words for this.weekinsecurity.com about how social media giants (aka: ad tech companies!) track you around the web, even if you don't have an account or use their apps. Follows from a brilliant column in the BBC about TikTok's use of website "pixels" to track people's browsing activity.
How tech giants track you across the web, even if you don't use their apps
Ad tech giants use near-invisible "pixels" on web pages to track what you do online, even if you don't have an account or use their apps. Thankfully, there is a solution.
this.weekinsecurity.com
February 14, 2026 at 2:16 PM
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Small PSA

What do you think?
February 9, 2026 at 8:54 PM
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I'm still thinking about making a patreon or something alike for people wanting to help me make more foss stuff (tutorials, videos, tools, etc...) and games

But I need to make it fair and all, so it's not just me saying, "Can I have money, pliz?"
February 8, 2026 at 8:32 PM
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Europe 🇪🇺

L'Extrême Droite représenterait désormais le premier bloc politique en Europe. C'est un niveau d'adhésion jamais atteint depuis les années 40.
February 9, 2026 at 8:00 AM
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They can't punch each other yet, but they can certainly move around.

#godotengine #gamedev
February 8, 2026 at 11:21 AM
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Idea: an open-source Super Smash Bros game written in #Godot and people can raise PRs to add their own character of their own games to it, including links to their own games.
February 7, 2026 at 5:35 AM
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Réclamer des recherches sur un phénomène bien documenté et étudié depuis longtemps, c'est être anti-science. C'est la même chose que Robert Kennedy qui lance ses propres protocoles sur les vaccins car les anciennes ne lui conviennent pas.
Macron demande à des experts d’étudier les dangers des jeux vidéo et des discussions avec l’IA pour les jeunes
🔗https://l.sudouest.fr/PhOI
February 6, 2026 at 11:15 AM
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La politique d'Emmanuel Macron a sans doute fait plus pour amplifier le climat de violence et démolir la santé mentale des jeunes que n'importe quel épisode de GTA.
February 6, 2026 at 8:00 AM
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If you have a YouTube creator account follow these quick settings to turn AI enhancements off (YouTube turned them on without asking).

And make sure you're opted out of AI training data scraping
youtu.be/WeWt8N3fjVc?...
PSA: YouTube is ruining your videos. Turn off this feature
YouTube video by BurgersOnMedia
youtu.be
February 5, 2026 at 10:33 PM
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If you use Adobe products for professional purposes, remember that this company can withdraw your access to its tools and your files overnight without warning.
February 4, 2026 at 12:48 PM
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If you are a student in any field that requires this type of software (for art, video, animation) and you are only learning how to use proprietary software, I strongly encourage you to learn about free alternatives on the side.
February 4, 2026 at 12:50 PM
Development on #wav2bar was calm on January. Though I still added zoom to the rewritten app. The drop-down was replaced by an input for more flexibility (1 to 10000% ... in case of?). "It ain't much but it's honest work."

#foss #opensource #motiongraphics #audiovisualizer
February 3, 2026 at 12:34 PM
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They should be forced to open source it, it shouldn't be legal to just turn off software thousands of people rely on.
uuuuuuuuuuuuuuhh...
February 2, 2026 at 7:45 PM
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Now you too can play a slowed down version of a game from 20 years ago with no actual level design or enemies and all it costs is a complete collapse of the world economy, biosphere, education system, and multiple entire creative industries.
Project Genie is an an experimental research prototype that Google gave @jaypeters.net access to this week, though he may not be using it in exactly the way Google intended.

Here's Jay's version of something like Super Mario 64:
www.theverge.com/news/869726/...
February 2, 2026 at 3:02 PM
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Le jeu vidéo est la première industrie culturelle de France, le Ministère de la culture devrait littéralement s'appeler le "Ministère du jeu vidéo et autres"

Sur 577 députés je n'en connais que 4 ou 5 qui savent de quoi ils parlent. Et ils doivent rappeler les bases à leurs collègues perdus
January 29, 2026 at 8:55 AM
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So uhhh procedural intersections just got merged to dev? Go have fun, ye aspiring civil engineers #godot #road #addon #procgen

github.com/TheDuckCow/g...
January 20, 2026 at 7:18 AM
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Material Maker 1.5 (the open source procedural material authoring tool) is now available on itchio.

It has loads of UI updates and a few new nodes that were contributed by williamchange, and a few bugs fixes.

rodzilla.itch.io/material-mak...
Material Maker 1.5
First of all, Happy New Year! May your year be seamless and your nodes well aligned. ;) Material Maker 1.5 is now available for download, with lots of user interface improvements and a few new nodes.....
rodzilla.itch.io
January 18, 2026 at 3:20 PM
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I should mention this is made with #Godot (4.5 will probably ship on 4.6) and will be my 3rd commercial release using @godotengine.org after Parking Garage Rally Circuit and Replicube!
Officially announcing my next game, and it's about:
...driving a 4x4 in a Furniture Store 🤣

(physics-based precision driving in a mini open world mega furniture store)

Please help spread the word and ☆WISHLIST ON STEAM☆
s.team/a/4135570
January 17, 2026 at 9:56 PM
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Working hard on Wild Cosmos, and getting closer to the end.

I want this small world to feel alive and vibrant.

I'm a single person behind this project and if that's the kind of games you like, sharing it and wishlisting helps me greatly.

s.team/a/3051070

#indiegame #wildcosmos #godotengine
August 21, 2025 at 3:37 PM
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This is just blatant theft. They were already paying the least of the streaming services, and they give millions to people like Rogan.
In April 2024, Spotify implemented a new scheme: songs with less than 1k streams per year would no longer receive royalties.

The data for 2025 was just released via Luminate, and 88% of songs have been demonetized.

Read it again: 88% of songs on Spotify have been demonetized.
January 16, 2026 at 12:54 PM
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All these Vulkan rendering fixes are included in
#GodotEngine 4.6, and cherry-picked for an upcoming 4.5.2 release.

The crash rates for Vulkan Mobile on Android were quite bad, so I'm grateful for everyone involved in solving them!
Working around GPU driver peculiarities is never a simple task 😅
Rift Riff had a high crash rate on Android (3-5% of sessions, yikes) due to Godot's implementation of the Vulkan renderer. This throttled our game's discoverability on the algorithm-based Google Play; very bad, obviously.

So… we fixed all the crashes!👇🏼🧵 thread on HOW, below.

#godotengine #gamedev
January 14, 2026 at 6:16 PM
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Took ages but I finally got there - the new connection tool UX and refactor is done so you can now create, move, delete, and dissolve all your road points + procedural intersections with ease.

Try out the feature branch: github.com/TheDuckCow/g...
#godot #godotengine #gamedev #addon #roads
December 29, 2025 at 2:26 PM
December 19, 2025 at 5:16 PM