Tibo (Thibaud Goiffon)
banner
heytibo.bsky.social
Tibo (Thibaud Goiffon)
@heytibo.bsky.social
👋 Freelance technical artist https://gotibo.fr/
🕹️ Makes games and such http://gtibo.itch.io
🧑‍🚀 Currently working on Wild Cosmos s.team/a/3051070
🇫🇷🥖 Criminally French
Pinned
Les journalistes: parler du climat challenge...

Qu'il fasse assez chaud pour que les plantes bourgeonnent en DÉCEMBRE c'est alarmant.

Au lieu de ça on en parle à la télé comme une info lambda...
December 9, 2025 at 12:27 PM
Frog costume design

"The asteroid belt is full of objects lost during their transport through space. You might find some pretty silly items there."

#godotengine #gamedev #wildcosmos
December 9, 2025 at 10:57 AM
What better than a shower of berries to debug throwable objects to see if they break correctly on static and rigid bodies...

#godotengine #gamedev #wildcosmos
December 9, 2025 at 7:27 AM
Reposted by Tibo (Thibaud Goiffon)
Started to try and play around with writing and producing some music.
It felt penguin.
December 8, 2025 at 9:15 PM
Worked on some behavior trees for NPC AI today.

I am really pleased to be more comfortable using them.

It's nothing extraordinary, and I'm sure I'm not using them optimally, but still :> it's a small victory in learning new things.
December 8, 2025 at 8:16 PM
Reposted by Tibo (Thibaud Goiffon)
Making progress on the first underground area #screenshotsaturday
December 6, 2025 at 12:28 PM
I want my game to have minimal UI all over. So far, all the UI components are only shown when needed.

But, I still have this health icon always on :/ I'm thinking of adding hints on the character model to translate high and low health in an intradiegetic fashion.

#wildcosmos
December 6, 2025 at 10:19 AM
Watching Pluribus (really cool so far)

I really wonder what it feels like to be part of a hive mind?
December 5, 2025 at 9:30 PM
Is this consistency?
December 5, 2025 at 12:31 PM
It's funny to see the first prototype of Wild Cosmos after an evening spent coding, and to realize that it would become a project that I love.

#gamedev #godotengine #wildcosmos
December 5, 2025 at 10:14 AM
Working on Multimesh+ for my game, a simple multimesh editor in #GodotEngine.

Add, delete, scale, and paint. MM+ is designed to facilitate the editing of multimesh instances and divide them on a grid for 3D culling.

All available on GitHub :)
December 4, 2025 at 1:34 PM
Building worlds with imagination, polygons and math.

I love game dev.
December 3, 2025 at 3:45 PM
Reposted by Tibo (Thibaud Goiffon)
I didn't mention it in the story but I reached this milestone during the Game changers event by @afrogameuses.bsky.social where I was invited to talk about the pros and cons of creating a studio vs going #solodev!
December 3, 2025 at 12:20 PM
Current mood: Happy
5 seconds later: Sad boi
a cartoon character with big eyes and glasses is wearing a blue shirt and blue shorts .
ALT: a cartoon character with big eyes and glasses is wearing a blue shirt and blue shorts .
media.tenor.com
December 2, 2025 at 7:02 PM
[WIP] Multimesh tool update

✅ Paint, scale and color mode
✅ Brush preview

#godotengine #gamedev
December 2, 2025 at 6:31 PM
December 2, 2025 at 2:08 PM
[WIP] Multimesh tool update

✅ Edit multiple mesh groups simultaneously
✅ Placement based on distance rules

#godotengine #gamedev
December 2, 2025 at 11:28 AM
I received a lot of lovely messages for music production for my game lately.

I'm already all set for musics and sfx for the game, I should mention it somewhere...
December 1, 2025 at 3:16 PM
I'm at the Game Changers event today. It's been a really nice gathering so far :)

@afrogameuses.bsky.social
November 29, 2025 at 11:40 AM
Reworking on my multimesh tool (based on the naive tool I made a while back)

✅ Draw / Erase instances
✅ Simple grid spatial partitioning

#godotengine #gamedev
November 27, 2025 at 1:41 PM
My subconscious is trying to tell me something.
November 27, 2025 at 9:37 AM
Reposted by Tibo (Thibaud Goiffon)
Adding support for Windows to the ship editor 🪟

#gamedev #indiedev
#godotengine
November 25, 2025 at 6:21 PM
Following my last post.

I have created a survey about the multimesh class/node in #godotengine.

Please feel free to respond if you are interested :)

I have tried to ask questions that are as open-ended as possible so as not to steer responses in a particular direction)

forms.gle/6KFdjSeKgxUd...
November 25, 2025 at 8:15 PM
I'm dumbfounded, but there are only two types of game developers in my mind.

;_; I'm shit at making surveys
November 25, 2025 at 7:57 PM
I am considering preparing a proposal for a MultiMeshEditor node in Godot.

I truly believe that the engine needs a basic option to use multimesh nodes, with limited functionality (unlike existing plugins).
November 25, 2025 at 1:52 PM