Scott Anderson
impossible.bsky.social
Scott Anderson
@impossible.bsky.social
Game developer at @unity.com. Prev: Facebook Horizon, Oculus, Funomena , Call of Duty, ShadowPhysics

He/Him
Reposted by Scott Anderson
Let's get an indie ttrpg HYPE TRAIN going and recommend some cool games for people to buy/gift.

If you're a small #ttrpg creator (or there's an indie game you really love) drop a quick pitch and a link below.
🚅🎲🎲🎲🌟🌟
November 28, 2025 at 3:47 PM
Reposted by Scott Anderson
This PR (on the OCaml github repo) has been going around as an example of LLM bros actively attacking software development as a practice, but I think the obvious systemic flaw you can see on this thread is wasting time debating/reviewing slop

github.com/ocaml/ocaml/...
DWARF support for macOS and Linux by joelreymont · Pull Request #14369 · ocaml/ocaml
DWARF v5 Debugging Support for OCaml Native Compiler This PR adds DWARF v5 debug information to the OCaml native compiler, allowing proper source-level debugging in GDB and LLDB. What's Impleme...
github.com
November 27, 2025 at 4:17 PM
Reposted by Scott Anderson
bytes.zed.cafe/WQXDd754
Floppy Disk Mix #1
November 27, 2025 at 3:03 AM
Reposted by Scott Anderson
I can only beat this drum so many times:

If you're an indie game dev and you want to make a profit, marketing and analysis should be an integral part of your process as early as possible. If you're working in a team, you should be as serious about finding a marketer as you are about a programmer.
November 27, 2025 at 12:45 AM
Reposted by Scott Anderson
One of my fav podcast episodes we’ve ever done.

I believe this is the first time the team has publicly spoken in such depth about the Qud ending.

Big thanks to @ectafoole.bsky.social @jfg.land @unormal.bsky.social for their time, and for making one of my fav games ever.
bsky.app/profile/robd...
November 26, 2025 at 6:33 PM
Reposted by Scott Anderson
Looking for work. I did all the visuals on this game. Concept art, animations, UX design and UI art. I've 20 years of experience. I'm ex Minecraft. Use me!
July 18, 2025 at 12:00 PM
I worked on a AAA game that allocated a fixed sized memory budget for credit strings. We ran out of memory and couldn't (or didn't want to) increase the buffer size, so we were looking for people to remove from the credits
Credits are basically a free space. Players will watch them or not. Those who do will come to understand how each person participated. We also credit everyone who ever touched the game in any way. This means for a relatively small team our credits are long. But who cares? Why be stingy with it?
November 26, 2025 at 3:50 PM
Reposted by Scott Anderson
I tested a machine learning model designed to detect NSFW content. It marked this image as unsafe, because of Tim Allen's breasts (marked in blue) and my hand-penis (marked in green)
November 24, 2025 at 12:17 PM
November 24, 2025 at 3:42 AM
Reposted by Scott Anderson
a whole crew of us was there for the finale
The epic, nearly four-hour finale of our Into the Depths series on Caves of Qud just posted early to our Patreon. Linking that here in case you've been thinking of supporting TSLOG, since these funds allow us to pay @dylliebar.bsky.social to edit our four-hour convos: www.patreon.com/posts/into-d...
Into the Depths: Caves of Qud Finale (Early Access) | The Secret Lives of Games
Get more from The Secret Lives of Games on Patreon
www.patreon.com
November 24, 2025 at 3:32 AM
Reposted by Scott Anderson
WE JUST ANNOUNCED ⏱️EROSION⏱️

Every death costs a decade in our new time-looping open world roguelike

⌚️ Choose the fate of a sci-fi western open world
🧊 Break everything in a custom voxel system
🪦 Save your daughter before her time erodes

Releasing next Spring!
November 20, 2025 at 6:27 PM
Reposted by Scott Anderson
Shot + chaser
November 21, 2025 at 8:46 PM
Reposted by Scott Anderson
somebody made a web playable version of a game boy style port of this
November 19, 2025 at 12:29 AM
This is all but admitting he's really DaniDev, right?
ign.com IGN @ign.com · 13d
Vedinad, developer of Megabonk, has withdrawn his game from The Game Awards following its nomination for Best Debut Indie Game, saying it doesn't qualify for the category. https://bit.ly/3JJODMJ
November 19, 2025 at 5:37 AM
Your last saved meme is your moral philosophy
November 19, 2025 at 2:55 AM
Reposted by Scott Anderson
do you know renpy? do you live in ontario? do you wanna help me with my game. pleas
Do you know Ren'Py? Would you like to help out on @truthscrapper.bsky.social? We're looking for a Ren'Py programmer based in Ontario, CA (remote) we can periodically contract for hourly paid work to solve problems and program certain items! More details here:
forms.gle/1DMXtpFkY6Pr...

#gamedev
November 19, 2025 at 12:03 AM
Reposted by Scott Anderson
looked into unity's new-ish autolod system yesterday,it seems very solid! however, if you're making a game with a fixed distance camera and just need different quality level models,this editor tool to export the different lod models as standalones might come in very handy: github.com/staggartcrea...
GitHub - staggartcreations/MeshLOD2Fbx: An editor utility for exporting the LODs, generated by Unity 6.2+'s MeshLOD system, and exporting them to an FBX file.
An editor utility for exporting the LODs, generated by Unity 6.2+'s MeshLOD system, and exporting them to an FBX file. - staggartcreations/MeshLOD2Fbx
github.com
November 18, 2025 at 7:30 PM
Reposted by Scott Anderson
How quake.exe got its TCP/IP stack - Fabien Sanglard
fabiensanglard.net/quake_chunne...
November 18, 2025 at 4:42 PM
Reposted by Scott Anderson
Can't wait for GTA6 to sweep the indie awards next year
November 18, 2025 at 3:33 PM
Reposted by Scott Anderson
My trailblazing game industry bad-ass friend Rebecca Heineman has passed away.

Fuck cancer.

Friends, let’s not forget her: en.wikipedia.org/wiki/Rebecca...
Rebecca Heineman - Wikipedia
en.wikipedia.org
November 17, 2025 at 9:52 PM
Reposted by Scott Anderson
With the passing of Rebecca Heineman today, I wanted to share some images from her last, now forever unfinished project. She was working on amazing stuff right up until the end.

It was Dragon Wars remastered.

Jennell Jaquays was art directing.
November 17, 2025 at 11:58 PM
Reposted by Scott Anderson
#3157 A helpful tutorial
November 17, 2025 at 11:40 PM
Reposted by Scott Anderson
Rebecca Heineman's last message was for people to look up her departed partner, Jennell Jaquays.

Jaquays was so influent to tabletop RPGs that "Jaquaysing" became a verb for designing complex, non-linear dungeons.

@nickoten.bsky.social wrote a great article on her:
pathikablog.com/2025/04/26/h...
How Jennell Jaquays Evolved Dungeon Design, Part 1: Pre-Jaquays Dungeons
(This is a slightly cleaned up version of my two Bluesky threads on Jennell Jaquays, preserved in a hopefully easier to read format. Thank Amanda P for reminding me that having these things stored …
pathikablog.com
November 18, 2025 at 12:19 AM
Reposted by Scott Anderson
Working in the game industry
November 18, 2025 at 12:19 AM
Corporate executives often use "I built" instead of "I lead" or "I hired". This language isn't always completely wrong, building an organization (hiring, allocating funds, planning, etc.) is real work, but these executives are usually not directly involved in making the final product
business person: there should be a game where you can shoot zombies with shotgun people might buy that

*experienced specialist team makes a hundred thousand decisions expertly about how to develop something compelling that fits those 2 criteria*

business person: I did it everyone look what I made
something I'm surprised gen AI discourse didn't hit yet is the attitude "I asked for it to be done, so I made it" has always been how rich people view using workers who have trained skills and do the technical side. they see themselves as creators for having an idea, we were just a means to that end
November 18, 2025 at 12:17 AM