He/Him
If you're a small #ttrpg creator (or there's an indie game you really love) drop a quick pitch and a link below.
🚅🎲🎲🎲🌟🌟
If you're a small #ttrpg creator (or there's an indie game you really love) drop a quick pitch and a link below.
🚅🎲🎲🎲🌟🌟
github.com/ocaml/ocaml/...
github.com/ocaml/ocaml/...
Floppy Disk Mix #1
Floppy Disk Mix #1
If you're an indie game dev and you want to make a profit, marketing and analysis should be an integral part of your process as early as possible. If you're working in a team, you should be as serious about finding a marketer as you are about a programmer.
If you're an indie game dev and you want to make a profit, marketing and analysis should be an integral part of your process as early as possible. If you're working in a team, you should be as serious about finding a marketer as you are about a programmer.
I believe this is the first time the team has publicly spoken in such depth about the Qud ending.
Big thanks to @ectafoole.bsky.social @jfg.land @unormal.bsky.social for their time, and for making one of my fav games ever.
bsky.app/profile/robd...
I believe this is the first time the team has publicly spoken in such depth about the Qud ending.
Big thanks to @ectafoole.bsky.social @jfg.land @unormal.bsky.social for their time, and for making one of my fav games ever.
bsky.app/profile/robd...
Every death costs a decade in our new time-looping open world roguelike
⌚️ Choose the fate of a sci-fi western open world
🧊 Break everything in a custom voxel system
🪦 Save your daughter before her time erodes
Releasing next Spring!
Every death costs a decade in our new time-looping open world roguelike
⌚️ Choose the fate of a sci-fi western open world
🧊 Break everything in a custom voxel system
🪦 Save your daughter before her time erodes
Releasing next Spring!
forms.gle/1DMXtpFkY6Pr...
#gamedev
fabiensanglard.net/quake_chunne...
fabiensanglard.net/quake_chunne...
Fuck cancer.
Friends, let’s not forget her: en.wikipedia.org/wiki/Rebecca...
Fuck cancer.
Friends, let’s not forget her: en.wikipedia.org/wiki/Rebecca...
It was Dragon Wars remastered.
Jennell Jaquays was art directing.
It was Dragon Wars remastered.
Jennell Jaquays was art directing.
Jaquays was so influent to tabletop RPGs that "Jaquaysing" became a verb for designing complex, non-linear dungeons.
@nickoten.bsky.social wrote a great article on her:
pathikablog.com/2025/04/26/h...
Jaquays was so influent to tabletop RPGs that "Jaquaysing" became a verb for designing complex, non-linear dungeons.
@nickoten.bsky.social wrote a great article on her:
pathikablog.com/2025/04/26/h...
*experienced specialist team makes a hundred thousand decisions expertly about how to develop something compelling that fits those 2 criteria*
business person: I did it everyone look what I made