Scott Anderson
impossible.bsky.social
Scott Anderson
@impossible.bsky.social
Game developer at @unity.com. Prev: Facebook Horizon, Oculus, Funomena , Call of Duty, ShadowPhysics

He/Him
Reposted by Scott Anderson
The amount of times I sit in a call with a dreamer and their dream game is basically "everything from my favorite six games smashed together into perfect harmony and there was endless flawless content and it has graphics everyone likes" and I have to explain that making feet go on stairs is hard
i think what a lot of people never seem to realize is that a lot of people's vision of an "epic dream game" isn't actually very deep and comes down to scale and/or having a lot of features, whereas by embracing limitations you can be pushed in a far more radical direction.
rpgmaker definitely isn't the right tool for everyone, but I think using opinionated pre-baked tools to make some games would be very instructive to a lot of folks setting out to make their epic custom dream game. they're a much lower-stakes way to learn important lessons like "how to tell a story"
February 14, 2026 at 11:48 PM
Reposted by Scott Anderson
Was Blue Prince as good as it was because of our vintage magazine subscriptions, where 100% of the proceeds benefit historical video game preservation? I'm not saying yes, absolutely, but I'm not NOT saying it. the-video-game-history-foundation.myshopify.com/collections/...
February 13, 2026 at 10:51 PM
Reposted by Scott Anderson
"Isometric games don't exist" is a guide with 40 detailed charts about perspective in videogames.

It teaches you everything about isometry and what all the other game perspectives & projections are and how they work.

You can download it for free on my itch page
cyangmou.itch.io/isometric-ga...
February 13, 2026 at 6:30 PM
Reposted by Scott Anderson
That's right! Every single "AI tried to deceive us" story is entirely a result of directly training the models to respond in a certain way to create this specific reaction. This era stinks
www.wheresyoured.at/ai-mythbuste...
February 13, 2026 at 3:15 PM
Reposted by Scott Anderson
This is a good perspective on the orders of magnitude in the TTRPG publishing industry, and by and large positions us correctly at the bottom-most named tier (while acknowledging that there's a broad swath of indie designers further down). cannibalhalflinggaming.com/2026/02/11/f...
Five Tiers of RPG Publishing
Hasbro’s annual earnings came out this week, so I took a look. It is truly staggering how much Wizards of the Coast has changed the company since they were acquired; when looking at unadjusted earn…
cannibalhalflinggaming.com
February 12, 2026 at 3:21 PM
Reposted by Scott Anderson
Ep. 152: Walking Over It w/ Gabe Cuzzillo and Bennett Foddy (Baby Steps)

Rob, Sarah, Doug, and Andy are joined by @foddy.net and @gcuzzillo.bsky.social to talk about their (with @maxiboch.bsky.social) multi-IGF-nominated, multi-faceted adventure game.

secretlives.games/152-walking-...
The Secret Lives of Games: 152: Walking Over It with Gabe Cuzzillo and Bennett Foddy (Baby Steps)
Rob, Doug, Andy, and Sarah chat with Gabe Cuzzillo (Ape Out, Despelote) and Bennett Foddy (Getting Over It with Bennett Foddy, QWOP) about their (with Maxi Boch) latest game, the multi-IGF-nominated o...
secretlives.games
February 13, 2026 at 6:56 PM
Reposted by Scott Anderson
the people who weren't on cohost for the 5 minutes cohost existed must also learn of Bitch House
February 13, 2026 at 2:09 AM
Reposted by Scott Anderson
I find this question about whether chatbots are “alive” to be truly, truly boring. You can torture a definition of “life” so that it includes chatbots or you can listen to actual, unequivocal flesh-and-blood people talking about harm it does them *right now*.
Experiments conducted with the A.I. system Claude are producing fascinating results—and raising questions about the nature of selfhood. Gideon Lewis-Kraus reports from inside the company that designed it, Anthropic. newyorkermag.visitlink.me/rOfXjg
February 11, 2026 at 3:13 PM
Reposted by Scott Anderson
Anthropomorphizing technology is not new or interesting. Humans have been doing that for thousands of years. There's nothing you're learning except the ways humans create infrastructure
February 11, 2026 at 3:30 PM
Reposted by Scott Anderson
👾 ANNOUNCING 868-BACK!
Dismantle capitalism one server at a time in this computer-hacking strategy roguelike game by Michael Brough!

Play the free demo in Steam Next Fest on Feb. 23rd!
Wishlist on Steam: store.steampowered.com/app/3304110/...
February 12, 2026 at 6:05 PM
Reposted by Scott Anderson
"Internal feedback on Highguard prior to its reveal "was quite positive," Sobel wrote: There was, apparently, a widespread expectation that the game was a sure-fire hit."

Getting playtests and mock reviews done by external partners can be a really good idea.
Laid-off Highguard developer cuts loose on the reaction to the infamous Game Awards reveal trailer: 'We were turned into a joke from minute one'
Former lead technical artist Josh Sobel says false assumptions and ragebait were major contributors to Highguard's failure to connect with players.
www.pcgamer.com
February 12, 2026 at 9:25 PM
Reposted by Scott Anderson
Today's Load-bearing Tomato addresses the age old question:

"why don't the devs just [SOCIAL MEDIA OPINION]"

It turns out, "a lot of reasons", but if you never have to test your ideas, you never have to discover why they're not any good.

loadbearingtomato.com/p/why-chasin...
Why chasing twitter's approval doesn't work
The opinions you believe are universal are being fed to you by an algorithm designed to show you what you want.
loadbearingtomato.com
February 12, 2026 at 11:20 PM
Reposted by Scott Anderson
new blog post: The future of public game arts festivals and non-commercial games culture, with notes on @free-play.bsky.social / indie games events around the world www.blog.radiator.debacle.us/2026/02/the-...
The future of public game arts festivals and non-commercial games culture
Discoursing about public games events / the shrinking non-commercial game festival space around the world (and in Australia)
www.blog.radiator.debacle.us
February 12, 2026 at 11:21 PM
Reposted by Scott Anderson
Reposted by Scott Anderson
A designer has claimed that “most” of the team behind free-to-play shooter Highguard has been laid off, weeks after it launched.

vgc.news/news/designe...
Designer claims ‘most’ of Highguard’s dev team have been laid off, weeks after launch | VGC
The free-to-play shooter was announced with great fanfare, but player numbers appear to have dropped…
vgc.news
February 11, 2026 at 11:20 PM
Reposted by Scott Anderson
The NYU Game Center's hiring! A senior, tenure-track professor post for an experienced game designer, artist or industry pro with a notable body of creative work. Experience finishing games and mentoring/teaching more important than any kind of academic credential!
gamecenter.nyu.edu/were-hiring-...
We're Hiring! Join the NYU Game Center Faculty as an Associate Professor! - NYU | Game Center
Description Associate or Full tenure professor position for the NYU Game Center New York University, Tisch School of the Arts Position Overview The NYU Game Center is seeking applicants to join its fa...
gamecenter.nyu.edu
February 11, 2026 at 10:42 PM
Reposted by Scott Anderson
One of Vanillaware's co-founders (Takehiro Shiga) drew this cool illustration depicting the structure of Chunsoft's most famous sound novels. This was posted around the time 13 Sentinels was entering production, so the devs may have been studying these sound novels while conceptualizing the game.
February 11, 2026 at 7:01 PM
Reposted by Scott Anderson
The steam page for Lancer Tactics is now up!

Throw us on your wishlist!

#lancerrpg #mech #mecha
Lancer Tactics on Steam
Create your pilot, craft your mech, then join the revolution. The iconic Lancer TTRPG has arrived, re-imagined as a mech-based tactics simulation. Put your synergies to the test in Instant Action, tac...
store.steampowered.com
February 11, 2026 at 3:08 AM
Reposted by Scott Anderson
Riot Games lays off roughly 80 employees from 2XKO team
Riot Games lays off roughly 80 employees from 2XKO team
'Overall momentum hasn’t reached the level needed to support a team of this size long term.'
www.gamedeveloper.com
February 9, 2026 at 8:01 PM
Reposted by Scott Anderson
games? get your games here. I've got games

www.backerkit.com/c/projects/a...
The Endtimes Trilogy
Live through the end of the world again and again with this set of three standalone roleplaying games for 2-5 players.
www.backerkit.com
February 10, 2026 at 11:33 PM
Reposted by Scott Anderson
Hey y'all.

A South African dev released a blackity black game during BHM and it's currently getting the usual suspects in the reviews.

Imma grab this up myself anyway, but can we all be some chums and help push the racists out of the reviews? 🙂
“Please enjoy the museum”:

Relooted is OUT NOW!

Please share!
February 10, 2026 at 10:05 PM
Reposted by Scott Anderson
Blades '68 launches today! As a companion to the campaign, we're offering 20% off all of our core Forged in the Dark games.
A universe of adventure awaits.
evilhat.com/product-tag/...
February 10, 2026 at 3:51 PM
Reposted by Scott Anderson
LIVE NOW! Blades '68 grabs the setting of Blades in the Dark and catapults it forward into the swinging 60s.
Tense spy operations, action-packed heists, and brain-twisting paranormal encounters all mix in this 450-page expansion.
Join the electroplasmic revolution:
www.backerkit.com/c/projects/e...
February 10, 2026 at 9:47 PM
Reposted by Scott Anderson
speaking of cool cheap effects: the shadow from the ceiling fan in Robo Recall is not a real shadow or even a light function or even a decal, it's a rotating translucent mesh
February 6, 2026 at 5:23 AM
Reposted by Scott Anderson
Check out this Mega Man 2 intro necktie I did.
February 7, 2026 at 9:51 PM