He/Him
I call it thirteen.h, inspired by the simplicity of the 13h days.
Examples include a mandelbrot viewer and a playable mine sweeper game.
github.com/Atrix256/Thi...
I call it thirteen.h, inspired by the simplicity of the 13h days.
Examples include a mandelbrot viewer and a playable mine sweeper game.
github.com/Atrix256/Thi...
In this talk, I walk through the journey of bringing a Vulkan RT pipeline into Godot.
www.youtube.com/watch?v=HddS...
Thanks to LunarG for the opportunity and to the @godotengine.org community for the reviews and feedback.
In this talk, I walk through the journey of bringing a Vulkan RT pipeline into Godot.
www.youtube.com/watch?v=HddS...
Thanks to LunarG for the opportunity and to the @godotengine.org community for the reviews and feedback.
garrett @ brainfruit . studio
garrett @ brainfruit . studio
Hell, no tweening with instant stops and starts is a completely different, legit kinaesthetic design.
Hell, no tweening with instant stops and starts is a completely different, legit kinaesthetic design.
RAM and GPU prices are making the cutting-edge player more rare!
store.steampowered.com/news/app/221...
RAM and GPU prices are making the cutting-edge player more rare!
firstmonday.org/ojs/index.ph...
w/ @nannainie.bsky.social and Peter Zukerman.
firstmonday.org/ojs/index.ph...
w/ @nannainie.bsky.social and Peter Zukerman.
It teaches you everything about isometry and what all the other game perspectives & projections are and how they work.
You can download it for free on my itch page
cyangmou.itch.io/isometric-ga...
It teaches you everything about isometry and what all the other game perspectives & projections are and how they work.
You can download it for free on my itch page
cyangmou.itch.io/isometric-ga...
www.wheresyoured.at/ai-mythbuste...
www.wheresyoured.at/ai-mythbuste...
Rob, Sarah, Doug, and Andy are joined by @foddy.net and @gcuzzillo.bsky.social to talk about their (with @maxiboch.bsky.social) multi-IGF-nominated, multi-faceted adventure game.
secretlives.games/152-walking-...
Rob, Sarah, Doug, and Andy are joined by @foddy.net and @gcuzzillo.bsky.social to talk about their (with @maxiboch.bsky.social) multi-IGF-nominated, multi-faceted adventure game.
secretlives.games/152-walking-...
Dismantle capitalism one server at a time in this computer-hacking strategy roguelike game by Michael Brough!
Play the free demo in Steam Next Fest on Feb. 23rd!
Wishlist on Steam: store.steampowered.com/app/3304110/...
Dismantle capitalism one server at a time in this computer-hacking strategy roguelike game by Michael Brough!
Play the free demo in Steam Next Fest on Feb. 23rd!
Wishlist on Steam: store.steampowered.com/app/3304110/...
Getting playtests and mock reviews done by external partners can be a really good idea.
Getting playtests and mock reviews done by external partners can be a really good idea.
"why don't the devs just [SOCIAL MEDIA OPINION]"
It turns out, "a lot of reasons", but if you never have to test your ideas, you never have to discover why they're not any good.
loadbearingtomato.com/p/why-chasin...
"why don't the devs just [SOCIAL MEDIA OPINION]"
It turns out, "a lot of reasons", but if you never have to test your ideas, you never have to discover why they're not any good.
loadbearingtomato.com/p/why-chasin...