Winston Yallow
winston-yallow.bsky.social
Winston Yallow
@winston-yallow.bsky.social
🎮 Creating small jam games in my free time
💼 Working for the Godot Foundation on infrastructure
🎨 Sometimes trying to create art
🏳️‍🌈 they/them
Pinned
It's time for an introduction thread! 👋

I am currently studying media computing in part-time besides my day job. The studies include a mix of computer science and design with a focus on interactive media. I love creating games and you will often find me participating in game jams! 🎮

1/5
Reposted by Winston Yallow
SNEAK PEEK 👀

Nothing official yet but us overhauling the slow old VSCode extension and graph preview has slowly turned into making a whole new Yarn Spinner editor experience...

(will be backported into VScode, plus be in browser, plus electron standalone may allow it on iPad ??? 🤔)
January 20, 2026 at 8:51 AM
Reposted by Winston Yallow
I hit the button ✅😭🐸
🚨BIG HOPS is OUT NOW🚨
Get it on Steam | Switch | PS5 for just $17.99 with our 10% launch discount!
#indiegames #nintendoswitch #ps5
January 12, 2026 at 5:04 PM
Reposted by Winston Yallow
We’ve updated the @luxeengine.com website to include an additional section about our philosophy and standards!

Generative “AI” is not welcome in our game engine or community, their current incarnation is not compatible with our ethics, standards or goals. We don’t compromise and don’t need to ✨
January 11, 2026 at 6:15 AM
Reposted by Winston Yallow
Almost done! Each character comes with 30 animations and is CC0/public domain licensed so they can be added in any of your games or projects! ✨

(Coming... early next week? Probably!)
January 10, 2026 at 9:00 AM
Reposted by Winston Yallow
Fill out that survey and tell #Discord how excited you would be to have your content be trained on!
January 10, 2026 at 9:11 AM
Reposted by Winston Yallow
Godot really is pretty good, huh? It genuinely took some time to click, but I've found my flow and am really enjoying my nightly hour or two working on a tiny side project as my upcoming release has started wrapping up.
December 30, 2025 at 2:07 AM
Reposted by Winston Yallow
👀 Some words about Chatto, my BIG project. It's a group chat app that

- is incredibly easy to self-host
- has very modest hardware requirements
- scales really well
- apache-2.0 license
- hosted platform launching in 2026

Looking forward to writing much more about this soon.

Let's do this. 🚀
Introducing Chatto
I'm building an Open Source group chat application that's simple to self-host, familiar to use, and easy to customize.
www.hmans.dev
December 26, 2025 at 9:50 PM
If anyone is coming to #39c3, feel free to say hi at the Godot Users assembly! We will have a button press to create custom pins ✨

events.ccc.de/congress/202...
[39c3] Godot Engine Users, Game Creation & Friends
We are a group of people passionate about the [cross-platform, free and open-source Godot game engine](https://godotengine.org/). Our goal is to share knowledge, create art together, code together, jo...
events.ccc.de
December 25, 2025 at 12:50 AM
Reposted by Winston Yallow
What's your new year's resolution? Mine is 3840x2160
December 23, 2025 at 8:33 PM
Reposted by Winston Yallow
Happy to share that I've been a Titanium sponsor of @godotengine.org since 2023! It's a great way to help support and fund its ongoing development ✨
December 12, 2025 at 11:10 AM
Reposted by Winston Yallow
Lets try this agin with our release date video:

BIG HOPS is releasing January 12th, 2026 on PC, Switch, and PS5. It's about 15 hours long, will cost $20 USD, and yes it runs GREAT on the Switch 2!

Wishlist here:
store.steampowered.com/app/1221480/...
December 10, 2025 at 8:10 PM
Reposted by Winston Yallow
It's that time again, folks: #GodotEngine 4.6 is now ready for broader testing with its first beta snapshot! ⚗️

No new additions to showcase, as we were already in feature freeze, so we can jump straight into the main highlights of this new version:

godotengine.org/article/dev-...
Dev snapshot: Godot 4.6 beta 1 – Godot Engine
Godot 4.6 enters beta!
godotengine.org
December 10, 2025 at 11:57 PM
Reposted by Winston Yallow
Super top-secret confidential internet community pro tip!! 🚀🧠

When a mod is telling you it's your last chance to stop doing something, don't reply with "fuck you". This technique has been found to be amazingly effective!
December 5, 2025 at 12:34 AM
Reposted by Winston Yallow
"Oh sure, let me instantly generate every storefront image at once" is something no game developer ever said... until I added this feature to Kenney Game Assets All-in-1! 🎉

(Coming later this month!)
December 4, 2025 at 2:20 PM
Reposted by Winston Yallow
I can't provide further details due to NDAs, but have just been given the green light to confirm Godot runs on Steam Frame. There will be a PR soon to address controller support, hopefully in time for 4.6, but in the mean time Frame works with the touch profile.
December 4, 2025 at 12:06 AM
Reposted by Winston Yallow
This has been a great year for the engine, but there are still a lot of things we would love to do.

If each person visiting our website donated €5, we could hire 5 more developers to work on Godot full-time.

👉 fund.godotengine.org
December 2, 2025 at 5:17 PM
Reposted by Winston Yallow
5 euros for godot is insane value, these cyber monday deals are getting out of hand 🤯
December 1, 2025 at 3:11 PM
Reposted by Winston Yallow
If you’re proficient in Godot, please shoot me a message on here or my discord of the same name! I’m looking for good resources for someone who‘s a complete beginner to coding! (Or an opportunity to hire someone)- thank you!

#gamedev #godotengine #godot #programming
November 25, 2025 at 6:34 PM
Reposted by Winston Yallow
This world is wild and ever-shifting. Newer dreamers must find the gentle places - the easy places, by chance or design.

You’ve found one such place in Gleamhold, and today- you’ll open shop!!

Happy Official Release Day for Fine Work: Act I!
Available NOW on Steam!
November 25, 2025 at 9:26 PM
Reposted by Winston Yallow
Did you ever want to develop a game with #GodotEngine 1.0?

Its binaries were lost to time, but earlier this year I fixed compilation with modern toolchains, so I could rebuild it for desktop platforms.

That's now merged: github.com/godotengine/...

Downloads: github.com/godotengine/...
[1.0] Build fixes for modern toolchains + new official `1.0-stable` binaries by akien-mga · Pull Request #101105 · godotengine/godot
After #101040, I had to give a go at making a new set of official builds for 1.0-stable, which is the only release we don't have builds for yet. So here we go, a set of fixes that make it possi...
github.com
November 21, 2025 at 9:50 PM
Reposted by Winston Yallow
Please welcome Arm, our newest Corporate Gold Sponsor! Thank you for your investment in the future of open-source gaming and graphics 💙

www.arm.com
Powering the Future of AI Compute
From cloud to edge, Arm provides the compute platforms behind today’s most advanced AI, trusted by innovators worldwide.
www.arm.com
November 17, 2025 at 8:47 PM
Reposted by Winston Yallow
I know it's not the coolest thing to bring up and not many people seem to care, but my website is hosted in a local datacenter powered entirely by wind energy and certified under ISO-14001. So my #gameassets are a good choice if you care about the environment 🌲
November 15, 2025 at 7:52 PM
Reposted by Winston Yallow
A little rollercoaster of emotions that we, freelancers, have experienced one too many times!

Happy Friday and weekend!
November 14, 2025 at 5:39 PM
Reposted by Winston Yallow
Met some old #GodotEngine friends who happened to be in town 💙
November 11, 2025 at 9:26 PM
Reposted by Winston Yallow
Every conference should have a swing, thank you @godotfest.com

(📸 by @winston-yallow.bsky.social)
November 11, 2025 at 4:36 PM