Robin-Yann Storm
@rystorm.com
5.7K followers 400 following 4.8K posts
Product & UX Designer for Tools, Freelance Consultant @ https://rystorm.com/ Previously Apple, Guerrilla, IO-Interactive, and more. Organizes the Tool Design & OpenUSD Roundtables at GDC. Gets really excited about workflows.
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New video! Old news, new package: AI, Procedural Generation, UGC, in-game trading, Blockchain, and the Metaverse

Why are game developers so adverse to these technologies? The best way to find out is by asking folks who have lived through the history of game development.

youtu.be/CeZ_rcDQg6Q
Old news, new package: AI, Procedural Generation, UGC, ingame trading, Blockchain, and the Metaverse
YouTube video by Robin-Yann Storm
youtu.be
rystorm.com
Relatable at a hospital or fire department:
“It’s so quiet today”
rystorm.com
This is frighteningly easy to do
rystorm.com
It’s agile, but different
impavid.us
In honor of spooky month, share a 4 word horror story that only someone in your profession would understand

I'll go first: Six page commercial lease.
rystorm.com
CEO’s son has ideas
bsky.app/profile/impa...
impavid.us
In honor of spooky month, share a 4 word horror story that only someone in your profession would understand

I'll go first: Six page commercial lease.
rystorm.com
Don't need user research
impavid.us
In honor of spooky month, share a 4 word horror story that only someone in your profession would understand

I'll go first: Six page commercial lease.
rystorm.com
That's so smart!! Amazing!
rystorm.com
That looks gorgeous! The depth is so neat
rystorm.com
15 loads in 2 minutes, CLEAR
rystorm.com
At some point folks are going to walk away, saying it disappoints them. I think google has to look at itself and ask if it's better off this way.
rystorm.com
Sure, it’s your right and your ability.
rystorm.com
Searching for legitimate info on any sequel developments, and the first thing you get served is an AI generated fake trailer, along with a button asking if you have watched the non-existent movie.

Completely unreliable, Google is cooked
The Google search page for Constantine 2, showing an AI trailer front and center
rystorm.com
Anyway, Constantine is still a great movie. I wonder if we’ll ever get a sequel
rystorm.com
Imo a doctor shouldn’t tell a grieving person that their loved one is “As dead as dead can be” but maybe that’s just me. I just can’t believe they’d say that. You don’t always have to be the optimistic one, but even if you have the ability to say that, it just creates enemies.
rystorm.com
“Automation can simplify things dramatically, but we must be cautious in its application to avoid the perils of inap-propriate levels of automation.”

This book is from 2010 btw
technology to other domains. Of course it is far easier to say this than to do because each new domain has both a lot in common with others and a lot that is special and unique to itself. So designers face a difficult challenge. They must still deliver people the choices they want and need, reduce the complexity of se-curity, yet maintain conceptual simplicity and safety from error, equipment failures, and deliberate attacks by thieves, terrorists, and pranksters. Automation can simplify things dramatically, but we must be cautious in its application to avoid the perils of inap-
propriate levels of automation.
The designer's role is difficult, with many challenges. In addition to all the functional, aesthetic, manufacturing, sustainabil-ity, and financial issues associated with the design of products, and the cultural, training, and motivational issues associated with services, the designer has to ensure that the end result communicates properly to those who must use it. This is the role of th
rystorm.com
“The important point for the treatment of complexity is that automation is perhaps the most effective simplifying strategy of all, as long as the function is completely automated by a system that is robust and reliable.”

-From ‘Living with Complexity’ by Don Norman
it would have been had there been no automation at all. Simi-larly, partial automation can be more problematic than either full automation or no automation, because switching between the automated and nonautomated states can add confusion and com-plication. I discuss these issues at length in my book The Design of Future Things. The important point for the treatment of complexity is that automation is perhaps the most effective simplifying strategy of all, as long as the function is completely automated by a system that is robust and reliable.
Beneficial Manipulation: Forcing Functions
"Forcing functions" are constraints intended to prevent unwanted actions. Forcing functions simplify tasks because no understanding is required: the function forces the intended behavior. It is only if one wants to perform the prohibited action that some un-
Reposted by Robin-Yann Storm
rystorm.com
2. A talk: Gyms, Zoos, and Museums: Your documentation should be in-game.

Hardly anyone reads Confluence or wikis, and information gets lost internally all over. In what level was that NPC, how far can a player jump, what was that animation called?
We can solve it, with gyms, zoos, and museums!
Everyone always mentions that people do not read documentation. This is also the case for us as game developers. So what can we do about that? First, it is important not to force everyone to read pages and pages of documentation. Usually, only programmers and other technical folks go through all the effort of reading up on functionality. So what about artists, and designers? Thankfully, solutions already exist: Gyms, Zoos, and Museums. Let’s look at these examples, see how they work, how they can be built, and how they improve the development of your games.
Reposted by Robin-Yann Storm
rystorm.com
I will be speaking at GIC in Poznan, 2 weeks from now! There will be two sessions hosted by me:

1. The Tool Design Roundtable, in which we will discuss about what kind of workflows fit your users, how to gather feedback, what UI practices work best, and how to design a good pipeline.
We will discuss and share experiences on Tool UX Design & Production. This is a fairly new topic that every studio has to deal with, but is talked about relatively little. These roundtables will give you the time and place to discuss how the handle feature requests, UX & UI improvements, and tool production for each of our own internal tool needs. Example questions are: 1. What communication channels do you use to inform users about new tool features? 2. How to iterate, and avoid the vocal minority? 3. How do you slow down, so you aren't just a huge feature train for your tools all the time?
rystorm.com
So gruntled and whelmed, thank you
rystorm.com
Damn that looks good
rystorm.com
Yeah if you know the bait, it's no longer bait
rystorm.com
Hell yeah, see you there!
rystorm.com
Stock photo yes, but I don't think folks know these are stock photos of all the same guy every time
rystorm.com
Let's! I am arriving the 22nd! Flying out again early morning 27th