🏗️ I made Shader Forge & Shapes
🌐 working on https://half-edge.xyz
🔥 shader sorceress
📏 math dork
🎥 rare YouTuber/streamer
📡 ex-founder of @NeatCorp
my kids:
🥪 @toast.acegikmo.com
🥗 @salad.acegikmo.com
🐈⬛ @thor.acegikmo.com
it's very, flavorful, created with a clear direction in mind, and executed so holistically across art/vfx/design/sfx/VO/music
it's very, flavorful, created with a clear direction in mind, and executed so holistically across art/vfx/design/sfx/VO/music
I connect my account in the obs settings but then I have to log in again in the obs youtube control panel with no autocomplete or oauth (unlike "connect account") so I have to 2FA again, but then it can't find the youtube stream?
I connect my account in the obs settings but then I have to log in again in the obs youtube control panel with no autocomplete or oauth (unlike "connect account") so I have to 2FA again, but then it can't find the youtube stream?
I made it prefer the shortest path within the quaternion double cover, so when control points pass the 180 degree switch with its neighbors, the path also changes its shape!
I made it prefer the shortest path within the quaternion double cover, so when control points pass the 180 degree switch with its neighbors, the path also changes its shape!
this is interpolating *poses* in dual quaternion form, coupling position and rotation, instead of treating them independently (this is a really neat thing!!)
this is interpolating *poses* in dual quaternion form, coupling position and rotation, instead of treating them independently (this is a really neat thing!!)
if in casual conversation you say "I saw a tweet the other day" you don't correct yourself to say you saw a "toot" or a "skeet", bc deep down we all intuitively know the tweet is a format
if in casual conversation you say "I saw a tweet the other day" you don't correct yourself to say you saw a "toot" or a "skeet", bc deep down we all intuitively know the tweet is a format
DQs naturally interpolate using a screw motion, which works for any two rigid poses
DQs naturally interpolate using a screw motion, which works for any two rigid poses
I've been *so* close but there's always one little thing that's wrong, and it's hard to tell if it was a typo in the paper I was reading, or if I made a bad assumption somewhere
I've been *so* close but there's always one little thing that's wrong, and it's hard to tell if it was a typo in the paper I was reading, or if I made a bad assumption somewhere
And no, they do not cause autism.
2θ vs θ vs θ/2
ab⁻¹ vs a⁻¹b
and of course,
q₀+εq₁ vs
(w₀+v₀)+ε(w₁+v₁) vs
(x₀+εxₑ)i+(y₀+εyₑ)i+(z₀+εzₑ)i+(w₀+εwₑ) vs
cos( (θ+εd)/2 )+v*sin( (θ+εd)/2 )
2θ vs θ vs θ/2
ab⁻¹ vs a⁻¹b
and of course,
q₀+εq₁ vs
(w₀+v₀)+ε(w₁+v₁) vs
(x₀+εxₑ)i+(y₀+εyₑ)i+(z₀+εzₑ)i+(w₀+εwₑ) vs
cos( (θ+εd)/2 )+v*sin( (θ+εd)/2 )