Freya Holmér
@freya.bsky.social
🎮 indie tech artist
🏗️ I made Shader Forge & Shapes
🌐 working on https://half-edge.xyz
🔥 shader sorceress
📏 math dork
🎥 rare YouTuber/streamer
📡 ex-founder of @NeatCorp
my kids:
🥪 @toast.acegikmo.com
🥗 @salad.acegikmo.com
🐈⬛ @thor.acegikmo.com
🏗️ I made Shader Forge & Shapes
🌐 working on https://half-edge.xyz
🔥 shader sorceress
📏 math dork
🎥 rare YouTuber/streamer
📡 ex-founder of @NeatCorp
my kids:
🥪 @toast.acegikmo.com
🥗 @salad.acegikmo.com
🐈⬛ @thor.acegikmo.com
it's funny how so many things in my work randomly turns up @demofox.bsky.social like, ah, you would be someone who'd write about triangular bézier patches lol
November 11, 2025 at 2:51 AM
it's funny how so many things in my work randomly turns up @demofox.bsky.social like, ah, you would be someone who'd write about triangular bézier patches lol
yeah it's like "I just got off the big meeting and I'm taking the time to care about letting you, the people, know about a thing"
November 10, 2025 at 3:57 PM
yeah it's like "I just got off the big meeting and I'm taking the time to care about letting you, the people, know about a thing"
if they made it feel too staged and too professional, it goes against both Bernie's more populist leaning messaging, as well as the more off-the-cuff authenticity vibes (whether actual or manufactured) of phone recorded video that's ubiquitous today
November 10, 2025 at 3:56 PM
if they made it feel too staged and too professional, it goes against both Bernie's more populist leaning messaging, as well as the more off-the-cuff authenticity vibes (whether actual or manufactured) of phone recorded video that's ubiquitous today
I've seen a technique like this being used to accelerate volumetric raymarching at least!
around the -32:00 mark
gdcvault.com/play/1023519...
around the -32:00 mark
gdcvault.com/play/1023519...
Fast, Flexible, Physically-Based Volumetric Light Scattering (presented by NVIDIA)
Atmospheric environments don't exist in a vacuum! This session is a deep dive into the Volumetric Lighting technology developed by NVIDIA for Fallout 4. In it we review the physical principles behind ...
gdcvault.com
November 10, 2025 at 11:25 AM
I've seen a technique like this being used to accelerate volumetric raymarching at least!
around the -32:00 mark
gdcvault.com/play/1023519...
around the -32:00 mark
gdcvault.com/play/1023519...
I have bad news about this video I'm so sorry
November 10, 2025 at 3:12 AM
I have bad news about this video I'm so sorry
they're on official business tread lightly
November 10, 2025 at 1:48 AM
they're on official business tread lightly
I forget - are you on the closed alpha list? if not, and if you'd like to be, throw me a DM!
November 9, 2025 at 10:24 PM
I forget - are you on the closed alpha list? if not, and if you'd like to be, throw me a DM!
thank you! half-edge is designed to live somewhere right between a polygonal 3D modeler and a level art tool, hopefully appealing to both rather than none c:
I think source 2 is about the closest reference I can think of
I think source 2 is about the closest reference I can think of
November 9, 2025 at 10:33 AM
thank you! half-edge is designed to live somewhere right between a polygonal 3D modeler and a level art tool, hopefully appealing to both rather than none c:
I think source 2 is about the closest reference I can think of
I think source 2 is about the closest reference I can think of
I can assure you there was nothing speedy about my run though ahah
November 9, 2025 at 12:40 AM
I can assure you there was nothing speedy about my run though ahah
not sure who this judge is but I'm sure we'll meet one day
November 9, 2025 at 12:39 AM
not sure who this judge is but I'm sure we'll meet one day
I went through the mists!
November 9, 2025 at 12:39 AM
I went through the mists!