#solodev #indiedev #indiegames #indiegamedev #gamedev #godot #godotengine #blender3d #canadianartist
Check out the demo for my game: https://chrissmithgamedev.itch.io/tales-in-the-undergrowth-wood-colossus-demo
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
After a lot of work and reworking of the old playtest demo, I've finally completed a second playtest demo for my game.
If you see this post, I hope you take the time to check it out.
chrissmithgamedev.itch.io/tales-in-the...
store.steampowered.com/app/3919810/...
Gorgeous capsule art by x.com/lutik328
#Moulder #Godot #GodotEngine #gamedev #indiegame #indiegames #Pikmin #CrueltySquad #ULTRAKILL #MonsterHunter #Soulslike
store.steampowered.com/app/3919810/...
Gorgeous capsule art by x.com/lutik328
#Moulder #Godot #GodotEngine #gamedev #indiegame #indiegames #Pikmin #CrueltySquad #ULTRAKILL #MonsterHunter #Soulslike
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
Can't believe I haven't posted in about a month. Feels bad.
Here's a WIP of a new environment. Cliffs on the side of the mountain all the previous environments take place within.
Lots of work ahead, more tiles and new music
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
Can't believe I haven't posted in about a month. Feels bad.
Here's a WIP of a new environment. Cliffs on the side of the mountain all the previous environments take place within.
Lots of work ahead, more tiles and new music
#godot #indiedev #gamedev #3dcg
#godot #indiedev #gamedev #3dcg
#prerenderedbackgrounds #gamedev
#prerenderedbackgrounds #gamedev
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
With the new item carrying system, I added in the ability to hide under bigger items. Basically invisible
Probably gonna be part of a bigger system where there's an "action" for different items in the front position.
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
With the new item carrying system, I added in the ability to hide under bigger items. Basically invisible
Probably gonna be part of a bigger system where there's an "action" for different items in the front position.
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
Added in a Ground Pound ability where if the player presses the crouch button mid air during a jump they'll slam down. The ground pound does damage to surrounding enemies and can spawn armour replenishing bugs.
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
Added in a Ground Pound ability where if the player presses the crouch button mid air during a jump they'll slam down. The ground pound does damage to surrounding enemies and can spawn armour replenishing bugs.
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
Changed how carrying items work. Going with a Yoshi's Island approach where they just follow behind the player.
Probably gonna have somekind of small flying companion carry the items.
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
Changed how carrying items work. Going with a Yoshi's Island approach where they just follow behind the player.
Probably gonna have somekind of small flying companion carry the items.
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
I tested out the diving into a crouch from a hop, but realized it doesn't solve the problem, so I added a Slam attack if you attack while in a dive. And then a spring-up if you crouch/stand while doing the Slam attack.
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
I tested out the diving into a crouch from a hop, but realized it doesn't solve the problem, so I added a Slam attack if you attack while in a dive. And then a spring-up if you crouch/stand while doing the Slam attack.
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
Just a small update, got some feedback that it was cumbersome to crouch to punch, so I added in the ability to "dive" into a crouch if the crouch button is pressed while hopping.
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
Just a small update, got some feedback that it was cumbersome to crouch to punch, so I added in the ability to "dive" into a crouch if the crouch button is pressed while hopping.
Link: synthetic-throne-studios.itch.io/moulder-demo
#Moulder #Godot #GodotEngine #gamedev #indiegame #indiegames #Pikmin #CrueltySquad #ULTRAKILL #MonsterHunter #Soulslike
Link: synthetic-throne-studios.itch.io/moulder-demo
#Moulder #Godot #GodotEngine #gamedev #indiegame #indiegames #Pikmin #CrueltySquad #ULTRAKILL #MonsterHunter #Soulslike
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
Okay, so I've mixed in lots of different plants, made some of the grass straighter, and added in some fireflies and I think the tall grass looks much better now.
Oh and there's a zoom in/out effect now.
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
Okay, so I've mixed in lots of different plants, made some of the grass straighter, and added in some fireflies and I think the tall grass looks much better now.
Oh and there's a zoom in/out effect now.
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
Okay, so I've mixed in lots of different plants, made some of the grass straighter, and added in some fireflies and I think the tall grass looks much better now.
Oh and there's a zoom in/out effect now.
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
Okay, so I've mixed in lots of different plants, made some of the grass straighter, and added in some fireflies and I think the tall grass looks much better now.
Oh and there's a zoom in/out effect now.
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
After a lot of work and reworking of the old playtest demo, I've finally completed a second playtest demo for my game.
If you see this post, I hope you take the time to check it out.
chrissmithgamedev.itch.io/tales-in-the...
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
After a lot of work and reworking of the old playtest demo, I've finally completed a second playtest demo for my game.
If you see this post, I hope you take the time to check it out.
chrissmithgamedev.itch.io/tales-in-the...
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
Working on tall grass, eventually for the player to hide in.
I think it looks okay, but there's just something off about it. Honestly, I probably just need to redraw the big blades of grass into thinner blades.
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
Working on tall grass, eventually for the player to hide in.
I think it looks okay, but there's just something off about it. Honestly, I probably just need to redraw the big blades of grass into thinner blades.
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
Added in an energy shield mechanic. The energy shield takes 1 hit for the player and then regenerates after a time of not being hit.
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
Added in an energy shield mechanic. The energy shield takes 1 hit for the player and then regenerates after a time of not being hit.
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
Map screen is functionally complete, with a marker of the player character's head + fairy companion that shows the player's position on the map.
Also I redid the inventory screen. This allows for more items and more info.
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
Map screen is functionally complete, with a marker of the player character's head + fairy companion that shows the player's position on the map.
Also I redid the inventory screen. This allows for more items and more info.
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
Well the map screen is functional in the game now.
Has different floors too, like a Zelda dungeon map. The elevation graphic is a nod to A Link to the Past's dungeon map
Only thing left is to show player position on a map.
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
Well the map screen is functional in the game now.
Has different floors too, like a Zelda dungeon map. The elevation graphic is a nod to A Link to the Past's dungeon map
Only thing left is to show player position on a map.
#pixelart #indiegame #gamedev #game #art #pixelgame #illustration #gameart
#pixelart #indiegame #gamedev #game #art #pixelgame #illustration #gameart
Top half = my clumsy imitation 🎨
Bottom half = his glorious original 🏛️
I only had pillows + pots to decorate so… welcome to IKEA: Aerenia Edition 😭🛋️🍯
#pixelart #gamedev #indiedev #indiegame #artmoots
Top half = my clumsy imitation 🎨
Bottom half = his glorious original 🏛️
I only had pillows + pots to decorate so… welcome to IKEA: Aerenia Edition 😭🛋️🍯
#pixelart #gamedev #indiedev #indiegame #artmoots