Chris Smith
chrissmithgamedev.itch.io
Chris Smith
@chrissmithgamedev.itch.io
Artist, Programmer, Dungeon Master
#solodev #indiedev #indiegames #indiegamedev #gamedev #godot #godotengine #blender3d #canadianartist

Check out the demo for my game: https://chrissmithgamedev.itch.io/tales-in-the-undergrowth-wood-colossus-demo
Pinned
#solodev
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#godotengine

After a lot of work and reworking of the old playtest demo, I've finally completed a second playtest demo for my game.

If you see this post, I hope you take the time to check it out.
chrissmithgamedev.itch.io/tales-in-the...
Tales in the Undergrowth: Wooden Colossus [DEMO] by Chris Smith
Demo for a Top Down game that has platforming elements, focused on carrying and throwing objects.
chrissmithgamedev.itch.io
November 3, 2025 at 11:46 PM
Reposted by Chris Smith
The demo for my Pikmin and Monster Hunter-inspired game Moulder is out on Steam! Happy Halloween!

store.steampowered.com/app/3919810/...

Gorgeous capsule art by x.com/lutik328

#Moulder #Godot #GodotEngine #gamedev #indiegame #indiegames #Pikmin #CrueltySquad #ULTRAKILL #MonsterHunter #Soulslike
October 31, 2025 at 3:18 PM
#solodev
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#indiegamedev
#gamedev
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#godotengine

Can't believe I haven't posted in about a month. Feels bad.

Here's a WIP of a new environment. Cliffs on the side of the mountain all the previous environments take place within.

Lots of work ahead, more tiles and new music
October 31, 2025 at 4:48 PM
Reposted by Chris Smith
I’m really close to reaching 2k purchases of the Godot Shaders Bible! If you’re planning to master shaders, consider supporting the book 🙂👌🏻 jettelly.com/store/the-go...

#godot #indiedev #gamedev #3dcg
October 26, 2025 at 8:49 AM
Reposted by Chris Smith
WIP render of the area I've been working on lately, and the in-game version. :)
#prerenderedbackgrounds #gamedev
October 17, 2025 at 1:15 AM
#solodev
#indiedev
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#indiegamedev
#gamedev
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With the new item carrying system, I added in the ability to hide under bigger items. Basically invisible

Probably gonna be part of a bigger system where there's an "action" for different items in the front position.
October 3, 2025 at 12:58 AM
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#gamedev
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#godotengine

Added in a Ground Pound ability where if the player presses the crouch button mid air during a jump they'll slam down. The ground pound does damage to surrounding enemies and can spawn armour replenishing bugs.
October 2, 2025 at 11:50 PM
#solodev
#indiedev
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#indiegamedev
#gamedev
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Changed how carrying items work. Going with a Yoshi's Island approach where they just follow behind the player.

Probably gonna have somekind of small flying companion carry the items.
October 2, 2025 at 7:36 PM
#solodev
#indiedev
#indiegames
#indiegamedev
#gamedev
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I tested out the diving into a crouch from a hop, but realized it doesn't solve the problem, so I added a Slam attack if you attack while in a dive. And then a spring-up if you crouch/stand while doing the Slam attack.
October 1, 2025 at 8:45 PM
Reposted by Chris Smith
Beating the first boss and reaping the rewards feels good! 😅Got some new Epic Gadgets (Now in Pink! 💗) available at special shopkeepers! #gamedev #roguelite #indiedev #solodev #unity
October 1, 2025 at 6:24 PM
#solodev
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
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Just a small update, got some feedback that it was cumbersome to crouch to punch, so I added in the ability to "dive" into a crouch if the crouch button is pressed while hopping.
October 1, 2025 at 5:27 PM
Reposted by Chris Smith
The demo for Moulder, my Pikmin and Monster Hunter-inspired action horror game, is out NOW on Itch!

Link: synthetic-throne-studios.itch.io/moulder-demo

#Moulder #Godot #GodotEngine #gamedev #indiegame #indiegames #Pikmin #CrueltySquad #ULTRAKILL #MonsterHunter #Soulslike
October 1, 2025 at 2:00 PM
Reposted by Chris Smith
#solodev
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine

Okay, so I've mixed in lots of different plants, made some of the grass straighter, and added in some fireflies and I think the tall grass looks much better now.

Oh and there's a zoom in/out effect now.
September 24, 2025 at 4:16 PM
#solodev
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine

Okay, so I've mixed in lots of different plants, made some of the grass straighter, and added in some fireflies and I think the tall grass looks much better now.

Oh and there's a zoom in/out effect now.
September 24, 2025 at 4:16 PM
Reposted by Chris Smith
#solodev
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine

After a lot of work and reworking of the old playtest demo, I've finally completed a second playtest demo for my game.

If you see this post, I hope you take the time to check it out.
chrissmithgamedev.itch.io/tales-in-the...
Tales in the Undergrowth: Wooden Colossus [DEMO] by Chris Smith
Demo for a Top Down game that has platforming elements, focused on carrying and throwing objects.
chrissmithgamedev.itch.io
September 3, 2025 at 6:31 PM
#solodev
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine

Working on tall grass, eventually for the player to hide in.

I think it looks okay, but there's just something off about it. Honestly, I probably just need to redraw the big blades of grass into thinner blades.
September 23, 2025 at 7:17 PM
Reposted by Chris Smith
Light peeking through the leaves 🍂
September 19, 2025 at 4:19 PM
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#indiegamedev
#gamedev
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Added in an energy shield mechanic. The energy shield takes 1 hit for the player and then regenerates after a time of not being hit.
September 19, 2025 at 3:08 PM
#solodev
#indiedev
#indiegames
#indiegamedev
#gamedev
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Map screen is functionally complete, with a marker of the player character's head + fairy companion that shows the player's position on the map.

Also I redid the inventory screen. This allows for more items and more info.
September 19, 2025 at 12:15 AM
Reposted by Chris Smith
Doodle in the sketchbook I keep on my desk at work…

#workdoodle #sketch #robot
September 17, 2025 at 8:40 PM
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#indiedev
#indiegames
#indiegamedev
#gamedev
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Well the map screen is functional in the game now.
Has different floors too, like a Zelda dungeon map. The elevation graphic is a nod to A Link to the Past's dungeon map

Only thing left is to show player position on a map.
September 17, 2025 at 6:10 PM
Reposted by Chris Smith
Looking to work on some room scene transitions. If anyone has a favorite method or any advice I would appreciate it.

#pixelart #gamedev #indiedev #godot
September 16, 2025 at 10:19 PM
Reposted by Chris Smith
Wee food highlights now work!!

#gamedev #pixelart. This game is very UI heavy lol!
September 16, 2025 at 7:39 PM
Reposted by Chris Smith
Wish our alarm clock was this pretty!! 🕰️✨

#pixelart #indiegame #gamedev #game #art #pixelgame #illustration #gameart
September 16, 2025 at 9:42 PM
Reposted by Chris Smith
🧙‍♂️Learning from the tile sorcery of @transientcode.bsky.social ..

Top half = my clumsy imitation 🎨
Bottom half = his glorious original 🏛️

I only had pillows + pots to decorate so… welcome to IKEA: Aerenia Edition 😭🛋️🍯
#pixelart #gamedev #indiedev #indiegame #artmoots
September 16, 2025 at 9:47 PM