#solodev #indiedev #indiegames #indiegamedev #gamedev #godot #godotengine #blender3d #canadianartist
Check out the demo for my game: https://chrissmithgamedev.itch.io/tales-in-the-undergrowth-wood-colossus-demo
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
After a lot of work and reworking of the old playtest demo, I've finally completed a second playtest demo for my game.
If you see this post, I hope you take the time to check it out.
chrissmithgamedev.itch.io/tales-in-the...
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
Testing out pre-rendered backgrounds. Not sure if this is the way to go, but it was pretty simple to build out this small level.
There's definitely drawbacks, but it does look pretty.
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
Testing out pre-rendered backgrounds. Not sure if this is the way to go, but it was pretty simple to build out this small level.
There's definitely drawbacks, but it does look pretty.
store.steampowered.com/app/3919810/...
Gorgeous capsule art by x.com/lutik328
#Moulder #Godot #GodotEngine #gamedev #indiegame #indiegames #Pikmin #CrueltySquad #ULTRAKILL #MonsterHunter #Soulslike
store.steampowered.com/app/3919810/...
Gorgeous capsule art by x.com/lutik328
#Moulder #Godot #GodotEngine #gamedev #indiegame #indiegames #Pikmin #CrueltySquad #ULTRAKILL #MonsterHunter #Soulslike
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
Can't believe I haven't posted in about a month. Feels bad.
Here's a WIP of a new environment. Cliffs on the side of the mountain all the previous environments take place within.
Lots of work ahead, more tiles and new music
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
Can't believe I haven't posted in about a month. Feels bad.
Here's a WIP of a new environment. Cliffs on the side of the mountain all the previous environments take place within.
Lots of work ahead, more tiles and new music
#godot #indiedev #gamedev #3dcg
#godot #indiedev #gamedev #3dcg
#prerenderedbackgrounds #gamedev
#prerenderedbackgrounds #gamedev
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
With the new item carrying system, I added in the ability to hide under bigger items. Basically invisible
Probably gonna be part of a bigger system where there's an "action" for different items in the front position.
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
With the new item carrying system, I added in the ability to hide under bigger items. Basically invisible
Probably gonna be part of a bigger system where there's an "action" for different items in the front position.
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
Added in a Ground Pound ability where if the player presses the crouch button mid air during a jump they'll slam down. The ground pound does damage to surrounding enemies and can spawn armour replenishing bugs.
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
Added in a Ground Pound ability where if the player presses the crouch button mid air during a jump they'll slam down. The ground pound does damage to surrounding enemies and can spawn armour replenishing bugs.
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
Changed how carrying items work. Going with a Yoshi's Island approach where they just follow behind the player.
Probably gonna have somekind of small flying companion carry the items.
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
Changed how carrying items work. Going with a Yoshi's Island approach where they just follow behind the player.
Probably gonna have somekind of small flying companion carry the items.
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
I tested out the diving into a crouch from a hop, but realized it doesn't solve the problem, so I added a Slam attack if you attack while in a dive. And then a spring-up if you crouch/stand while doing the Slam attack.
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
I tested out the diving into a crouch from a hop, but realized it doesn't solve the problem, so I added a Slam attack if you attack while in a dive. And then a spring-up if you crouch/stand while doing the Slam attack.
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
Just a small update, got some feedback that it was cumbersome to crouch to punch, so I added in the ability to "dive" into a crouch if the crouch button is pressed while hopping.
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
Just a small update, got some feedback that it was cumbersome to crouch to punch, so I added in the ability to "dive" into a crouch if the crouch button is pressed while hopping.
Link: synthetic-throne-studios.itch.io/moulder-demo
#Moulder #Godot #GodotEngine #gamedev #indiegame #indiegames #Pikmin #CrueltySquad #ULTRAKILL #MonsterHunter #Soulslike
Link: synthetic-throne-studios.itch.io/moulder-demo
#Moulder #Godot #GodotEngine #gamedev #indiegame #indiegames #Pikmin #CrueltySquad #ULTRAKILL #MonsterHunter #Soulslike
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
Okay, so I've mixed in lots of different plants, made some of the grass straighter, and added in some fireflies and I think the tall grass looks much better now.
Oh and there's a zoom in/out effect now.
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
Okay, so I've mixed in lots of different plants, made some of the grass straighter, and added in some fireflies and I think the tall grass looks much better now.
Oh and there's a zoom in/out effect now.
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
Okay, so I've mixed in lots of different plants, made some of the grass straighter, and added in some fireflies and I think the tall grass looks much better now.
Oh and there's a zoom in/out effect now.
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
Okay, so I've mixed in lots of different plants, made some of the grass straighter, and added in some fireflies and I think the tall grass looks much better now.
Oh and there's a zoom in/out effect now.
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
After a lot of work and reworking of the old playtest demo, I've finally completed a second playtest demo for my game.
If you see this post, I hope you take the time to check it out.
chrissmithgamedev.itch.io/tales-in-the...
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
After a lot of work and reworking of the old playtest demo, I've finally completed a second playtest demo for my game.
If you see this post, I hope you take the time to check it out.
chrissmithgamedev.itch.io/tales-in-the...
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
Working on tall grass, eventually for the player to hide in.
I think it looks okay, but there's just something off about it. Honestly, I probably just need to redraw the big blades of grass into thinner blades.
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
Working on tall grass, eventually for the player to hide in.
I think it looks okay, but there's just something off about it. Honestly, I probably just need to redraw the big blades of grass into thinner blades.
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
Added in an energy shield mechanic. The energy shield takes 1 hit for the player and then regenerates after a time of not being hit.
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
Added in an energy shield mechanic. The energy shield takes 1 hit for the player and then regenerates after a time of not being hit.
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
Map screen is functionally complete, with a marker of the player character's head + fairy companion that shows the player's position on the map.
Also I redid the inventory screen. This allows for more items and more info.
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
Map screen is functionally complete, with a marker of the player character's head + fairy companion that shows the player's position on the map.
Also I redid the inventory screen. This allows for more items and more info.
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
Well the map screen is functional in the game now.
Has different floors too, like a Zelda dungeon map. The elevation graphic is a nod to A Link to the Past's dungeon map
Only thing left is to show player position on a map.
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
Well the map screen is functional in the game now.
Has different floors too, like a Zelda dungeon map. The elevation graphic is a nod to A Link to the Past's dungeon map
Only thing left is to show player position on a map.
#pixelart #indiegame #gamedev #game #art #pixelgame #illustration #gameart
#pixelart #indiegame #gamedev #game #art #pixelgame #illustration #gameart