Chris Smith
chrissmithgamedev.itch.io
Chris Smith
@chrissmithgamedev.itch.io
Artist, Programmer, Dungeon Master
#solodev #indiedev #indiegames #indiegamedev #gamedev #godot #godotengine #blender3d #canadianartist

Check out the demo for my game: https://chrissmithgamedev.itch.io/tales-in-the-undergrowth-wood-colossus-demo
Pinned
#solodev
#indiedev
#indiegames
#indiegamedev
#gamedev
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#godotengine

After a lot of work and reworking of the old playtest demo, I've finally completed a second playtest demo for my game.

If you see this post, I hope you take the time to check it out.
chrissmithgamedev.itch.io/tales-in-the...
Tales in the Undergrowth: Wooden Colossus [DEMO] by Chris Smith
Demo for a Top Down game that has platforming elements, focused on carrying and throwing objects.
chrissmithgamedev.itch.io
#solodev
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine

Testing out pre-rendered backgrounds. Not sure if this is the way to go, but it was pretty simple to build out this small level.

There's definitely drawbacks, but it does look pretty.
November 13, 2025 at 4:30 PM
November 3, 2025 at 11:46 PM
Reposted by Chris Smith
The demo for my Pikmin and Monster Hunter-inspired game Moulder is out on Steam! Happy Halloween!

store.steampowered.com/app/3919810/...

Gorgeous capsule art by x.com/lutik328

#Moulder #Godot #GodotEngine #gamedev #indiegame #indiegames #Pikmin #CrueltySquad #ULTRAKILL #MonsterHunter #Soulslike
October 31, 2025 at 3:18 PM
#solodev
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine

Can't believe I haven't posted in about a month. Feels bad.

Here's a WIP of a new environment. Cliffs on the side of the mountain all the previous environments take place within.

Lots of work ahead, more tiles and new music
October 31, 2025 at 4:48 PM
Reposted by Chris Smith
I’m really close to reaching 2k purchases of the Godot Shaders Bible! If you’re planning to master shaders, consider supporting the book 🙂👌🏻 jettelly.com/store/the-go...

#godot #indiedev #gamedev #3dcg
October 26, 2025 at 8:49 AM
Reposted by Chris Smith
WIP render of the area I've been working on lately, and the in-game version. :)
#prerenderedbackgrounds #gamedev
October 17, 2025 at 1:15 AM
#solodev
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine

With the new item carrying system, I added in the ability to hide under bigger items. Basically invisible

Probably gonna be part of a bigger system where there's an "action" for different items in the front position.
October 3, 2025 at 12:58 AM
#solodev
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine

Added in a Ground Pound ability where if the player presses the crouch button mid air during a jump they'll slam down. The ground pound does damage to surrounding enemies and can spawn armour replenishing bugs.
October 2, 2025 at 11:50 PM
#solodev
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine

Changed how carrying items work. Going with a Yoshi's Island approach where they just follow behind the player.

Probably gonna have somekind of small flying companion carry the items.
October 2, 2025 at 7:36 PM
#solodev
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine

I tested out the diving into a crouch from a hop, but realized it doesn't solve the problem, so I added a Slam attack if you attack while in a dive. And then a spring-up if you crouch/stand while doing the Slam attack.
October 1, 2025 at 8:45 PM
Reposted by Chris Smith
Beating the first boss and reaping the rewards feels good! 😅Got some new Epic Gadgets (Now in Pink! 💗) available at special shopkeepers! #gamedev #roguelite #indiedev #solodev #unity
October 1, 2025 at 6:24 PM
#solodev
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine

Just a small update, got some feedback that it was cumbersome to crouch to punch, so I added in the ability to "dive" into a crouch if the crouch button is pressed while hopping.
October 1, 2025 at 5:27 PM
Reposted by Chris Smith
The demo for Moulder, my Pikmin and Monster Hunter-inspired action horror game, is out NOW on Itch!

Link: synthetic-throne-studios.itch.io/moulder-demo

#Moulder #Godot #GodotEngine #gamedev #indiegame #indiegames #Pikmin #CrueltySquad #ULTRAKILL #MonsterHunter #Soulslike
October 1, 2025 at 2:00 PM
Reposted by Chris Smith
#solodev
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine

Okay, so I've mixed in lots of different plants, made some of the grass straighter, and added in some fireflies and I think the tall grass looks much better now.

Oh and there's a zoom in/out effect now.
September 24, 2025 at 4:16 PM
#solodev
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine

Okay, so I've mixed in lots of different plants, made some of the grass straighter, and added in some fireflies and I think the tall grass looks much better now.

Oh and there's a zoom in/out effect now.
September 24, 2025 at 4:16 PM
Reposted by Chris Smith
#solodev
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine

After a lot of work and reworking of the old playtest demo, I've finally completed a second playtest demo for my game.

If you see this post, I hope you take the time to check it out.
chrissmithgamedev.itch.io/tales-in-the...
Tales in the Undergrowth: Wooden Colossus [DEMO] by Chris Smith
Demo for a Top Down game that has platforming elements, focused on carrying and throwing objects.
chrissmithgamedev.itch.io
September 3, 2025 at 6:31 PM
#solodev
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine

Working on tall grass, eventually for the player to hide in.

I think it looks okay, but there's just something off about it. Honestly, I probably just need to redraw the big blades of grass into thinner blades.
September 23, 2025 at 7:17 PM
Reposted by Chris Smith
Light peeking through the leaves 🍂
September 19, 2025 at 4:19 PM
#solodev
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine

Added in an energy shield mechanic. The energy shield takes 1 hit for the player and then regenerates after a time of not being hit.
September 19, 2025 at 3:08 PM
#solodev
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine

Map screen is functionally complete, with a marker of the player character's head + fairy companion that shows the player's position on the map.

Also I redid the inventory screen. This allows for more items and more info.
September 19, 2025 at 12:15 AM
Reposted by Chris Smith
Doodle in the sketchbook I keep on my desk at work…

#workdoodle #sketch #robot
September 17, 2025 at 8:40 PM
#solodev
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine

Well the map screen is functional in the game now.
Has different floors too, like a Zelda dungeon map. The elevation graphic is a nod to A Link to the Past's dungeon map

Only thing left is to show player position on a map.
September 17, 2025 at 6:10 PM
Reposted by Chris Smith
Looking to work on some room scene transitions. If anyone has a favorite method or any advice I would appreciate it.

#pixelart #gamedev #indiedev #godot
September 16, 2025 at 10:19 PM
Reposted by Chris Smith
Wee food highlights now work!!

#gamedev #pixelart. This game is very UI heavy lol!
September 16, 2025 at 7:39 PM
Reposted by Chris Smith
Wish our alarm clock was this pretty!! 🕰️✨

#pixelart #indiegame #gamedev #game #art #pixelgame #illustration #gameart
September 16, 2025 at 9:42 PM