PaleGhost
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palegh0st.bsky.social
PaleGhost
@palegh0st.bsky.social
Trying to make a game with zero experience. Godot.


Devlog: https://ko-fi.com/paleghost
Pinned
House interior set nearing completion. Also UI mock-up.

The idea is the player can set "loadouts" of magical items in groups of 3's and cycle through them with Q/E. That way you can have one for ranged, melee, and utility for example. Thoughts?

#pixelart #gamedev #godot #zeldalike #indiedev
Reposted by PaleGhost
Command seasons to manipulate the layout and water flow in Isle of Reveries's 4th dungeon 🦉☃️

Late Pledges are available if you want to pick up the game + the physical or digital GameBoy-style manual, which is exclusive to Kickstarter backers! Links ⬇️ #indiegame #screenshotsaturday
November 8, 2025 at 6:16 PM
Reposted by PaleGhost
Hello #PitchYaGame!

"May and the Amazing Bouquet" is an upcoming cozy, top-down action-adventure in the style of retro handheld games!

Help May collect the Eight Prized Flowers on her island home, as she encounters new people and places along the way!

Wishlist: steampowered.com/app/3734760/
November 8, 2025 at 12:22 AM
Mock up of the inventory screen. Would appreciate some feedback and questions.

The idea is that this will slide up when you hit tab. You'll be able to select your items here, and assign them to a loadout. Also a nice description box and map.

#pixelart #gamedev #godot #zeldalike #indiedev
November 7, 2025 at 7:46 PM
Reposted by PaleGhost
#Commissions anyone? Just making sure I can stay housed and fed...

(Alternatively you can buy my games and albums or donate, links in bio)

#PixelArt #AnimeArt #Chiptunes
Anyway, I have no idea how I'm gonna pay rent this month... Anyone wanna hire me? I can do:

#PixelArt (Hardware-Accurate/Homebrew-Ready Sprites/Tilesets)

#AnimeArt (Heisei era Shoujo/Bishoujo)

#Chiptunes (Original Compositions/Covers/Arrangements - Mainly GB and PCE, but can do NES and GBA too)
November 5, 2025 at 8:36 PM
The two dreaded coding hurdles are semi complete. Save/Load and Dialogue. Both, not as bad as I thought. Using Dialogue Manager which is pretty easy to understand, but I sorta dislike not really knowing what all the bits do.

#pixelart #gamedev #godot #zeldalike #indiedev
November 6, 2025 at 9:54 PM
House interior set nearing completion. Also UI mock-up.

The idea is the player can set "loadouts" of magical items in groups of 3's and cycle through them with Q/E. That way you can have one for ranged, melee, and utility for example. Thoughts?

#pixelart #gamedev #godot #zeldalike #indiedev
November 3, 2025 at 8:41 PM
Some sprites I made as I hone in on the style I like. Also working on some melee attacks for early game, but those aren't ready yet.

#pixelart #gamedev #godot #zeldalike #indiedev
November 1, 2025 at 7:20 PM
Reposted by PaleGhost
Mage Recall is free now on itch.

1 - 2 hour #gameboy styled adventure inspired by the likes of Golden Sun

Play Vrin, a mage down on her luck as she recovers her magic spells while helping folks in a town on the brink of rebellion.

#godotengine #gamedev #pixelart

nion-ne.itch.io/mage-recall
Mage Recall by nion
Short experimental gameboy adventure about recalling spells.
nion-ne.itch.io
November 1, 2025 at 2:29 PM
October 31, 2025 at 2:29 PM
Reposted by PaleGhost
🚀 DX Legends reveal trailer is here! Watch it now! ⚔️

Wishlist now to support the project & get notified at launch!
https://store.steampowered.com/app/3564110/DX_Legends

Please, like, share and repost!

Your support means the world! Let’s make DX Legends a success!
March 6, 2025 at 3:30 PM
New Trees. Also some mock-up of the new enemies. Decided to reduce color count in them to make it more retro feeling.

Returning to coding in more features next week. My goal was to have a small "demo" of sorts by the end of November. (1/2)

#pixelart #gamedev #godot #zeldalike #indiedev
October 23, 2025 at 5:34 PM
Some new enemies to add into the game. Want to try my best to not do too many reskins of the same enemy and have them all serve a purpose. Summoner, Hexxer, Burrower, and a classic simple side to side enemy/obstacle.

#pixelart #gamedev #godot #zeldalike #indiedev
October 22, 2025 at 7:19 PM
Reposted by PaleGhost
In Witches and Butchers, there are some more experimental enemy types such as these ghosts who have the ability of altering the scroll speed of the dungeon, and other effects that will be added in the future.

#gamedev #indiedev #screenshotsaturday #gbstudio #gameboy
October 18, 2025 at 4:58 PM
Reposted by PaleGhost
The ancient magical printer isn't working or something..

#godot #gamedev #indiedev #pixelart
October 17, 2025 at 7:06 AM
Here it is! The reworked sprites. Feedback welcome. More Below!
#pixelart #gamedev #godot #zeldalike #indiedev
October 16, 2025 at 5:20 PM
In my to-do-list I have several instances of "revision" throughout. Which means I go back and revise code, art, or design. This time I went back to the art style as a whole. While I am happy w/ the palette, the sprite designs themselves missed the mark just a smidge. (1/2)
#gamedev #pixelart #godot
October 16, 2025 at 2:16 PM
Really productive day. Finished reworking everything to states/components. Added ability, as well as interactions such has death and animations. Excited to have figured out a simple way for idle enemies to detect the player when attacked from distance.
#pixelart #gamedev #godot #zeldalike #indiedev
October 9, 2025 at 8:33 PM
Reposted by PaleGhost
My new open world precision "batformer" Vampire's Best Friend is out now on Steam and itch with a 10% launch discount!

Vampire hunters are after a mischievous vampire girl, and it's up to her pet bat to save the day!
October 7, 2025 at 4:01 PM
Reposted by PaleGhost
Those armored ducks can be a pain in the butt sometimes!

#gamedev #indiedev #screenshotsaturday #gameboy #gbstudio #retrogaming #homebrew #shmup
October 4, 2025 at 4:45 AM
Implemented simple state machines for player and the Blood Drop so I could pull off cooldowns and hurt animations. Feels a lot smoother.

If anyone who is new to godot or gamedev is curious about it or other things like scene transitions. Let me know.

#pixelart #gamedev #godot #zeldalike #indiedev
September 30, 2025 at 2:39 PM
Small progress report. New cliff tileset. Enemy chase ai. Health indicator. Scene transition. New sprites in general. Happy with the progress. Up next. Combat and Death. Let me know what you think.

#pixelart #gamedev #godot #zeldalike #indiedev
September 28, 2025 at 6:58 PM
Learned a hard lesson today. Starting at colors and pixels for hours you begin to dull things in your mind. I made the mistake of compensating over and over but tweaking values. (1/2)
#indiegame #pixelart #gamedev
September 26, 2025 at 5:38 PM
Reposted by PaleGhost
Please, he really needs the flowers from the cave in the north.

Very video game dialogue
#godot #gamedev #pixelart
September 22, 2025 at 6:26 AM
Reposted by PaleGhost
ok so the downside is it's pissing down outside and my flat now has multiple leaks but the upside is I made it rain in my game too so I guess that's a win?
September 20, 2025 at 11:18 PM
Wow! Next up. An enemy to fight. A classic slime with a bloody twist.

#pixelart #gamedev #indiedev #godot
September 18, 2025 at 4:57 PM