Chris Smith
chrissmithgamedev.itch.io
Chris Smith
@chrissmithgamedev.itch.io
Artist, Programmer, Dungeon Master
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Check out the demo for my game: https://chrissmithgamedev.itch.io/tales-in-the-undergrowth-wood-colossus-demo
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Testing out pre-rendered backgrounds. Not sure if this is the way to go, but it was pretty simple to build out this small level.

There's definitely drawbacks, but it does look pretty.
November 13, 2025 at 4:30 PM
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Can't believe I haven't posted in about a month. Feels bad.

Here's a WIP of a new environment. Cliffs on the side of the mountain all the previous environments take place within.

Lots of work ahead, more tiles and new music
October 31, 2025 at 4:48 PM
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With the new item carrying system, I added in the ability to hide under bigger items. Basically invisible

Probably gonna be part of a bigger system where there's an "action" for different items in the front position.
October 3, 2025 at 12:58 AM
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Added in a Ground Pound ability where if the player presses the crouch button mid air during a jump they'll slam down. The ground pound does damage to surrounding enemies and can spawn armour replenishing bugs.
October 2, 2025 at 11:50 PM
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Changed how carrying items work. Going with a Yoshi's Island approach where they just follow behind the player.

Probably gonna have somekind of small flying companion carry the items.
October 2, 2025 at 7:36 PM
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I tested out the diving into a crouch from a hop, but realized it doesn't solve the problem, so I added a Slam attack if you attack while in a dive. And then a spring-up if you crouch/stand while doing the Slam attack.
October 1, 2025 at 8:45 PM
I got here, got all the flies up to this point, I think, and then fell down back to the beginning 😂
Lot's of fun, very addicting, especially when I figured out I can hold the jump button before I start moving. Almost feels like golf, but I am both the golfer and the golf ball lol.
October 1, 2025 at 7:12 PM
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Just a small update, got some feedback that it was cumbersome to crouch to punch, so I added in the ability to "dive" into a crouch if the crouch button is pressed while hopping.
October 1, 2025 at 5:27 PM
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Okay, so I've mixed in lots of different plants, made some of the grass straighter, and added in some fireflies and I think the tall grass looks much better now.

Oh and there's a zoom in/out effect now.
September 24, 2025 at 4:16 PM
I added some thinner ones...but I realized I made all these plants too wavy and now they look like seaweed lol.
September 23, 2025 at 10:28 PM
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Working on tall grass, eventually for the player to hide in.

I think it looks okay, but there's just something off about it. Honestly, I probably just need to redraw the big blades of grass into thinner blades.
September 23, 2025 at 7:17 PM
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Added in an energy shield mechanic. The energy shield takes 1 hit for the player and then regenerates after a time of not being hit.
September 19, 2025 at 3:08 PM
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Map screen is functionally complete, with a marker of the player character's head + fairy companion that shows the player's position on the map.

Also I redid the inventory screen. This allows for more items and more info.
September 19, 2025 at 12:15 AM
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Well the map screen is functional in the game now.
Has different floors too, like a Zelda dungeon map. The elevation graphic is a nod to A Link to the Past's dungeon map

Only thing left is to show player position on a map.
September 17, 2025 at 6:10 PM
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Working on a Map screen for my game. The intention is to work kind of like a dungeon map from SNES and N64 Zelda games, with rooms and floors. This video just shows off the WIP visuals and moving from room to room.
September 16, 2025 at 8:05 PM
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Added in a new mechanic and some visuals effects. Armour is regained through Isopod shells, 3 shells = 1 Armour. Gained by slamming into walls, semi random drop, but always available.

Stumps have a visual for spawning items.
September 10, 2025 at 4:04 PM
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Continuing work on the Mini-boss, which now has a visual component for damage, getting more and more red and shaking as it takes damage. This mini-boss moves and attacks faster the more damage it's taken.
Also new shadows :D
September 8, 2025 at 4:16 PM
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Working on a big scorpion brute as a miniboss. Gets faster the more damage it's taken. Little glitch at the end :P

Reminder, I've got a playtest demo of my game here:
chrissmithgamedev.itch.io/tales-in-the...
Check it out :)
September 5, 2025 at 8:42 PM
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The house interior is looking less empty now. A table, some stools, lanterns, and some rafters.
August 14, 2025 at 12:35 AM
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Made some house-interior tiles this morning. Pretty happy with how they turned out. Guess I gotta make some furniture now.
August 13, 2025 at 4:46 PM
just cause I'm proud of how this turned out, here's a screenshot for a better look at the little stump house. Now I just need to make an interior :D
August 12, 2025 at 8:32 PM
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Tweaked the mask / cut out a bit, but I mostly just wanted to show off another building I made, a stump house, I just think it looks super cozy. Goes nicely with the big tree from before. Super cozy.
August 12, 2025 at 8:31 PM
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Adding in the mask/cut-out for higher visuals made me realize I need something for lower props to allow the player character to be visible more often than not. So I added in a silhouette when behind objects with a shader.
August 11, 2025 at 11:20 PM
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I wanted to make some non-tile or prop sized art work for my game, so I made a giant tree, but realized it was kinda in the way, so I put in a cut-out / mask for it. The visual for it seems a bit harsh at the moment.
August 11, 2025 at 8:53 PM
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Added in some fireflies(?)...not really sure what they are tbh
And I put in some trees and path tiles
Tried to make the paths look like those little paths made in wood by bugs under tree bark. Not sure if I succeeded or not
July 25, 2025 at 7:33 PM