#solodev #indiedev #indiegames #indiegamedev #gamedev #godot #godotengine #blender3d #canadianartist
Check out the demo for my game: https://chrissmithgamedev.itch.io/tales-in-the-undergrowth-wood-colossus-demo
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Testing out pre-rendered backgrounds. Not sure if this is the way to go, but it was pretty simple to build out this small level.
There's definitely drawbacks, but it does look pretty.
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Testing out pre-rendered backgrounds. Not sure if this is the way to go, but it was pretty simple to build out this small level.
There's definitely drawbacks, but it does look pretty.
#indiedev
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#godot
#godotengine
Can't believe I haven't posted in about a month. Feels bad.
Here's a WIP of a new environment. Cliffs on the side of the mountain all the previous environments take place within.
Lots of work ahead, more tiles and new music
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Can't believe I haven't posted in about a month. Feels bad.
Here's a WIP of a new environment. Cliffs on the side of the mountain all the previous environments take place within.
Lots of work ahead, more tiles and new music
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
With the new item carrying system, I added in the ability to hide under bigger items. Basically invisible
Probably gonna be part of a bigger system where there's an "action" for different items in the front position.
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#godotengine
With the new item carrying system, I added in the ability to hide under bigger items. Basically invisible
Probably gonna be part of a bigger system where there's an "action" for different items in the front position.
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
Added in a Ground Pound ability where if the player presses the crouch button mid air during a jump they'll slam down. The ground pound does damage to surrounding enemies and can spawn armour replenishing bugs.
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Added in a Ground Pound ability where if the player presses the crouch button mid air during a jump they'll slam down. The ground pound does damage to surrounding enemies and can spawn armour replenishing bugs.
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Changed how carrying items work. Going with a Yoshi's Island approach where they just follow behind the player.
Probably gonna have somekind of small flying companion carry the items.
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Changed how carrying items work. Going with a Yoshi's Island approach where they just follow behind the player.
Probably gonna have somekind of small flying companion carry the items.
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#godotengine
I tested out the diving into a crouch from a hop, but realized it doesn't solve the problem, so I added a Slam attack if you attack while in a dive. And then a spring-up if you crouch/stand while doing the Slam attack.
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I tested out the diving into a crouch from a hop, but realized it doesn't solve the problem, so I added a Slam attack if you attack while in a dive. And then a spring-up if you crouch/stand while doing the Slam attack.
Lot's of fun, very addicting, especially when I figured out I can hold the jump button before I start moving. Almost feels like golf, but I am both the golfer and the golf ball lol.
Lot's of fun, very addicting, especially when I figured out I can hold the jump button before I start moving. Almost feels like golf, but I am both the golfer and the golf ball lol.
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Just a small update, got some feedback that it was cumbersome to crouch to punch, so I added in the ability to "dive" into a crouch if the crouch button is pressed while hopping.
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Just a small update, got some feedback that it was cumbersome to crouch to punch, so I added in the ability to "dive" into a crouch if the crouch button is pressed while hopping.
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#godotengine
Okay, so I've mixed in lots of different plants, made some of the grass straighter, and added in some fireflies and I think the tall grass looks much better now.
Oh and there's a zoom in/out effect now.
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Okay, so I've mixed in lots of different plants, made some of the grass straighter, and added in some fireflies and I think the tall grass looks much better now.
Oh and there's a zoom in/out effect now.
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
Working on tall grass, eventually for the player to hide in.
I think it looks okay, but there's just something off about it. Honestly, I probably just need to redraw the big blades of grass into thinner blades.
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Working on tall grass, eventually for the player to hide in.
I think it looks okay, but there's just something off about it. Honestly, I probably just need to redraw the big blades of grass into thinner blades.
#indiedev
#indiegames
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#gamedev
#godot
#godotengine
Added in an energy shield mechanic. The energy shield takes 1 hit for the player and then regenerates after a time of not being hit.
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Added in an energy shield mechanic. The energy shield takes 1 hit for the player and then regenerates after a time of not being hit.
#indiedev
#indiegames
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#gamedev
#godot
#godotengine
Map screen is functionally complete, with a marker of the player character's head + fairy companion that shows the player's position on the map.
Also I redid the inventory screen. This allows for more items and more info.
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Map screen is functionally complete, with a marker of the player character's head + fairy companion that shows the player's position on the map.
Also I redid the inventory screen. This allows for more items and more info.
#indiedev
#indiegames
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#gamedev
#godot
#godotengine
Well the map screen is functional in the game now.
Has different floors too, like a Zelda dungeon map. The elevation graphic is a nod to A Link to the Past's dungeon map
Only thing left is to show player position on a map.
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Well the map screen is functional in the game now.
Has different floors too, like a Zelda dungeon map. The elevation graphic is a nod to A Link to the Past's dungeon map
Only thing left is to show player position on a map.
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#indiegames
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Working on a Map screen for my game. The intention is to work kind of like a dungeon map from SNES and N64 Zelda games, with rooms and floors. This video just shows off the WIP visuals and moving from room to room.
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Working on a Map screen for my game. The intention is to work kind of like a dungeon map from SNES and N64 Zelda games, with rooms and floors. This video just shows off the WIP visuals and moving from room to room.
#indiedev
#indiegames
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#gamedev
#godot
#godotengine
Added in a new mechanic and some visuals effects. Armour is regained through Isopod shells, 3 shells = 1 Armour. Gained by slamming into walls, semi random drop, but always available.
Stumps have a visual for spawning items.
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Added in a new mechanic and some visuals effects. Armour is regained through Isopod shells, 3 shells = 1 Armour. Gained by slamming into walls, semi random drop, but always available.
Stumps have a visual for spawning items.
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
Continuing work on the Mini-boss, which now has a visual component for damage, getting more and more red and shaking as it takes damage. This mini-boss moves and attacks faster the more damage it's taken.
Also new shadows :D
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Continuing work on the Mini-boss, which now has a visual component for damage, getting more and more red and shaking as it takes damage. This mini-boss moves and attacks faster the more damage it's taken.
Also new shadows :D
#indiedev
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#gamedev
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Working on a big scorpion brute as a miniboss. Gets faster the more damage it's taken. Little glitch at the end :P
Reminder, I've got a playtest demo of my game here:
chrissmithgamedev.itch.io/tales-in-the...
Check it out :)
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
Working on a big scorpion brute as a miniboss. Gets faster the more damage it's taken. Little glitch at the end :P
Reminder, I've got a playtest demo of my game here:
chrissmithgamedev.itch.io/tales-in-the...
Check it out :)
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
The house interior is looking less empty now. A table, some stools, lanterns, and some rafters.
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The house interior is looking less empty now. A table, some stools, lanterns, and some rafters.
#indiedev
#indiegames
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#gamedev
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#godotengine
Made some house-interior tiles this morning. Pretty happy with how they turned out. Guess I gotta make some furniture now.
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Made some house-interior tiles this morning. Pretty happy with how they turned out. Guess I gotta make some furniture now.
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Tweaked the mask / cut out a bit, but I mostly just wanted to show off another building I made, a stump house, I just think it looks super cozy. Goes nicely with the big tree from before. Super cozy.
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Tweaked the mask / cut out a bit, but I mostly just wanted to show off another building I made, a stump house, I just think it looks super cozy. Goes nicely with the big tree from before. Super cozy.
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#indiegames
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#gamedev
#godot
#godotengine
Adding in the mask/cut-out for higher visuals made me realize I need something for lower props to allow the player character to be visible more often than not. So I added in a silhouette when behind objects with a shader.
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
Adding in the mask/cut-out for higher visuals made me realize I need something for lower props to allow the player character to be visible more often than not. So I added in a silhouette when behind objects with a shader.
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
I wanted to make some non-tile or prop sized art work for my game, so I made a giant tree, but realized it was kinda in the way, so I put in a cut-out / mask for it. The visual for it seems a bit harsh at the moment.
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#indiegames
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#gamedev
#godot
#godotengine
I wanted to make some non-tile or prop sized art work for my game, so I made a giant tree, but realized it was kinda in the way, so I put in a cut-out / mask for it. The visual for it seems a bit harsh at the moment.
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
Added in some fireflies(?)...not really sure what they are tbh
And I put in some trees and path tiles
Tried to make the paths look like those little paths made in wood by bugs under tree bark. Not sure if I succeeded or not
#indiedev
#indiegames
#indiegamedev
#gamedev
#godot
#godotengine
Added in some fireflies(?)...not really sure what they are tbh
And I put in some trees and path tiles
Tried to make the paths look like those little paths made in wood by bugs under tree bark. Not sure if I succeeded or not