ss1shadow
@ss1shadow.bsky.social
180 followers 230 following 440 posts
🌟 Indie Dev | Pixelart Dabbler 🌟 🎮 Building an online co-op tactics RPG 🕹️ Made in GameMaker 🔗 Twitter: x.com/ss1shadow
Posts Media Videos Starter Packs
Pinned
This waterfall is just a small piece of the world we’re building 🌍

Follow for devlogs, tactical combat clips, and story teases from the fantasy realm of 𝑴𝒂𝒏𝒊𝒇𝒆𝒔𝒕 𝑫𝒆𝒔𝒕𝒊𝒏𝒚 𝑶𝒏𝒍𝒊𝒏𝒆!

We post updates weekly — you’ll want to be here when it launches 👇 #pixelart #gamedev #indiegame
Waterfall #pixelart #gamedev #indiegame
✨ From wireframes to world-building!
It's WILD looking back at how far we've come since these prototype screens in Figma!

What started as boxes and arrows has evolved into a living, breathing adventure! ⚔️

btw highly recommend Figma, it's THE BOMB! ❤️
#gamedev #indiedev #pixelart #indiegame
BTW here is a short post with the idea : )

bsky.app/profile/ss1s...
🦴 Experimenting with a bone-rig system for worn/held items!

⚔️ Character gear snaps to keyframe 3D sockets instead of needing every frame redrawn
👀 Weapons show in idle/attack, holstered while moving

Feels like the perfect mix of clarity + flexibility 🎨
#gamedev #indiedev #pixelart #indiegame
Hello! Good question!

Right now we're experimenting with the idea of cutting the sprite into separate body parts and building our own per-direction bone rigging system in 3D space.

Whether it will be successful or not... we won't know until we try! 😆
🎬 Animation blitz!

🧪 Chugging potions mid-battle
🏹 Nocking and firing arrows
⚔️ Sword parries on point
🔱 Twirling spear strike for the win!

Every motion is starting to feel crisp and satisfying -- little steps toward making combat feel 𝘢𝘭𝘪𝘷𝘦!
#gamedev #indiedev #indiegame #pixelart
🧺 Inventory magic in motion!
Players can pick up, rearrange, equip… or even 𝘵𝘩𝘳𝘰𝘸 items! 💥

🍾 In this clip, a healing potion's being tossed to an ally for a quick mid-battle heal -- Teamwork at its finest! ⚔️

#gamedev #indiedev #indiegame #pixelart
🕒✨ Level up your socials!

I made an Excel "post timing" sheet to see when my followers are most active -- helped me nail my #gamedev launch windows!

Don’t gatekeep your wins! Build, share, and grow together! 🗓️🚀
#pixelart #indiedev #indiegame #community
⚔️💨 Advanced actions incoming!

These special moves blend movement and attack into a single, fluid strike.. BUT they'll burn through a bit more of your resources 🔥

Just like basics, you can chain them back-to-back for stylish combos! 💥
#gamedev #indiedev #pixelart #indiegame
Cuuuute kitty!!!! ❤️❤️❤️
🪨🧩 Debug time!
We're smoothing out a few rocky glitches, like this tiny rebel rock that refuses to be cut by the cliff it lives in 😅

Every pixel counts when you're sculpting a world one stone at a time! ⛏️✨
#gamedev #indiedev #pixelart #indiegame
Beautiful! ❤️❤️❤️
Interesting idea for an expansion! ❤️
🌤️ Choose your moment of battle!

This is our take on day cycle icons. Choose the time of day for each stage, from dawn to midnight!

☀️ Lighting and 🌧️ weather shifts the feel and mechanics of combat, letting you customize your ideal arena!
#gamedev #pixelart #indiedev #indiegame
Ooooo the shine and sparkle on this looks so good!! ❤️
Really cool visual! I don't know why but this makes me think of Metal Gear Solid for some reason 😆❤️
⚔️ Basic attack actions rundown part 1!

💥 Slash: A vertical strike that hits 1 tile but deals extra damage
🔪 Slice: Sweeps multiple tiles based on weapon size

🔗 Chain them for fluid 2-move combos that feel so good in motion! 😎
#gamedev #indiedev #pixelart #indiegame
Super cool! Good luck, think it would be phenomenal if a gaming song won a Grammy award 😆🙏
Can someone please clarify what part(s) of the new guidelines people are upset with?
🦇 Again the bitter black, winds begin to howl.

🖤😈 #indiedev #gamedev #indiegame #pixelart
Ooooo I really enjoy the coloring on this work! Amazing! ❤️
Never thought about it like this before! I think this definition absolutely makes sense ❤️

Also high-five fellow solo dev! 🙌
🖼️ Slowly but surely, it's coming to life! #indiedev #gamedev #indiegame #pixelart
But to answer your question, 💯% yes it's making level creation so much easier and scalable, because we have absolute control of everything! Not sure about the pre build stuff, as this is really custom tailored to our game 😄