Steve Karolewics
skarolewics.bsky.social
Steve Karolewics
@skarolewics.bsky.social
Principal Rendering Engineer on Star Wars Jedi at Respawn Entertainment. Formerly @ Monolith, Amazon Games, Microsoft. Contributor to RenderDoc. Opinions are my own.

http://stevekarolewics.com
Reposted by Steve Karolewics
We don’t use generative AI at Strange Scaffold and I can confirm that a *lot* of other studios are not—whether indie or AAA.

Get outta here with this normalization bullshit.
November 12, 2025 at 3:25 AM
Reposted by Steve Karolewics
Announcing: New @steampowered.com Hardware, coming in 2026:

Steam Controller
Steam Machine
Steam Frame. 

Watch our jazzy announcement video and wishlist now: steampowered.com/hardware
Steam Hardware
The Steam Hardware family officially expands in early 2026.
steampowered.com
November 12, 2025 at 6:03 PM
Reposted by Steve Karolewics
We just released "Unreal Materials: New Features & Productivity Enhancements", where my coworker @shedoesartstuff.bsky.social shows off a bunch of quality-of-life improvements to the Material Editor in UE in 5.6/5.7, alongside new and upcoming features. #uetips

www.youtube.com/watch?v=KYmd...
Unreal Materials: New Features & Productivity Enhancements | Unreal Fest Stockholm 2025
YouTube video by Unreal Engine
www.youtube.com
November 11, 2025 at 10:59 AM
Reposted by Steve Karolewics
NEW: Big layoffs at Final Fantasy maker Square Enix, which is shrinking its US and UK offices as it looks to cut costs and consolidate publishing operations in Japan. Exact number isn't clear but the company says it will save $19.6 million due to the cuts www.bloomberg.com/news/article...
Square Enix Lays Off Staff In Global Restructuring
Japanese video-game company aims to save $19.6 million annually
www.bloomberg.com
November 6, 2025 at 7:56 PM
Reposted by Steve Karolewics
BREAKING: Rockstar has delayed Grand Theft Auto VI again, pushing the highly anticipated game from May to November 19, 2026. www.bloomberg.com/news/article...
‘Grand Theft Auto VI’ Is Postponed Again — to November 2026
The release date for the game had previously slipped to May 2026 from fall 2025
www.bloomberg.com
November 6, 2025 at 9:05 PM
Reposted by Steve Karolewics
www.videogameschronicle.com/news/square-...

I imagined trying to get through bug reports written by an LLM and immediately got an honest to god headache. What do you mean I can’t even go back to the person who wrote it and ask for more details because there isn’t one, but it can still make shit up?
Square Enix says it wants generative AI to be doing 70% of its QA and debugging by the end of 2027 | VGC
The publisher is researching “Game QA Automation Technology” with the University of Tokyo…
www.videogameschronicle.com
November 6, 2025 at 3:58 PM
Reposted by Steve Karolewics
Everything about making video games is harder than you think.
November 6, 2025 at 11:07 AM
Reposted by Steve Karolewics
I interviewed with 20 studios in 2023 before finally finding a home at CDPR. Studios closed, projects got canceled, devs got laid off. As of today, only 1 of those roles remains. It's a wild time in the games industry
November 3, 2025 at 9:31 PM
Reposted by Steve Karolewics
Take-Two's CEO has spoken out on AI, saying "genius is the domain of human beings", and raising copyright and creativity concerns.

"There is no creativity that can exist by definition in any AI model, because it is data-driven."

(Read more: Eurogamer)
October 30, 2025 at 1:48 PM
Reposted by Steve Karolewics
The rumor I had always heard was that they hired a bunch of game developers and didn’t listen to them, which seems to be an ongoing trend.

Maybe someone should try making video games and trusting the people who know how to do it.
I legitimately didn't know they were competing with Steam and it's crazy to me that they burnt so much money on what sounds like something with very little (or wildly misguided) market research.
October 29, 2025 at 3:08 AM
Reposted by Steve Karolewics
🎄 Introducing our paper A Generalizable Light Transport 3D Embedding for Global Illumination lnkd.in/gQUMSAyV .
🙈 Just as Transformers learn long-range relationships between words or pixels, our new paper shows they can also learn how light interacts and bounces around a 3D scene.
October 23, 2025 at 3:27 AM
Reposted by Steve Karolewics
I am a business executive. I stand here and and say okay everyone make more money now regardless of what is actually possible in reality, and then they pay me 100 million dollars a year.
SCOOP: For the last two years, Microsoft has pushed Xbox to hit profit margins of 30%, an ambitious target that's far higher than the industry average.

This chase for profit has led Xbox to raise prices, cut thousands of jobs, and rethink everything.

Story: www.bloomberg.com/news/article...
Microsoft Pushes Xbox Division to Hit Higher Profit Margins
Management’s goal of 30% profit margins for gaming has led to job losses, canceled projects
www.bloomberg.com
October 23, 2025 at 1:26 PM
Reposted by Steve Karolewics
Polar UVs are timeless way to achieve more with your tiling textures! Here is how to implement the cartesian to polar custom function material to achieve this effect #realtimeVFX #UnrealEngine #gamedev #VFX #UE5
October 16, 2025 at 6:04 PM
Reposted by Steve Karolewics
Graphics Programming weekly - Issue 412 - October 12th, 2025 www.jendrikillner.com/post/graphic...
October 15, 2025 at 12:55 PM
Reposted by Steve Karolewics
studio execs & major outlets claim AI is "inevitable" and poised to take over Hollywood. the reality is much different. i spoke with filmmakers, producers, and editors about how AI is actually showing up in productions – and what it still can't do:
Hollywood Has a Major AI Hype Problem
Studio execs and major media outlets claim that AI is "inevitable" and poised to take over film and TV. The reality is much different.
movieweb.com
October 14, 2025 at 4:17 PM
Reposted by Steve Karolewics
it's kinda weird that all the software i am expected to use for work are all written by distributed teams, go, python, postgres, linux, chrome, k8s etc

and despite being told "the best teams work in an office together" i don't know of any software i use that's actually written that way
October 13, 2025 at 5:00 PM
Reposted by Steve Karolewics
I’m quite seriously concerned about the economic collapse that’ll come with the AI bubble popping, and I feel like this really illustrates why: so many headlines touting huge numbers and insane productivity for services there is absolutely no market for. Who wants 8,000 extra books a year?
Why? Who is this meant to be good for? Nobody wants your shit AI books, never mind 8,000 in a year. Just a terrible idea and a horrible road the publishing industry is heading down.
October 12, 2025 at 11:51 PM
Reposted by Steve Karolewics
Continuing on the topic of GPU utilisation and performance, as a practical example, I looked a bit deeper into the impact of vertex shader exports on the cost of a drawcall and wrote another blog post with some observations interplayoflight.wordpress.com/2025/09/21/t...
The performance impact of vertex shader exports
Following up on the previous post on GPU utilization and performance, and to provide a practical example, I expanded a bit on a topic discussed in brief: vertex shader exports and their impact on p…
interplayoflight.wordpress.com
September 21, 2025 at 8:05 PM
Reposted by Steve Karolewics
Today is my last day at Blizzard! Working with the World of Warcraft team has been such a fun, positive experience. I can't wait for players to see what we made together. Now I'm looking for my next role in games, full time or contract, indie or AAA. You can check out my portfolio on my website! 🖤
Hello new followers! I'm Hazel.

🐔 Chicken keeper 🐕 Tripod dog owner 📃 Writer 🎮 Senior Narrative Designer 🍞 Bread baker ⛪️ Amateur medievalist 🌱 Gardener 🧶 Knitter 🎓 PhD in English lit 🦇 ATX

Presently: 💛⚔️ Blizzard
Previously: 💙💫 Bungie 🧡🐀 Arkane

Find my work on my website! www.hazelmonforton.com
Hazel Monforton
www.hazelmonforton.com
September 29, 2025 at 3:15 PM
Reposted by Steve Karolewics
#SIGGRAPH2025 Advances in Real-Time Rendering in Games course talks slides posted: "Adaptive Voxel-Based Order-Independent Transparency" shipping in the upcoming Call of Duty: Black Ops 7 by Michal Drobot from Activision Central Tech is now online: advances.realtimerendering.com/s2025/index....
September 30, 2025 at 1:08 AM
Reposted by Steve Karolewics
This whole section really.
September 28, 2025 at 10:59 PM
Reposted by Steve Karolewics
It’s time to wake up — if you aren’t using ChatGPT to optimize your work (and your life!) you’re getting left behind. Watch this for 5 simple, lesser-known ChatGPT prompts that geniuses use!

youtu.be/IS65dBNlng8
5 Secret Ways to Use ChatGPT Like an AI Pro (2025 easy prompt guide!)
YouTube video by Charalanahzard
youtu.be
September 22, 2025 at 11:17 PM
Reposted by Steve Karolewics
Once a streamer got paid more than twice what i was paid in a year just to play the game I was working on and I'll never forget it.
September 23, 2025 at 1:27 PM
Reposted by Steve Karolewics
HADES II v1.0 is coming September 25!🌒

Battle beyond the Underworld in our launch trailer.🏔️

Play in blazing-fast 120fps in TV Mode on Nintendo Switch 2, or 60fps on Nintendo Switch (w/ free upgrade to Switch 2). Transfer PC progress from Steam/Epic w/ Cross Saves.

www.youtube.com/watch?v=U8lJ...
Hades II – v1.0 Launch Trailer (Coming Sep. 25!)
YouTube video by Supergiant Games
www.youtube.com
September 12, 2025 at 1:36 PM
Reposted by Steve Karolewics
Profile.
September 11, 2025 at 7:29 AM