Steve Karolewics
skarolewics.bsky.social
Steve Karolewics
@skarolewics.bsky.social
Principal Rendering Engineer on Star Wars Jedi at Respawn Entertainment. Formerly @ Monolith, Amazon Games, Microsoft. Contributor to RenderDoc. Opinions are my own.

http://stevekarolewics.com
My game like that was Black, from Criterion. The destructible environments were inspiring and memorable for me. I should replay it...
November 3, 2025 at 8:19 PM
I want you to know that I suffered psychic damage from the sudden realization that TLOU released 12 years ago. Where did the time go? 😂
November 3, 2025 at 7:34 PM
Ah yes. Colors these days are so much denser and harder to compress than they were in the good ol' days of... *checks notes* 2013?
November 3, 2025 at 7:10 PM
I worded it poorly, but I meant more that there's a disconnect from your theory and what a lot of AI offerings say. You say if you have design and aesthetic skills it will be a huge boost; a lot of AI seems to skew toward "you don't need those skills, I can do it for you."
October 25, 2025 at 4:34 PM
This kinda feels like a fallacy though? "It would do better if I knew how to describe it better." That's what having design expertise would offer. That's the kind of expertise that AI companies seem to claim it can provide for you.
October 25, 2025 at 8:45 AM
I don't see how it helps if you have both of those things? You are still entering a prompt into a black box. The LLM doesn't have your design sense, or the framing to convert articulated words back into design sensibilities.
October 25, 2025 at 1:15 AM