Here's a very fun, spoilery chat about one of the year's best games: www.bloomberg.com/news/newslet...
Here's a very fun, spoilery chat about one of the year's best games: www.bloomberg.com/news/newslet...
The good news is that Mina the Hollower could be special. For Businessweek, this is their story: www.bloomberg.com/news/article...
The good news is that Mina the Hollower could be special. For Businessweek, this is their story: www.bloomberg.com/news/article...
www.bloomberg.com/news/article...
www.bloomberg.com/news/article...
The good news is that Mina the Hollower could be special. For Businessweek, this is their story: www.bloomberg.com/news/article...
The good news is that Mina the Hollower could be special. For Businessweek, this is their story: www.bloomberg.com/news/article...
Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.
Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.
Gift link: www.bloomberg.com/news/article...
Gift link: www.bloomberg.com/news/article...
This week's column: www.bloomberg.com/news/newslet...
This week's column: www.bloomberg.com/news/newslet...
Not much suspense here - Clair Obscur is the fan favorite and has the best narrative (ex-Ubisoft devs go indie), even if there are more interesting games
-Clair Obscur: Expedition 33
-Death Stranding 2: On the Beach
-Donkey Kong Bananza
-Hades II
-Hollow Knight: Silksong
-Kingdom Come: Deliverance II
Not much suspense here - Clair Obscur is the fan favorite and has the best narrative (ex-Ubisoft devs go indie), even if there are more interesting games
Here's the wild story, from a canceled Splinter Cell game (scoop!) to a Telltale divorce to the founders not taking paychecks for six months: www.bloomberg.com/news/newslet...
Here's the wild story, from a canceled Splinter Cell game (scoop!) to a Telltale divorce to the founders not taking paychecks for six months: www.bloomberg.com/news/newslet...