Technical Art Director.
Arms and Armor certified nerd.
Personal account. My opinions are my own, and also pretty bad.
#TechArt #UE4 #UE5
The asset browser is a critical tool because of that. Asset importing, searching, and use, have to be easy to do. I wrote about it sometime ago here: rystorm.com/blog/asset-b...
The asset browser is a critical tool because of that. Asset importing, searching, and use, have to be easy to do. I wrote about it sometime ago here: rystorm.com/blog/asset-b...
Why a location in Valencia when the game is set in Madrid? 🤔 No spoilers, but it’s vital to Carolina’s story! 🖤🔮
#pixelart
Why a location in Valencia when the game is set in Madrid? 🤔 No spoilers, but it’s vital to Carolina’s story! 🖤🔮
#pixelart
It's live. Quick demo on Game Mode and Game Instances. Many people who move to Unreal often take an approach that has you fighting the framework. + Game Instances class. A great way to move info between levels.
Lots of changes to make moving forward.
It's live. Quick demo on Game Mode and Game Instances. Many people who move to Unreal often take an approach that has you fighting the framework. + Game Instances class. A great way to move info between levels.
Lots of changes to make moving forward.
game != engine (for you nerds)
Also... the every game has to be a totally new thing, that new mechanics are required versus a good version of something is just lazy and exhausting.
At GDC 2024, developer Rez Graham made a case for building your own engine, outlining the available tools, as well as some pitfalls #GDBestof2024
game != engine (for you nerds)
Also... the every game has to be a totally new thing, that new mechanics are required versus a good version of something is just lazy and exhausting.
For every like this gets, I’ll post a page of the manual with my thoughts on it.
For every like this gets, I’ll post a page of the manual with my thoughts on it.
Happy cloudy Halloween 🎃 !
Skeletal Volumetric Clouds, running in realtime in UE5 using the SVT Helper plugin.
www.fab.com/listings/2cc...
Happy cloudy Halloween 🎃 !
Skeletal Volumetric Clouds, running in realtime in UE5 using the SVT Helper plugin.
www.fab.com/listings/2cc...
My PC + my laptop, 2 different Steam Accounts, playing a steam build :)
#indiegamedev #jogobr #indiegame #gamedev
My PC + my laptop, 2 different Steam Accounts, playing a steam build :)
#indiegamedev #jogobr #indiegame #gamedev
simonschreibt.de/gat/windows-...
#gamedev #techart
simonschreibt.de/gat/windows-...
#gamedev #techart
These sketchy tiling textures are a great base for stylized materials in Substance Painter + Designer, Blender, Unreal Engine, all sorts really!
I hope you enjoy using them, and please share the love! 🙌
jakebenbow.gumroad.com/l/JB_TilingPainterlyTextures_Vol2
That's why I started a Newsletter to have an independent channel to you: simonschreibt.de/newsletter/
On the page if also an archive of previous newsletter
#gamedev
That's why I started a Newsletter to have an independent channel to you: simonschreibt.de/newsletter/
On the page if also an archive of previous newsletter
#gamedev