MAK
@makramd.bsky.social
1.1K followers 380 following 680 posts
⚠️Actively looking for work⚠️ Freelance & Consulting work. Photogrammetry Environmental tech artist GFX & rendering historian http://www.artstation.com/makram https://mastodon.gamedev.place/@makram
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Been a while since I did some photogrammetry based work & man was I rusty. No fancy Structured light/Photometry setup. Just n old Sony ILC-E6000 with its 16-50 kit lens in horrendous lighting conditions and everything else done by hand (cleaning/sculpting, materials creation etc).
Finished Keeper (7hrs)
Absolutely incredible experience.
Pure fucking Art in motion.
Genuinely the best looking game ever IMO. Incredible art direction, environments, and animation, sound design..
Also an amazing UE5 showcase.
@doublefine.com
PS: avoid spoilers at all cost
Reposted by MAK
With my anticipation of Dispatch and Vampire: The Masquerade - Bloodlines 2 coming out this week I’d completely forgotten about Keeper being released.

Managed to play some tonight and loving it so far, @doublefine.com showing they’re the best at what they do!
It keeps on getting better and better the more you play. Absolutely insane looking sets...and surprises..
Yooooo😱😳 it just keeps on getting better 😲😲 omg @doublefine.com
Also best usage of UE5 (alongside Senua's & to à lesser extent Avowed)
As a matter of fact it's probably one of the best looking game ever created. Holy smokes the art direction is marvelous 😱😳
Keeper looks incredible. Absolutely no idea what the FPS is on Series X though (looks like 40fps? With some animations at 30fps?).
Reposted by MAK
Get up to speed with our latest advanced graphics research:

📝 GATE (Geometry-Aware Trained Encoding) for neural rendering.
📝 Real-time procedural GPU tree generation.
📝 Neural Visibility Cache for real-time light sampling.

📥 Download the papers: gpuopen.com/learn/public...
Reposted by MAK
Blender 5.0 is in Beta! 🚀

Featuring artwork by Juan Hernández

Please take a moment to test your files, update your add-ons, and report any issue you may find by going to Help → Report a Bug.

👉 Download builder.blender.org/download/dai...
📖 What's New developer.blender.org/docs/release...
#b3d
Reposted by MAK
WAIT! sampling from sdf after fillet basically gives you geometry-independent AO grid 😮

blender 5.0 is bussin 🤯
Reposted by MAK
Young Europeans leave their parents’ home at the age of 26 on average.

However, this varies significantly between EU countries.

According to the latest survey, the youngest Europeans to leave home are, on average, Finnish, at 21.4 🇫🇮 and the eldest are Croatians, at 31.3 🇭🇷
Frankly that still miles better than anything running on UE5. But yeah it sucks
Reposted by MAK
Classic Volumetric Cloud Rendering
Reposted by MAK
Recordings for all of the Slang-related sessions at this year's SIGGRAPH are now publicly available on YouTube! Check out the Slang blog for links to recordings and session materials here: shader-slang.org/blog/2025/10...
SIGGRAPH 2025 Materials Now Available: Recordings and Resources from Our Events
shader-slang.org
Reposted by MAK
Your destination? The Arcadian System. #TheOuterWorlds2
Reposted by MAK
After quite a bit of work, I am finally done with the first blog post about ocean rendering! You can find it here: rtryan98.github.io/2025/10/04/o...

I've also decided to create a video to showcase the ocean simulation in motion: www.youtube.com/watch?v=0OXm...
Ocean Rendering, Part 1 - Simulation · Robert Ryan - Graphics Programmer
rtryan98.github.io