Nikita Lisitsa
@lisyarus.bsky.social
6.5K followers 970 following 1.6K posts
He/him I teach C++ & computer graphics and make videogames Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1 Check out my cozy road building traffic sim: https://t.ly/FfOwR
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lisyarus.bsky.social
A new devlog about my medieval village building game! About 4 months of progress in this one!

#indiedev #gamedev #indiegames #devlog

www.youtube.com/watch?v=fymx...
Stockpiles, Roofs, and Much More! - Village Builder Devlog #10
YouTube video by Nikita Lisitsa
www.youtube.com
lisyarus.bsky.social
Slug is absolutely an overkill expect if you're an AAA studio
lisyarus.bsky.social
Life goals: met a mate in a bar to sketch a shader he needed
lisyarus.bsky.social
Prototyping a generic extensible system for entity spawning. Each entity type declares some slope/noise/etc (later - climate also) value ranges where it can spawn. Just trees for now, and it's not wired to the distant forests mesh yet.

#indiedev #gamedev #indiegames
lisyarus.bsky.social
On second though, probably I'm just not that famous lmao 😅
lisyarus.bsky.social
Idk what I'm doing wrong but I get basically 0 negativity/reply guys on both platforms!

The bird site though...
lisyarus.bsky.social
Ngl she's got a ton of charm!
lisyarus.bsky.social
That's SO MUCH more work that I'll absolutely never do it!
lisyarus.bsky.social
The hardest part of giving lectures for years is fighting the urge to add even more info in each lecture.

(I am repeatedly losing this fight with remarkable consistency.)
lisyarus.bsky.social
Though I have to add that I'm using a custom game engine which I know extremely well (because I made it, lol), and I've been learning to do all this stuff for many years, which of course contributes a lot to my productivity.
lisyarus.bsky.social
Thank you so much!

Oh, it differs a lot. Sometimes I don't work on it for weeks, sometimes up to 8 hours a day.
Reposted by Nikita Lisitsa
lisyarus.bsky.social
Still kinda blown away by the scale of my game's world and all the possibilities it has. Imagine it filled with rivers, deserts, lakes, towns, mines! 🔥 Ugh, so much more work ahead.

(please ignore the weird cloud shadows 😅)

#indiedev #screenshotsaturday #gamedev #indiegames
Reposted by Nikita Lisitsa
sebastianlague.bsky.social
My latest coding adventure — attempting to write a grid-based fluid solver and simulate some simple smoke!

youtu.be/Q78wvrQ9xsU?...
Coding Adventure: Simulating Smoke
YouTube video by Sebastian Lague
youtu.be
lisyarus.bsky.social
Thank you! Yep, it's procedural!
lisyarus.bsky.social
Still kinda blown away by the scale of my game's world and all the possibilities it has. Imagine it filled with rivers, deserts, lakes, towns, mines! 🔥 Ugh, so much more work ahead.

(please ignore the weird cloud shadows 😅)

#indiedev #screenshotsaturday #gamedev #indiegames
Reposted by Nikita Lisitsa
sorcerystory.bsky.social
Here's the progress I made this week on my Colony Sim + RPG game! ⚒️🤖⚔️

Been focusing on animations lately! Created a rough mining animation, which also works surprisingly well as a makeshift planting animation! ⛏️

#pixelart #gamedev #indiedev #godotengine #screenshotsaturday
lisyarus.bsky.social
Interesting, why do you need the inscribed circle for a 3D mesh slice?
Reposted by Nikita Lisitsa
enikofox.com
added an outline to the 3d cursor so it's always visible

#EniBlockGame #GameDev 🎮
lisyarus.bsky.social
There will be, of course. I even have some code (disabled for now) that tweaks bone weights to make them appear more feminine. Not sure if I'm ok with this or I want a separate model.

Anyway, there's a ton of work before this will start to actually matter in the game
lisyarus.bsky.social
Village building game, The Matrix edition

#indiedev #gamedev #indiegames
lisyarus.bsky.social
Got tired of seeing the same human model everywhere, so I've decided to have fun and randomly colorize each villager just for some variety

#indiedev #indiegames #gamedev