I teach C++ & computer graphics and make videogames
Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1
Check out my cozy road building traffic sim: https://t.ly/FfOwR
#indiedev #gamedev #indiegames #devlog
www.youtube.com/watch?v=fymx...
After some guidance I decided to re-fetch chrome sources and now it builds without problems (3 hrs in, 70% done).
Also I downloaded actual Nsight Graphics and fed my game into it, now trying to make sense of the results
Though judging by high ALU utilization and low texture read utilization, it's compute bound, in line with my earlier tests.
Though judging by high ALU utilization and low texture read utilization, it's compute bound, in line with my earlier tests.
After some guidance I decided to re-fetch chrome sources and now it builds without problems (3 hrs in, 70% done).
Also I downloaded actual Nsight Graphics and fed my game into it, now trying to make sense of the results
After some guidance I decided to re-fetch chrome sources and now it builds without problems (3 hrs in, 70% done).
Also I downloaded actual Nsight Graphics and fed my game into it, now trying to make sense of the results
A company this big can pay human actors a decent wage, not produce slop that intentionally removes the human element.
#graphics folks, has anyone used Nvidia Nsight on Linux successfully? On my machine the profiled app crashes at startup (only under Nsight). I've traced the issue to XOpenDisplay returning null (though the DISPLAY env var is ok), but that's it.
#graphics folks, has anyone used Nvidia Nsight on Linux successfully? On my machine the profiled app crashes at startup (only under Nsight). I've traced the issue to XOpenDisplay returning null (though the DISPLAY env var is ok), but that's it.
this is interpolating *poses* in dual quaternion form, coupling position and rotation, instead of treating them independently (this is a really neat thing!!)
this is interpolating *poses* in dual quaternion form, coupling position and rotation, instead of treating them independently (this is a really neat thing!!)
I think I'm very close to the final design of the menus! Will I be able to finish them today? Let's try!
Come join me!
www.twitch.tv/sorcerystory
#gamedev #indiedev #godotengine
I think I'm very close to the final design of the menus! Will I be able to finish them today? Let's try!
Come join me!
www.twitch.tv/sorcerystory
#gamedev #indiedev #godotengine
oops, made a whole sheet. this is honestly one of my favourite things to do.
oops, made a whole sheet. this is honestly one of my favourite things to do.