Liam E 🚲 🦝TANUKI
@liambme.bsky.social
2.8K followers 390 following 540 posts
Game designer in Kyoto 🗾 Co-Founder of Denkiworks. Directing & Designing TANUKI: Pon's Summer. Creator of Cursed to Golf. 🦝⚡
Posts Media Videos Starter Packs
liambme.bsky.social
Suckered into the hype... Just can't resist a good (hopefully) Pokémon game 😅
Reposted by Liam E 🚲 🦝TANUKI
designroom.bsky.social
For the Shadow of the Colossus story, we interviewed 14 people including project leads Fumito Ueda and Kenji Kaido, hired Gravity Rush concept artist Takeshi Oga to illustrate the cover, and put together a 10,000-word story with help from @milkman.bsky.social @shmuplations.bsky.social and others.
Shadow of the Colossus: An oral history
Celebrate the 20th anniversary of Team Ico’s masterpiece by looking back with 11 people who worked on it (and three who didn’t).
www.designroom.site
Reposted by Liam E 🚲 🦝TANUKI
jtalkpod.bsky.social
I spent all game in the LINE group, but just popped over here to say that was absolutely tremendous, and though the quality of Japan's three goals didn't match that of Brazil's two, they fought back superbly and deserved to win.
Japan 3-2 Brazil. Give me a woof.
Reposted by Liam E 🚲 🦝TANUKI
aishiterutokyo.bsky.social
FULL TIME

Japan 3-2 Brazil

In their 14th meeting, the student has beaten the teacher.

A truly historic result for the Japanese game against an opponent it has sought to match on the pitch for more than half a century.
liambme.bsky.social
What a game! To beat Brazil & in a pretty entertaining way, come on lads.
liambme.bsky.social
3-2!!!! OH MY DAYS. Let's go! 🇯🇵
liambme.bsky.social
Oh my gooooooddneessss Japan 2-2!
liambme.bsky.social
3-2!!!! OH MY DAYS. Let's go! 🇯🇵
liambme.bsky.social
Oh my gooooooddneessss Japan 2-2!
liambme.bsky.social
Oh my gooooooddneessss Japan 2-2!
Reposted by Liam E 🚲 🦝TANUKI
damisanthrope.bsky.social
Found a copy of Stuff at the airport and always nice to see your work in print, and great when I get to spotlight cool indies this way
Stuff magazine November 2025 issue with gaming handhelds as its cover feature (which I also contribute to) Stuff magazine November 2025 issue, featuring a single page first play of Tanuki: Pon’s Summer and a half-page first look of Denshattack!
liambme.bsky.social
Like you'd ever be able to suffer making a game with "worse graphics" :P hehe
liambme.bsky.social
Thanks for coming up and saying hi! It was really fun to chat, it's a small world for sure haha :)
liambme.bsky.social
Huge congrats to Dylan, Baiyon and everyone @q-games.com on the release of Dreams of Another! Some of the tech going on in this is wild.
dylancuthbert.bsky.social
Our new Dreams of Another trailer just went live! youtu.be/zA1z-_pgZso?... it’s available today folks! Grab the bundle with the also just released PixelJunk Eden 2 and bask in two of Baiyon’s creations at once! 🫶
Dreams of Another - Launch Trailer | PS5 & PS VR2 Games
YouTube video by PlayStation
youtu.be
liambme.bsky.social
Damn, Battle Suit Aces has been blowing up and I just happened to have the pleasure of meeting @trinketeric.bsky.social in a bar tonight. Don't let anyone ever say otherwise, working in games is rad 👍
liambme.bsky.social
Aw Dale, I'm so sorry. My condolences.
liambme.bsky.social
Haha it certainly is very hard to not be cynical at the moment... but, what people are interested in design wise (as consumers) comes in waves imo. Bonk.
stuffedwomb.at
small games by tiny devs finding huge success by dropping all notions of expression and focusing on dopamine delivery has done some sort of heavy damage to whatever I believed in in the 2010s about game design
liambme.bsky.social
Yeah agreed. The "what is this person in relation to you" for your household question, when I am the only person in my household threw me a little. But, was generally pretty standard.
liambme.bsky.social
Yeah just did it, thank god one thing in this country that's an online form was easy... haha.
liambme.bsky.social
No, I totally agree with you on that. Steam's largest issue is the complete lack of curation, which means lowering your game to the lowest possible bottom line for visibility = bad. I definitely agree.