🚧 M4 update: Render config cleanup, VSync fixes, VMA in RenderGraph, descriptor allocator (TDD green), build polish, microsecond logger. Phase 1 locked. Shader pipeline next.
ARTICLE -> dev.to/p3ngu1nzz/in...
#gamedev #indiedev #devlog #cpp #vulkan #ecs #shaderdev #techart #gameengine #soloindie
ARTICLE -> dev.to/p3ngu1nzz/in...
#gamedev #indiedev #devlog #cpp #vulkan #ecs #shaderdev #techart #gameengine #soloindie
Inside 3 Weeks of Vulkan Engine Dev: Render Graphs, Descriptors & Deterministic Frame Pacing
Author: Cat Game Research Team Date: October 18, 2025 Milestone: M4 Phase 2+ - Advanced Rendering...
dev.to
October 18, 2025 at 12:56 PM
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💥 HOLD IT! 💥
What's this!? A Happy Belated 1-Year-Since-Demo-Release Blog Post and... a Devlog Update?!
Yup! Turns out: we've hit a big milestone for this project, and we can't wait to tell you about it! Check our devlog post on Itchio to read about it now:
teamsnowcone.itch.io/turnaboutech...
What's this!? A Happy Belated 1-Year-Since-Demo-Release Blog Post and... a Devlog Update?!
Yup! Turns out: we've hit a big milestone for this project, and we can't wait to tell you about it! Check our devlog post on Itchio to read about it now:
teamsnowcone.itch.io/turnaboutech...
October 18, 2025 at 12:44 PM
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Using the latest map edit tools to try to prettify the map a bit.
Conclusion: more and better assets needed, but good enough for now.
#indiegames #gamedev #indiegamedev #rts #devlog #screenshotsaturday
Conclusion: more and better assets needed, but good enough for now.
#indiegames #gamedev #indiegamedev #rts #devlog #screenshotsaturday
October 18, 2025 at 12:43 PM
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After lots of struggling with challenges that modern software development never has, it finally looks like a game. I never knew counting cycles is that important.
#Atari2600 #devlog #retro #pixelart
#Atari2600 #devlog #retro #pixelart
October 18, 2025 at 10:23 AM
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Progress on Void Operators
Bug fixes and polish underway to prepare for the first private playtest!
It’s really starting to take shape!
#IndieGame #Roguelite #Devlog
Bug fixes and polish underway to prepare for the first private playtest!
It’s really starting to take shape!
#IndieGame #Roguelite #Devlog
October 18, 2025 at 10:01 AM
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WIP on the item unlock system; by upgrading your item collection you will also unlock new items for your future runs!
(linkronny.gamejolt.io/chaosector
linkronny.itch.io/chaosector)
#screenshotsaturday #devlog #indiedev #gamedev #roguelite #multiplayer
(linkronny.gamejolt.io/chaosector
linkronny.itch.io/chaosector)
#screenshotsaturday #devlog #indiedev #gamedev #roguelite #multiplayer
October 18, 2025 at 9:22 AM
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A year worth of development on my custom engine, from a humble window to its current state (1/3)🧵
#screenshotsaturday #gamedev #indiedev #enginedev #devlog
#screenshotsaturday #gamedev #indiedev #enginedev #devlog
October 18, 2025 at 8:43 AM
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log 34://
instead of traditional physics, the world is held together by feeling:
• guilt pools low; hope levitates.
• anger makes corridors stretch longer.
• loneliness flattens light into sheets.
every environment becomes a mood given geometry — an architecture of the mind. #ue5 #devlog
instead of traditional physics, the world is held together by feeling:
• guilt pools low; hope levitates.
• anger makes corridors stretch longer.
• loneliness flattens light into sheets.
every environment becomes a mood given geometry — an architecture of the mind. #ue5 #devlog
October 18, 2025 at 8:11 AM
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log 33:// glitches are not failures of machinery but tears between overlapping dreams trying to occupy the same coordinate. #conceptart #Holomorph #devlog
October 18, 2025 at 8:05 AM
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log 32:// get_material behavior))
everything here behaves like a rendered memory:
physical structure obeys emotional gravity, not physics.
information has mass; thought leaves residue.
light doesn’t illuminate — it reveals attention density. #devlog #conceptart
everything here behaves like a rendered memory:
physical structure obeys emotional gravity, not physics.
information has mass; thought leaves residue.
light doesn’t illuminate — it reveals attention density. #devlog #conceptart
October 18, 2025 at 8:03 AM
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log 31:// WSAD, Jump, Tag compiled successfully from C++ class #devlog
October 18, 2025 at 7:59 AM
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log 30:// 1. ontological baseline
this world is not a simulation.
it is a dream that never dissolved.
when collective consciousness failed to wake up, the dream ossified — memory, signal, and matter merged into a single, semi-coherent fabric. #ue5 #indiegame #devlog
this world is not a simulation.
it is a dream that never dissolved.
when collective consciousness failed to wake up, the dream ossified — memory, signal, and matter merged into a single, semi-coherent fabric. #ue5 #indiegame #devlog
October 18, 2025 at 7:51 AM
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Movement System Showcase 2
#RobloxDev #Roblox #RobloxGameDev #RobloxStudio#RobloxDevs
#MovementSystem #GameDev #GameMechanics #IndieDev
#RobloxScripting #RobloxShowcase #BSKYDev #BSKYGaming
#Devlog #RobloxCreator #GameplayShowcase #IndieGame
#RobloxDev #Roblox #RobloxGameDev #RobloxStudio#RobloxDevs
#MovementSystem #GameDev #GameMechanics #IndieDev
#RobloxScripting #RobloxShowcase #BSKYDev #BSKYGaming
#Devlog #RobloxCreator #GameplayShowcase #IndieGame
October 18, 2025 at 7:50 AM
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I wrote a novel, and you will be able to read it soon.
Hi. For the past few years, I have been working on-and-off again on writing a novel. This year, it will finally be ready to release. It is a queer, pulpy isekai novel about escapism and wish fulfillme...
8pr.itch.io
October 18, 2025 at 7:27 AM
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they can just go ahead and edit that to "devlog 1 of 1". absolute toast.
a bald man wearing a blue shirt is looking at the camera
Alt: shaq making an "ooooooooo" face
media.tenor.com
October 18, 2025 at 5:46 AM
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Devlog 6: After a lot of trial and error, the enemy now properly pathfinds and moves one space per turn along the grid system towards their target, LOL.
Currently working on getting enemy attacks in, but I might do that tomorrow because it's already late
Currently working on getting enemy attacks in, but I might do that tomorrow because it's already late
October 18, 2025 at 5:12 AM
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the live2d jam -> devlog -> godot wild game jam crunch all while having a job might be starting to take a toll on me but who is to say. too tired to film stuff to post today and by eod tmmrw the game better be done so next update will probably be just posting the game lol
October 18, 2025 at 4:08 AM
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💥 Meet Bulwark, Cassie's pseudo-mentor figure of my next game/project. He pushes his body to monstrous extremes, muscles erupting and reforming at will. He trys to teach Cassie that "Sometimes the world demands blood before it rewards mercy" Stay tuned!
#PixelArt #IndieDev #GameDev #SuperHero
#PixelArt #IndieDev #GameDev #SuperHero
October 18, 2025 at 4:00 AM
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[Daily Devlog Update #5]
I created some rocks and a little example scene for the current progress! Quite happy with the way it all looks together so far, its very motivating to see. I think the style that is developing could be quiet fitting 🐸
#indiedev #devlog #gamedev #blockbench
I created some rocks and a little example scene for the current progress! Quite happy with the way it all looks together so far, its very motivating to see. I think the style that is developing could be quiet fitting 🐸
#indiedev #devlog #gamedev #blockbench
October 18, 2025 at 12:59 AM
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The game's most developed segment is now 40 minutes of playtime! --> #ABrokenTale. This is before you even enter the first dungeon. Hyped!
#indiedev #gamedev #amateurdev #gamedevelopment #gamedeveloper #gaming #game #videogame #gamedesign #pixel #2d #rpg #adventure #games #retrostyle #devlog
#indiedev #gamedev #amateurdev #gamedevelopment #gamedeveloper #gaming #game #videogame #gamedesign #pixel #2d #rpg #adventure #games #retrostyle #devlog
October 18, 2025 at 12:16 AM
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Thank you Az! The new save system is something I'm eager to get into detail in the new devlog :]
October 17, 2025 at 11:40 PM
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For a discussion of the revisions and new content, you can check out the devlog here. wonderxworlds.itch.io/wonder-world... 3/3
BIG UPDATE: WONDER × WORLDS OPEN BETA PLAYTEST VERSION 2.0 AVAILABLE FOR FREE NOW!
Hi Everyone, Based on extensive playtesting and stress testing, I’ve made several important adjustments to the Open Beta Playtest Version of WONDER × WORLDS to improve balance, clarity, and accessi...
wonderxworlds.itch.io
October 17, 2025 at 10:34 PM
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