I teach C++ & computer graphics and make videogames
Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1
Check out my cozy road building traffic sim: https://t.ly/FfOwR
Though judging by high ALU utilization and low texture read utilization, it's compute bound, in line with my earlier tests.
Though judging by high ALU utilization and low texture read utilization, it's compute bound, in line with my earlier tests.
After some guidance I decided to re-fetch chrome sources and now it builds without problems (3 hrs in, 70% done).
Also I downloaded actual Nsight Graphics and fed my game into it, now trying to make sense of the results
After some guidance I decided to re-fetch chrome sources and now it builds without problems (3 hrs in, 70% done).
Also I downloaded actual Nsight Graphics and fed my game into it, now trying to make sense of the results
In this project I'm trying to make a game (more like a toy, though) where you can put/remove blocks and the environment reacts to it by computing sort of realistic lighting, like here:
In this project I'm trying to make a game (more like a toy, though) where you can put/remove blocks and the environment reacts to it by computing sort of realistic lighting, like here:
(this is from here: agraphicsguynotes.com/posts/understanding_the_math_behind_restir_gi)
(this is from here: agraphicsguynotes.com/posts/understanding_the_math_behind_restir_gi)
v i b e s
v i b e s