I teach C++ & computer graphics and make videogames
Working on a medieval village building game: https://youtube.com/playlist?list=PLSGI94QoFYJwGaieAkqw5_qfoupdppxHN&cbrd=1
Check out my cozy road building traffic sim: https://t.ly/FfOwR
> for a yet unreleased project in ~2022
I'm on this picture and I don't like it
> for a yet unreleased project in ~2022
I'm on this picture and I don't like it
I'm not sure what you mean by "what JS runtime I'm targeting" - it's a web page using JS and WebGPU, I'm targeting any browser that opens it...
I'm not sure what you mean by "what JS runtime I'm targeting" - it's a web page using JS and WebGPU, I'm targeting any browser that opens it...
Anyway, I literally can't be CPU-bound here because I'm not doing absolutely anything on the CPU (apart from writing one 240-byte buffer and submitting 1 draw call, that is)
Anyway, I literally can't be CPU-bound here because I'm not doing absolutely anything on the CPU (apart from writing one 240-byte buffer and submitting 1 draw call, that is)