#pixelart #thundercats
More coming to that site and ScrollBoss this week, including that Nutroll thing I teased in the site link.
🕹️ Out of this World, Delphine/Interplay, 1992
🎮 1CHIP SNES via 🟥🟩🟦
📺 Sony BVM-20F1U
Éric Chahi’s masterpiece was a breakthrough with it’s cinematic ambitions, and programming genius Burger Becky made those polygons run decently on stock SNES.
🕹️ Out of this World, Delphine/Interplay, 1992
🎮 1CHIP SNES via 🟥🟩🟦
📺 Sony BVM-20F1U
Éric Chahi’s masterpiece was a breakthrough with it’s cinematic ambitions, and programming genius Burger Becky made those polygons run decently on stock SNES.
youtu.be/tiq0OL8rzso?...
youtu.be/tiq0OL8rzso?...
Maybe some socks too
Maybe some socks too
fighting game book club
every month the community plays a poverty fighter and shares tech for a month straight and revitalize the netplay
fighting game book club
every month the community plays a poverty fighter and shares tech for a month straight and revitalize the netplay
Obviously still need to work on automatic palette assignment, but just look at this! I'm within spitting distance of putting this old CPS1 mockup on THE ACTUAL HONEST TO GOD CPS1! Well excited!
#retrodev
Obviously still need to work on automatic palette assignment, but just look at this! I'm within spitting distance of putting this old CPS1 mockup on THE ACTUAL HONEST TO GOD CPS1! Well excited!
#retrodev
The version with the plagiarized graphics is also the most common one/on the Switch eShop.
so, let me bring the question back: what is the most useless piece of video game knowledge you know?
The version with the plagiarized graphics is also the most common one/on the Switch eShop.
Still need to implement proper attribute assignment to get it displaying correctly, but this is a big chunk of the battle!
Also learned that backgrounds on CPS1 are 64x64 definitions, but are handled in 8 tile high strips. Need to interrogate that later
#retrodev
Still need to implement proper attribute assignment to get it displaying correctly, but this is a big chunk of the battle!
Also learned that backgrounds on CPS1 are 64x64 definitions, but are handled in 8 tile high strips. Need to interrogate that later
#retrodev
Only thing left to do is generate draw_calls, and we functionally have BMP loading for SCR3 layers done!
So fuckin chuffed dude, this took way too long to figure out lol
#retrodev
Only thing left to do is generate draw_calls, and we functionally have BMP loading for SCR3 layers done!
So fuckin chuffed dude, this took way too long to figure out lol
#retrodev
Still lots to do, but many objects now correctly visualise, including textures! Next up, bringing in original recompiled shaders so everything looks perfect.
Still lots to do, but many objects now correctly visualise, including textures! Next up, bringing in original recompiled shaders so everything looks perfect.
Something about larger SCR3 tiles bunks things somehow. Gonna try and hammer that nail before doing draw_call stuff. But hey, getting there!
#retrodev
Something about larger SCR3 tiles bunks things somehow. Gonna try and hammer that nail before doing draw_call stuff. But hey, getting there!
#retrodev
All 3 Tile types, assembled from custom BMPs, de-interleaved into GFX ROMs
We are so fucking gaming, bois!
#retrodev
All 3 Tile types, assembled from custom BMPs, de-interleaved into GFX ROMs
We are so fucking gaming, bois!
#retrodev
It is CRIMINAL how little I see these games mentioned! They're solid Beat em ups, innovative for the time via branching paths/inventory/equipment, dope music, lovely to look at, Kinu Nishimura was the art director for god's sake!
It is CRIMINAL how little I see these games mentioned! They're solid Beat em ups, innovative for the time via branching paths/inventory/equipment, dope music, lovely to look at, Kinu Nishimura was the art director for god's sake!
You're right! $5 horse armor DLC is entirely fair and definitely didn't lead to horrific monetization practices down the road. We were right to seek compromise and find nuance back then!
Alternatively, fuck no.
You're right! $5 horse armor DLC is entirely fair and definitely didn't lead to horrific monetization practices down the road. We were right to seek compromise and find nuance back then!
Alternatively, fuck no.
The script can officially assemble Tile data! It can also generate Draw_Calls based on whatever BMP ya give it. Definitely a lot of Optimization to do, and still need to de-interleave it to actually get it in-game, but on the doorsteps!
#retrodev
The script can officially assemble Tile data! It can also generate Draw_Calls based on whatever BMP ya give it. Definitely a lot of Optimization to do, and still need to de-interleave it to actually get it in-game, but on the doorsteps!
#retrodev
The CPS1 SDK can take in a GFX Res list, and it'll convert 4bpp BMPs to stuff the CPS1 can use. It's been able to convert the palette for a while, but cracked 4bpp Planar tile data!
Just need to generate Draw calls and assemble tiles. We so fuckin movin!
#retrodev
The CPS1 SDK can take in a GFX Res list, and it'll convert 4bpp BMPs to stuff the CPS1 can use. It's been able to convert the palette for a while, but cracked 4bpp Planar tile data!
Just need to generate Draw calls and assemble tiles. We so fuckin movin!
#retrodev