Fabio Santana
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fabiosantana79.bsky.social
Fabio Santana
@fabiosantana79.bsky.social
Head de Comunicação da Level Infinite/Tencent Games para América Latina.
Projetos pessoais: SHVB, RGB Inside, Festival Retro Games Brasil.
Dou pilão sem pular.
Reposted by Fabio Santana
🚨NEW DOC ALERT🕹️

The Making of Disco Elysium - Part One: Foundations
www.youtube.com/watch?v=eH6m...

After over 18 months of research, interviews & editing our Disco Elysium series is here.

In this first episode we focus on the cultural and personal foundations of the world of Elysium.
The Making of Disco Elysium - Part One: Foundations
YouTube video by /noclip
www.youtube.com
November 28, 2025 at 5:30 PM
Reposted by Fabio Santana
An important #RandomGameSaturday today with:

🕹️ Portopia Renzoku Satsujin Jiken, Enix/Chunsoft, Famicom, 1985

Released 40 years ago today on Nov 29, 1985, it proved narrative-driven games were possible on consoles, giving rise to console RPGs later. It was also the basis for the visual novel genre.
November 29, 2025 at 4:33 PM
Sugestão para o finde: o recente documentário "Revolução dos Games", da TV Cultura, contando a história dos videogames, do qual eu participei comentando, entre outras coisas, sobre o lançamento do Pong, que hoje completa 53 anos. (Curiosidade: é o meu setup na thumb do vídeo.)

youtu.be/nRp8UxZ--Vc
November 29, 2025 at 5:30 PM
An important #RandomGameSaturday today with:

🕹️ Portopia Renzoku Satsujin Jiken, Enix/Chunsoft, Famicom, 1985

Released 40 years ago today on Nov 29, 1985, it proved narrative-driven games were possible on consoles, giving rise to console RPGs later. It was also the basis for the visual novel genre.
November 29, 2025 at 4:33 PM
Reposted by Fabio Santana
53 year ago today on Nov 29, 1972, Pong was released in the US. Wikipedia says it's the "the first commercially successful video game", but I think this metric hides the importance of true pioneers. Regardless, Pong sparked the arcade industry, and is responsible in part for the rise of video games.
November 29, 2025 at 3:41 AM
53 year ago today on Nov 29, 1972, Pong was released in the US. Wikipedia says it's the "the first commercially successful video game", but I think this metric hides the importance of true pioneers. Regardless, Pong sparked the arcade industry, and is responsible in part for the rise of video games.
November 29, 2025 at 3:41 AM
Reposted by Fabio Santana
Adivinha quem comprou o pacote com o cartucho fofinho com desenho de criança? Será que é o jogo que todos estavam pensando? Vamos de fio pra descobrir! 🧵 [1/6]
November 27, 2025 at 1:06 AM
Reposted by Fabio Santana
On Dreamcast's 27th anniversary, I reshare here one of my dearest collection milestones: all the titles published by Capcom for the Dreamcast in Japan, presented in chronological order of release in 1 minute.
November 27, 2025 at 3:40 PM
Reposted by Fabio Santana
"The showdown of the century"
First year of the century 😅
November 28, 2025 at 4:04 PM
"The showdown of the century"
First year of the century 😅
November 28, 2025 at 4:04 PM
Reposted by Fabio Santana
27 anos da estreia do Dreamcast no Japão naquele 27/11/1998. Aqui estão os reviews que escrevi para Sonic Adventure e Virtua Fighter 3 na ocasião, na Gamers 37, edição de janeiro de 1999. Critiquei SA por problemas técnicos e VF3 por falta de conteúdo – ambas questões resolvidas no lçto. ocidental.
November 27, 2025 at 4:36 AM
Emblemática essa NW52, cobrindo o lçto simultâneo de Metroid Prime e Fusion após 8 anos de hiato desde Super Metroid. Capa do professor Alexandre Jubran, review do Prime do mestre Eduardo Trivella, review do Fusion meu e detonado do @hakeshu.bsky.social. Diagramação desses Metroids todos minha.
Uma semana para Metroid Prime 4.
E essa edição da Nintendo World, de dezembro de 2002, que trazia como destaque de capa Metroid Prime (GC) e Metroid Fusion (GBA)?! Dois jogaços!!!

Matéria do querido @fabiosantana79.bsky.social
November 28, 2025 at 1:00 AM
On Dreamcast's 27th anniversary, I reshare here one of my dearest collection milestones: all the titles published by Capcom for the Dreamcast in Japan, presented in chronological order of release in 1 minute.
November 27, 2025 at 3:40 PM
27 anos da estreia do Dreamcast no Japão naquele 27/11/1998. Aqui estão os reviews que escrevi para Sonic Adventure e Virtua Fighter 3 na ocasião, na Gamers 37, edição de janeiro de 1999. Critiquei SA por problemas técnicos e VF3 por falta de conteúdo – ambas questões resolvidas no lçto. ocidental.
November 27, 2025 at 4:36 AM
Adivinha quem comprou o pacote com o cartucho fofinho com desenho de criança? Será que é o jogo que todos estavam pensando? Vamos de fio pra descobrir! 🧵 [1/6]
November 27, 2025 at 1:06 AM
Reposted by Fabio Santana
O chute do Yamazaki, bicho
November 25, 2025 at 2:10 AM
Reposted by Fabio Santana
In the original arcade version of Final Fight, there's a third button whose function is to escape grabs. It's not wired by default in arcade machines, but was left in the game code and can be accessed via emulation. Here, I tested it via MiSTerFPGA. It was probably used by the devs during QA.
November 25, 2025 at 4:13 AM
Reposted by Fabio Santana
Another curious one: after 47 minutes and 4 seconds, the save screen music in vanilla Sonic 3 changes because of a volume overflow glitch in one of the audio channels. It was fixed in Sonic 3 & Knuckles.
November 25, 2025 at 4:29 AM
Reposted by Fabio Santana
Another one: in Golden Axe arcade, if you stall out for too long, two powerful black skeletons spawn to kill you. In stage 1, if you climb to the top of the rock and advance a little bit and just wait there, black skeletons can’t go after you and will keep spawning until the game slows to a crawl.
November 25, 2025 at 11:50 AM
Another one: in Golden Axe arcade, if you stall out for too long, two powerful black skeletons spawn to kill you. In stage 1, if you climb to the top of the rock and advance a little bit and just wait there, black skeletons can’t go after you and will keep spawning until the game slows to a crawl.
November 25, 2025 at 11:50 AM
Reposted by Fabio Santana
Please look at this. *Really* look at it. And realise that even if you do insist there are issues with the data, or try to "Ah, but ~of course~ NPC soldiers should be men!" it away, any result that even vaguely resembles this chart should still be considered shameful. This is 30+ years of stories.
The proportion of female to male dialogue in Final Fantasy. #advx25
November 25, 2025 at 4:50 AM
Another curious one: after 47 minutes and 4 seconds, the save screen music in vanilla Sonic 3 changes because of a volume overflow glitch in one of the audio channels. It was fixed in Sonic 3 & Knuckles.
November 25, 2025 at 4:29 AM
In the original arcade version of Final Fight, there's a third button whose function is to escape grabs. It's not wired by default in arcade machines, but was left in the game code and can be accessed via emulation. Here, I tested it via MiSTerFPGA. It was probably used by the devs during QA.
November 25, 2025 at 4:13 AM
O chute do Yamazaki, bicho
November 25, 2025 at 2:10 AM
Reposted by Fabio Santana
And here's Rebecca Heinemann herself telling how she freaking LEARNED JAPANESE just to read SNES dev manuals from NCL. The whole hour-long stream on Out of this World is a delight. Thank you, Becky. You'll be missed.
youtu.be/tiq0OL8rzso?...
Burgertime 8/9/2015: Out of This World
YouTube video by Rebecca Heineman
youtu.be
November 23, 2025 at 7:06 PM