Fabio Santana
@fabiosantana79.bsky.social
2.3K followers 1.4K following 910 posts
Head de Comunicação da Level Infinite/Tencent Games para América Latina. Projetos pessoais: SHVB, RGB Inside, Festival Retro Games Brasil. Dou pilão sem pular.
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fabiosantana79.bsky.social
E publicaram o final do detonado na edição seguinte, Videogame 12, março de 1992.
fabiosantana79.bsky.social
Nops, era o do Game Boy. Duas pagininhas já renderam capa, hahaha!
fabiosantana79.bsky.social
Scans of this issue of Videogame magazine (and dozens of other Brazilian gaming magazines) can be found on the incredible repository/digital preservation website Datassette: datassette.org/revistas/vid...
VideoGame nº 11 | Datassette
datassette.org
fabiosantana79.bsky.social
In this other recording, this one from Winter CES 93, we can see Charles Martinet operating the MIRT system and playing with the audience as Mario and Wario.
Charles Martinet as Mario & Wario @ Winter Consumer Electronic Show - WCES 1993
YouTube video by Grooveraider
youtu.be
fabiosantana79.bsky.social
It's also awesome how footage of that show in 1992 exists. In this video, you can see Martinet putting on the rig on Stevie Coyle, who alternated shifts with Martinet during the event – it's also Stevie's voice during this footage. Martinet is seen with the rig at the last few seconds of the video.
Real Time Mario at the 1992 SCES
YouTube video by DigitalNeohuman
youtu.be
fabiosantana79.bsky.social
You can read more about MIRT here:
www.mariowiki.com/Mario_in_Rea...

"MIRT was Charles Martinet's first role as Mario (prior to Martinet's video game debut in Mario Teaches Typing Enhanced CD-ROM), first appearing at conventions and tradeshows." This was long before Mario 64 cemented his career.
Mario in Real Time
Mario in Real Time is an interactive system developed by SimGraphics and introduced in 1991, and it has since been used by Nintendo across various promotional events. Conceived by SimGraphics CTO Mike...
www.mariowiki.com
fabiosantana79.bsky.social
Here's how Editor Fittipaldi, covering Winter CES 92 from Vegas, described MIRT: "Mario appeared on a big screen, and his movements were the real movements of an operator, transmitted to the screen by a complex system of sensors attached to the operator’s head." Of course, Martinet was not named.
fabiosantana79.bsky.social
The caption says: "At the Nintendo booth, anyone could talk with Mario Bros. in real time, on a screen. Behind the scenes, all the technology to make it possible."

MIRT is an interactive attraction developed by SimGraphics, a company specialized in virtual characters, for use in events.
fabiosantana79.bsky.social
Oh, here's a 36-year-old Charles Martinet operating the Mario In Real Time (MIRT) attraction at the Winter CES 92 in Las Vegas on Brazilian magazine Videogame (issue 11, Feb/92). Coverage by editor Mário Fittipaldi, photos by tech journalist Jô Elias from Folha da Tarde/Estadão.
Reposted by Fabio Santana
rafafernandes.bsky.social
Hoje faz 12 anos deste incrível acontecimento na minha vida: quando revelei quem era a mulher de maiô na tela-título de Super Monaco GP.

Segue o fio para os bastidores sobre o furo erótico-jornalístico (+18)
fabiosantana79.bsky.social
Valeu, meu querido! Alegria poder ver o finalzinho do concerto de PlayStation contigo!
Reposted by Fabio Santana
fabiosantana79.bsky.social
On the cover of the US ver. of X-Men: Children of the Atom for the Sega Saturn, publisher Acclaim highlighted these review scores from GamePro magazine, supposedly from the arcade ver. I got curious and went to search for that original review. The thing is, I couldn't find it. Was this made up? 🧵
fabiosantana79.bsky.social
Se você tem o espaço e conhece técnico bom, CRT ainda é a melhor opção. Mas estamos chegando bem perto de reproduzir essa experiência sem ter que lidar com os contras. Veja abaixo um exemplo com RT4K. É uma solução cara voltada para hardware original, mas emulação também proporciona daí para mais.
fabiosantana79.bsky.social
Something different for #ScanlineSunday this week: RetroTINK-4K on a giant OLED TV!

Dragon Ball Z: Hyper Dimension (SNES)

SNES 1CHIP (real hardware) via 🟥🟩🟦
RetroTINK-4K with scanlines and mask enabled (slot mask)
65” 4K LG CX OLED TV
Reposted by Fabio Santana
fabiosantana79.bsky.social
Ainda tenho um arquivo com lista de todos os reviews da EGM Brasil até quase minha saída. Aqui estão todos os Jogos do Mês desde a ed. 1 em abril de 2002 até a ed. 62 em março de 2007. Realmente tem muita coisa aí que ficou no passado (nem todo mês foi estelar), mas muitos outros são clássicos.
fabiosantana79.bsky.social
Magazine scans available at Retromags: www.retromags.com/magazines/us...

Game cover scan pulled from SegaRetro: segaretro.org/X-Men:_Child...
fabiosantana79.bsky.social
And unless I'm missing something, that was the last we saw of Children of the Atom on GamePro until it resurfaced with the review for the Saturn. Which brings us back to the US cover from Acclaim and that mysterious review score attributed to the arcade version that was never reviewed. Was it a lie?
fabiosantana79.bsky.social
On the following issue, GamePro 70, May/95, the magazine published the method to play as Akuma on the arcade version of X-Men: Children of the Atom in the S.W.A.T. Pro section. Still no review or score, though.
fabiosantana79.bsky.social
Jump a couple of issues to GamePro 69, April/95, and we see Children of the Atom in the Fighter's Edge, a section where the magazine shared tips and moves for different fighting games. I guess it counts as a guide, but not as a review, so, again, no score.
fabiosantana79.bsky.social
Next time we see Children of the Atom on the pages of GamePro is on issue 67, February/95, with this single page preview in the section Hot at the Arcades. The game should be widely available by now, and they put "Available Now" as the release date, but still, it's not a review, so no score.
fabiosantana79.bsky.social
Children of the Atom came out on the arcades in December/94. Let's look for past coverage on GamePro. Here's the game previewed in the section Hot at the Arcades on issue 65, December/94. Just a preview, so no score.
fabiosantana79.bsky.social
X-Men: Children of the Atom for the Saturn came out in the US in March/96. Here's GamePro's review for the actual Saturn version on issue 80, March/96. Highest marks for almost all components, except for Fun Factor, which received a 4/5. Hmm, slightly different from the cover, but still different.
fabiosantana79.bsky.social
On the cover of the US ver. of X-Men: Children of the Atom for the Sega Saturn, publisher Acclaim highlighted these review scores from GamePro magazine, supposedly from the arcade ver. I got curious and went to search for that original review. The thing is, I couldn't find it. Was this made up? 🧵
fabiosantana79.bsky.social
Foi sim! Tivemos tanto a versão de consoles quanto (a péssima) versão de PC do Spider-Man 2 na EGM Brasil 29. É que o Evil Prophecy conseguiu a façanha de ser pior e levar a Vergonha do Mês, hahaha. Aqui estão as notas do Spider 2:
- Spider-Man 2 (PS2/GC/XB) (9,5/9/8,5)
- Spider-Man 2 (PC) (3/4/3)
fabiosantana79.bsky.social
O de PC devia ser ruim mesmo, mas a Vergonha do Mês da EGM Brasil 29, superando o Spider 2, foi:
- Mcfarlane’s Evil Prophecy (PS2) (Fabio 1,0 – Eric 0,5 – Beatriz 1,0)

A versão do DS do Spider 2 foi Vergonha do Mês mais tarde, na edição 35:
- Spider-Man 2 (DS) (Gabriel 6,0 – Ronny 6,0 – Junior 4,5)