soulful code.
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soulfulcode.bsky.social
soulful code.
@soulfulcode.bsky.social
Pretentious, punk, solo game dev & artist. +6y Unreal Engine user. Plus I'm French.

• game/level design, art direction + 3D, programming, writing, planning
• currently working on sci-fi survival horror/stealth game VOID HEALING

linktr.ee/soulfulcode
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A preview of some gameplay foundations I've prototyped for my survival horror/stealth game VOID HEALING, including "partner zapping", "sight jacking" and telekinesis.

I'm looking forward to designing some interesting dynamics, branching levels and story events with them in mind.

#gamedev
VOID HEALING – Blocky Prototype Preview
YouTube video by Soulful Code
youtu.be
Reposted by soulful code.
I need your help! 🙏

If you think The Abbess Garden deserves more attention, it would mean the world to us if you could vote for us in the Devgamm award :)

You need to enter and verify your email, then type "abbess" to find us:
devgamm.fillout.com/community-vo...

Reposting is sweet 🌸

Thanks!!! 💖
DevGAMM Awards - Community Vote
Let the people decide! Everyone gets to vote for the game they love the most. Will your game win the crowd’s heart?
devgamm.fillout.com
September 5, 2025 at 9:04 AM
Reposted by soulful code.
If you're an indie developer, you should hang this screenshot on your wall and use it as inspiration to never give up
September 3, 2025 at 9:51 PM
Reposted by soulful code.
very direct evidence that video game piracy is important in the preservation of video games
September 1, 2025 at 5:49 PM
Reposted by soulful code.
Another screenshot from "Evangelho da Carne", my punk-esoteric platformer inspired by Klonoa.

I'm not making levels yet, just drawing scenarios and testing the character walking on them.

#gamedev #indiedev #gamemaker #horror #indiebr #jogobr #indiegames
August 24, 2025 at 8:28 PM
Reposted by soulful code.
IMO there's a real reluctance among some to even engage w/the possibility that the limitations of earlier hardware generations might have contributed something valuable to our experiences with some games on them. Some simply must see technically more advanced graphics as an inherent, objective good.
I reviewed Metal Gear Solid Delta - and I feel the same about it that I do about Persona 3 Reload - I don’t really know why it exists. I think this remake doesn’t quite get how the limitations of the PS2 were important to the game’s identity (1/2) www.inverse.com/gaming/metal...
'Metal Gear Solid Delta: Snake Eater' Made Me Question Why Video Games Get Remakes
'Metal Gear Solid Delta: Snake Eater' is a competent remake of an all-time classic, but it does lose a bit of the original's vibrant personality in the process.
www.inverse.com
August 22, 2025 at 2:11 PM
Reposted by soulful code.
I remeber seeing a game dev talk about "Everything you criticsize and game dev already brought up and thought of doing but couldn't due to money, time, cooperate oversight or all three"
"Back when game devs still cared..."
August 22, 2025 at 3:12 PM
Reposted by soulful code.
Most (good) solutions are proposed not by newcomers, but by people who understand an issue deeply.

There are exceptions, of course, but generally, if a solution seems "obvious", it's because you don't understand the problem as well as you think. 🧵
August 21, 2025 at 6:21 PM
Just going to repost this here, since I find it relevant. Especially in a time where misinformation and misconceptions also strike the public discourse around video game development.
August 22, 2025 at 2:35 PM
I think people overestimate how much freedom and power game directors have in the industry (even well-known ones).
Contracts, shareholders, investors, publishers, outside of the folks working solo in their room, no one is truly independent in the field.
August 22, 2025 at 7:00 AM
Reposted by soulful code.
August 19, 2025 at 3:08 PM
Reposted by soulful code.
As a writer also in a field with a very high exec/top brass presence in the creative process, I can guarantee you that in 99% of cases, if the writing feels like you're repetitively being spoon fed plot and exposition, it's a directive from on high and not what the writer would do if left alone.
Before I made any assumptions, I went and read the Pc Gamer piece that is "ragging" on Veilguard.

Summary: It's not. It speaks of a phenomenon in some games of chewing out information, which Veilguard DOES do, and correctly assigns the responsibility of it to the top brass.
We can't keep making videogame stories for players who aren't paying attention to them
Let me get lost, I promise it's okay.
www.pcgamer.com
August 19, 2025 at 10:28 PM
Reposted by soulful code.
> starts direct by asking why gamedev is so hard
> say your game is basically mario kart
> beat the allegations
> elaborate for 45 minutes
> $10 cheaper than mario kart world
> leaves
August 19, 2025 at 2:15 PM
Reposted by soulful code.
Level design isn't valued nearly enough.
August 18, 2025 at 4:37 PM
À mes camarades français, un ami est actuellement en situation de précarité étudiante (avec notamment des galères logement, service social de la fac...), et a besoin d'aide pour subvenir à ses besoins.
Un ou deux euros sont déjà suffisants pour lui payer un repas Crous.
Je vous remercie d'avance !
Payez Valentin André avec PayPal.Me
Rendez-vous sur PayPal.Me/vltandre75 et saisissez le montant. C'est signé PayPal, donc c'est simple et sécurisé. Vous n'avez pas de compte PayPal ? Pas de problème.
www.paypal.com
July 18, 2025 at 9:09 PM
Reposted by soulful code.
My point is, it’s a strength to have heaps of hobbies when you’re creating. It’s a strength, as a dev, to give new things a go (especially if they don’t appear relevant to gamedev) — don’t discount how they might influence your work.

Games are better when they’re inspired by more than other games!
July 14, 2025 at 10:53 PM
Reposted by soulful code.
Take care of those around you.

Spread love and empathy.

Support your friends.

Keep each other going.

The world is brutal, but you don't have to be.
July 14, 2025 at 11:59 PM
Reposted by soulful code.
I think one underdiscussed reason that people are gravitating towards these games is because they ask so little of your life *going forward*, too.

Most of them don’t have XP, or battle passes.

For almost any larger multiplayer effort that’s coming out these days, who could claim the same?
Don't call 'em "friendslop": Just because low-budget games like Lethal Company and Peak are popular and played with friends doesn't mean they're slop, Bee Wertheimer writes. www.endlessmode.com/article/not-...
Not Every Co-Op Game is "Friendslop"
Just because low-budget games like Lethal Company and Peak are popular and played with friends doesn't mean they're slop,
www.endlessmode.com
July 10, 2025 at 8:14 PM
Reposted by soulful code.
Remember, anything can feel like a soulless obligation - even things you love - if you don't take breaks, refuel your creativity or do other things. You can't strong-arm creativity or hit your head against a wall hoping inspiration will happen. Stop. Reset. Love yourself. Repeat.
July 11, 2025 at 1:29 PM
Reposted by soulful code.
I took a deep breath. It's really hard to create when the world is literally burning. But, as with poetry, you just have to breathe and do something. And as always, it soothes me and makes me feel good.
July 9, 2025 at 8:36 PM
Reposted by soulful code.
Companies have decided that using the indie label is fine regardless of budget.

From that position, when using this invented 'indie' label, they are using said status to justify needing AI to see their vision completed.

Please, just stop.
July 10, 2025 at 12:50 AM
A great perspective and analysis of Kojima Productions' latest title, by @writingongames.bsky.social.

youtu.be/e4PNbtalwJI?...
The Agony of Moving On: An Analysis of Death Stranding 2
YouTube video by Writing on Games
youtu.be
July 8, 2025 at 10:55 PM
Un long format d'une grande importance, signé @blast-info.fr.

À regarder et écouter avec beaucoup d'attention.

youtu.be/9-ebi4svw1k?...
DE MUSSOLINI À TRUMP (EN PASSANT PAR RETAILLEAU) : COMPRENDRE LE FASCISME
YouTube video by BLAST, Le souffle de l'info
youtu.be
July 3, 2025 at 6:31 PM
Reposted by soulful code.
When creators experience difficult times, they let it out by sharing it to the world through their creation.

I dedicate my game to people that are a only data on a spreadsheet, that are "difficult decisions to remain competitive"

I dedicate my game to the victims of capitalists
July 2, 2025 at 6:32 PM
The DECIMA engine offers great possibilities, but it's just a tool. If it was made public, we'll also end up with badly optimized and buggy games.

The real star for Death Stranding 2's visuals, presentation and performances is Kojima Productions. They've always been art, tech & production wizards.
June 28, 2025 at 5:40 AM