soulful code.
@soulfulcode.bsky.social
Pretentious, punk, solo game dev & artist. +6y Unreal Engine user. Plus I'm French.
• game/level design, art direction + 3D, programming, writing, planning
• currently working on sci-fi survival horror/stealth game VOID HEALING
linktr.ee/soulfulcode
• game/level design, art direction + 3D, programming, writing, planning
• currently working on sci-fi survival horror/stealth game VOID HEALING
linktr.ee/soulfulcode
Just going to repost this here, since I find it relevant. Especially in a time where misinformation and misconceptions also strike the public discourse around video game development.
August 22, 2025 at 2:35 PM
Just going to repost this here, since I find it relevant. Especially in a time where misinformation and misconceptions also strike the public discourse around video game development.
"ROTTEN HEART"
A surrealist, nightmarish 3D artwork I've made based on my feelings lately.
Modeled with Blender, textured with Mixer, and rendered with Unreal Engine 5.
(1/3)
A surrealist, nightmarish 3D artwork I've made based on my feelings lately.
Modeled with Blender, textured with Mixer, and rendered with Unreal Engine 5.
(1/3)
February 24, 2025 at 10:36 PM
"ROTTEN HEART"
A surrealist, nightmarish 3D artwork I've made based on my feelings lately.
Modeled with Blender, textured with Mixer, and rendered with Unreal Engine 5.
(1/3)
A surrealist, nightmarish 3D artwork I've made based on my feelings lately.
Modeled with Blender, textured with Mixer, and rendered with Unreal Engine 5.
(1/3)
Still one of Carpenter's best.
Highly stylized and moody, politically evocative, unexpectedly provocative, with at its core great character writing. Also a major influence on both action filmmaking and video game design.
Highly stylized and moody, politically evocative, unexpectedly provocative, with at its core great character writing. Also a major influence on both action filmmaking and video game design.
January 13, 2025 at 9:57 AM
Still one of Carpenter's best.
Highly stylized and moody, politically evocative, unexpectedly provocative, with at its core great character writing. Also a major influence on both action filmmaking and video game design.
Highly stylized and moody, politically evocative, unexpectedly provocative, with at its core great character writing. Also a major influence on both action filmmaking and video game design.
Though I still have a lot of work to do, it's slowly starting to take shape...
January 5, 2025 at 5:46 PM
Though I still have a lot of work to do, it's slowly starting to take shape...
Working on new 3D stuff.
January 2, 2025 at 9:38 AM
Working on new 3D stuff.
While not the only ones, these four movies are a source of inspiration for my current game project VOID HEALING—from story and themes to visuals.
I'm curious to know about everyone else's...
I'm curious to know about everyone else's...
December 13, 2024 at 4:34 PM
While not the only ones, these four movies are a source of inspiration for my current game project VOID HEALING—from story and themes to visuals.
I'm curious to know about everyone else's...
I'm curious to know about everyone else's...
DOOM 64 is quite overlooked when it comes to atmosphere. Surviving through maze-like levels with industrial/gothic aesthetic and liminal vibes, without any explicit narrative context, while Hodges' ambient soundtrack plays in the background, is an amazingly haunting, bleak and unsettling experience.
December 2, 2024 at 8:21 AM
DOOM 64 is quite overlooked when it comes to atmosphere. Surviving through maze-like levels with industrial/gothic aesthetic and liminal vibes, without any explicit narrative context, while Hodges' ambient soundtrack plays in the background, is an amazingly haunting, bleak and unsettling experience.
Postmodernism mixed with existentialism, psychological horror tackling sensitive themes, nerve-wracking action and bizarre humour, humanist game design and storytelling... I guess these four say a lot about myself.
November 18, 2024 at 12:10 AM
Postmodernism mixed with existentialism, psychological horror tackling sensitive themes, nerve-wracking action and bizarre humour, humanist game design and storytelling... I guess these four say a lot about myself.
Keiichiro Toyama's return to creative direction and storytelling—Slitterhead—is undoubtedly clunky, rough and underproduced, but its creativity and artistic audacity feel fucking good; innovative action mechanics, wild body horror imagery, wacky narrative, bombastic soundtrack... It's all I needed!
November 15, 2024 at 12:15 PM
Keiichiro Toyama's return to creative direction and storytelling—Slitterhead—is undoubtedly clunky, rough and underproduced, but its creativity and artistic audacity feel fucking good; innovative action mechanics, wild body horror imagery, wacky narrative, bombastic soundtrack... It's all I needed!
Just wanted to post one of my 3D renders from March here. It's a little tribute to retro/analog horror. Made w/ Blender and UE5.
November 13, 2024 at 6:35 PM
Just wanted to post one of my 3D renders from March here. It's a little tribute to retro/analog horror. Made w/ Blender and UE5.
Nothing like a good ol' coffee...
November 13, 2024 at 10:00 AM
Nothing like a good ol' coffee...