soulful code.
@soulfulcode.bsky.social
Pretentious, punk, solo game dev & artist. +6y Unreal Engine user. Plus I'm French.
• game/level design, art direction + 3D, programming, writing, planning
• currently working on sci-fi survival horror/stealth game VOID HEALING
linktr.ee/soulfulcode
• game/level design, art direction + 3D, programming, writing, planning
• currently working on sci-fi survival horror/stealth game VOID HEALING
linktr.ee/soulfulcode
No joke, du côté de certains investisseurs et éditeurs naissants, c'est presque exactement ce que l'on nous demande de pitcher.
September 1, 2025 at 11:48 PM
No joke, du côté de certains investisseurs et éditeurs naissants, c'est presque exactement ce que l'on nous demande de pitcher.
Reposted by soulful code.
Most (good) solutions are proposed not by newcomers, but by people who understand an issue deeply.
There are exceptions, of course, but generally, if a solution seems "obvious", it's because you don't understand the problem as well as you think. 🧵
There are exceptions, of course, but generally, if a solution seems "obvious", it's because you don't understand the problem as well as you think. 🧵
August 21, 2025 at 6:21 PM
Most (good) solutions are proposed not by newcomers, but by people who understand an issue deeply.
There are exceptions, of course, but generally, if a solution seems "obvious", it's because you don't understand the problem as well as you think. 🧵
There are exceptions, of course, but generally, if a solution seems "obvious", it's because you don't understand the problem as well as you think. 🧵
Looks really intriguing! Wishlisted!
August 10, 2025 at 3:12 PM
Looks really intriguing! Wishlisted!
Reposted by soulful code.
My point is, it’s a strength to have heaps of hobbies when you’re creating. It’s a strength, as a dev, to give new things a go (especially if they don’t appear relevant to gamedev) — don’t discount how they might influence your work.
Games are better when they’re inspired by more than other games!
Games are better when they’re inspired by more than other games!
July 14, 2025 at 10:53 PM
My point is, it’s a strength to have heaps of hobbies when you’re creating. It’s a strength, as a dev, to give new things a go (especially if they don’t appear relevant to gamedev) — don’t discount how they might influence your work.
Games are better when they’re inspired by more than other games!
Games are better when they’re inspired by more than other games!