38, Gay, He/Him!
🎨 Art & Projects Feed: bsky.app/profile/lollie.me/feed/aaaidlujnru36
🌐 Web: lollie.me
☕ Kofi: https://ko-fi.com/lollie
🎁 Wishlist: throne.com/lollie
▶️ YouTube: youtube.com/@HeyItsLollie
I'm a multidisciplinary artist with a big love for retro games, anime, and fussy furry critters. I also play with pixel art, low-poly 3D, animation and motion graphics!
You can find more of my work via my site: https://lollie.me/
And my links page! https://lollie.me/links.html
www.gofundme.com/f/SolSupport
Thank you for any of your time.
www.gofundme.com/f/SolSupport
Thank you for any of your time.
My tied-for-first favorite feature is that I get to stick the silhouette of a cool guy above my timeline!!!
My tied-for-first favorite feature is that I get to stick the silhouette of a cool guy above my timeline!!!
Track is «Rewind« by John Nieuwsma (bonezone/hell edit)
used emulated NTSC visuals for the text intro and prior, then real composite mixing with my Panasonic WJ-AVE5 mixer
Track is «Rewind« by John Nieuwsma (bonezone/hell edit)
used emulated NTSC visuals for the text intro and prior, then real composite mixing with my Panasonic WJ-AVE5 mixer
We found a CD in our archives containing dozens of unused voice lines from MLB Slugfest 20-03 rejected by the MLB. Here's some of our favorites.
We found a CD in our archives containing dozens of unused voice lines from MLB Slugfest 20-03 rejected by the MLB. Here's some of our favorites.
a customisable theme for bsky - v.1.0.0
- Customise colours & fonts!
- Pre-made themes!
- Replace the bsky logo?!
- Hide metrics!
Install with Stylus (Firefox/Chrome): userstyles.world/style/19357
Install with Userscripts (Safari/iOS): github.com/haraiva/userstyles/tree/main/bsky
a customisable theme for bsky - v.1.0.0
- Customise colours & fonts!
- Pre-made themes!
- Replace the bsky logo?!
- Hide metrics!
Install with Stylus (Firefox/Chrome): userstyles.world/style/19357
Install with Userscripts (Safari/iOS): github.com/haraiva/userstyles/tree/main/bsky
"Everything is rendered in realtime in #unity3d using custom post processing shaders & a custom DXR (raytrace) setup."
"Everything is rendered in realtime in #unity3d using custom post processing shaders & a custom DXR (raytrace) setup."