38, Gay, He/Him!
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My tied-for-first favorite feature is that I get to stick the silhouette of a cool guy above my timeline!!!
My tied-for-first favorite feature is that I get to stick the silhouette of a cool guy above my timeline!!!
(he's giving you high blood sugar levels)
(he's giving you high blood sugar levels)
github.com/GetPublii/Pu...
github.com/GetPublii/Pu...
babylon5.fandom.com/wiki/Viewing...
babylon5.fandom.com/wiki/Viewing...
I still have old sketches though, look at how he's grown!!
I still have old sketches though, look at how he's grown!!
(PC original, PC with my edits, PS1)
(PC original, PC with my edits, PS1)
The lighting itself is still broken, but at least the texture brightness is comparable to how it appears on PS1.
The lighting itself is still broken, but at least the texture brightness is comparable to how it appears on PS1.
My theory was: If the vertex color is white, it's *probably* unlit, and so I can ignore it.
My theory was: If the vertex color is white, it's *probably* unlit, and so I can ignore it.
Okay, I'll just, cram everything into a new float4 and store it on the vertex.
Okay, I'll just, cram everything into a new float4 and store it on the vertex.
(*subtractive blending is also broken on FF7 PC. oTL)
(*subtractive blending is also broken on FF7 PC. oTL)