Green
greenmoonmoon.bsky.social
Green
@greenmoonmoon.bsky.social
Techart, programmer and artist. I develop games in my time off developing games.
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No it won't, and neither it should
February 16, 2026 at 6:37 PM
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Day bump!
Here's a bit of a clearer view
#artpost #b3d #blender
February 14, 2026 at 6:53 PM
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Et moi aussi je suis "largué avec tout ce qui sort", et les manga que je connais bien ça s'arrête à FMA et One Piece qui ont plus de 20 ans, mais être ignorant n'est pas une excuse pour être méprisant.
Il suffit d'ouvrir trois livres au pif dans un magasin pour réaliser que le talent est partout.
February 11, 2026 at 11:53 AM
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February 10, 2026 at 8:04 PM
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City with Snow (2016)
Art Print: www.inprnt.com/gallery/ryot...
February 9, 2026 at 6:20 AM
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night meetings
February 9, 2026 at 3:19 AM
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A new devlog about my village building game! 📺

Learn about how and why I transformed my game's world from a tiny 200m patch to a mighty 100km island! 🔥

#gamedev #indiedev #indiegames #devlog

youtu.be/00f5GLnVtok
I Made My Game's Map 1000x Bigger! - Village Builder Devlog #11
YouTube video by Nikita Lisitsa
youtu.be
January 24, 2026 at 11:02 PM
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"RemoveWindowsAI" is a script created by zoicware, available on GitHub, that does exactly what it says: it remove every AI feature in Windows 11. Do what you wish to do with this information. I'm sharing this because some folks are forced to use Win11 at work or other places for any reasons.
December 10, 2025 at 9:56 AM
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Golden Larch Forest (2024)
Art Print: www.inprnt.com/gallery/ryot...
November 21, 2025 at 6:47 AM
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All Pop Culture Detective videos are pure genius 💡
October 6, 2025 at 5:44 PM
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Here's another amazing little piece of LttP art that you probably haven't seen before- an accurately kitted out Link finding the Mirror Shield #zelda #nintendo

It's from Shogaku Magazine's Grade 1, August 1992, issue. Artist Junichiro Saito / 斎藤純一郎 1200dpi scans here: archive.org/details/zine...
September 18, 2025 at 6:15 PM
Making a game is easy when you are in the right mind set:
Start with a block of code, as one does, and simply remove the part that aren't your game!
September 15, 2025 at 12:06 AM
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Just casually seeing a friend in a post from a math meme account. @freya.bsky.social
September 11, 2025 at 10:44 PM
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I've 600dpi ADF scanned (& am currently 2400dpi flatbed scanning the game art) this Nintendo "Word Cards" 2018 company merch. I looked online and couldn't find it so this might be a first? #Nintendo #Mario #Zelda It's a really cool little release

Find it here: archive.org/details/merc...
August 31, 2025 at 10:18 PM
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btw did you know you can bake textures of other objects into ucupaint layers?
August 28, 2025 at 9:27 PM
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My game "Replicube":
Code, Logic, and Math never looked so TASTY🍉
25% off on Steam right now to celebrate back to school!
s.team/a/3401490
August 28, 2025 at 8:42 PM
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I'm watching Jurassic Park for the first time in many years, and I'm ready for a hot take:

Practical effects don't "look better." They just look more tactile in a way you're more eager to accept.

These puppets move like shit, but they look tactile, present, and good enough to do the job.
August 8, 2025 at 2:11 AM
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Today I remember the past by remembering a past comic about a game that remembers the past of another older game.

Ys: Origin was neat, but I still resent it terribly because "bumpkin brutalizes every single demon" is apparently not canon.
August 5, 2025 at 4:32 PM
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Alright, due to popular demand, let's start talking about the

🎶 Beasts with the fur (with the fur) 🎶

in ✨HERDLING ✨

Here's a 🧵 with the process and tech behind the fur on our fluffy Calicorns:
August 4, 2025 at 10:23 AM
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That system's short-lived successor was OkoFloof; pretty much the same idea but using instanced card geometry instead of procedural one to avoid the cost of a compute shader generating the geometry, because it was quite unnecessary.

(5/16)
August 4, 2025 at 10:23 AM
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Both FAR games are currently heavily discounted in the Steam Summer Sale 🥰
A perfect time to gift it to friends or tell people to play it 🙏

store.steampowered.com/developer/ok...
July 7, 2025 at 3:05 PM
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Today on mcnostril.com: Bvvvvvsiness as usual.
June 23, 2025 at 4:42 PM
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I’m late to the party but Jusant is wonderful. It gives me Shadow of the Colossus and ABZU vibes but somehow also feels completely new.
June 16, 2025 at 11:04 AM
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BREAKING: All the calicorns in Herdling are canonically transgender now. Happy Pride Month.
June 5, 2025 at 12:39 PM
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Some of y'all are gonna think I've gone completely nuts, but I'm gonna talk about rounded corners and why circles suck.

Most devs take it for granted that rounded corners are circles. Spoiler: They don't have to be!

There is a much more aesthetically pleasing and cheaper alternative. 🧵👇
#gamedev
May 22, 2025 at 3:38 PM