Harry 💬
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halisavakis.com
Harry 💬
@halisavakis.com
He/Him - Tech Artist @Okomotive
(my posts are mine tho)
Prev. Tech art @ Jumpship

🚫 Anti-AI/NFT 🚫

Gamedev, Shader and VFX Journeyman; making things pretty with code ✨

🎨: cara.app/harryalisavakis
🔗: halisavakis.carrd.co
🌐 : halisavakis.com
Pinned
🌫HAZE🌫 is now OUT on the Unity Asset Store!

🎉And it's already 10% off 🎉

It's really easy and fun to use and you can make some really nice atmospheric foggy environments with it!

Heck, I ended up making a bunch of demo scenes for it cause I couldn't stop playing with it 😅

👇👇👇👇GET IT HERE👇👇👇👇
HAZE - Volumetric Fog & Lighting for URP | Fullscreen & Camera Effects | Unity Asset Store
Add depth to your project with HAZE - Volumetric Fog & Lighting for URP asset from Harry Alisavakis. Find this & more VFX options on the Unity Asset Store.
prf.hn
Some better materials, proper branch scaling, more options for leaf placement, optional removal of the branch or the leaf submesh and various tech and visual improvements in general 🌿

This remains way too fun to play around with 😅

#gamedev #unity3d #madewithunity
January 13, 2026 at 6:44 PM
Reposted by Harry 💬
I hit the button ✅😭🐸
🚨BIG HOPS is OUT NOW🚨
Get it on Steam | Switch | PS5 for just $17.99 with our 10% launch discount!
#indiegames #nintendoswitch #ps5
January 12, 2026 at 5:04 PM
Reposted by Harry 💬
My tween animated Hollow Knight interface is out!

This is the fanciest page of the guide so far, but it should be fairly simple to understand!

The guide is free and always will be 🩵
qaqelol.itch.io/tweens

#Godot #GodotEngine #Tween #HollowKnight #UI #Guide
January 12, 2026 at 12:34 PM
As great as the splines package was for quick testing, it was slow af

now it goes brrrrrrrr in the editor and I'm still very much brute-forcing the geometry generation, no burst, compute shaders or anything
January 11, 2026 at 5:22 PM
leaf
January 10, 2026 at 11:34 AM
"Vague cultural grounds" it's *literally* nazi and pedo stuff everywhere my dude
John Carmack continues to be a giant disappointment. Romero is King of Doom Johns.
January 8, 2026 at 12:32 PM
Finally got around to trying my hand (pun) at something akin to ivy generation and I'm already having way too much fun even with just the gizmo lines 👀

This is definitely something I'm going to overuse, and I *will* use it for evil

#gamedev #unity3d #madewithunity
January 7, 2026 at 5:38 PM
More like slopilot amirite
Microsoft is so fucking stupid.

Microsoft renamed Microsoft Office to Microsoft 365 Copilot App

I'm not joking
January 5, 2026 at 8:47 PM
1.1.6 is now live, featuring the exposed temporal accumulation controls (along with some minor fixes here and there)

HAZE is still 50% off, but not for long! Grab it while you still can!
As requested by some users, next HAZE update will expose the temporal accumulation blending, which can be reduced in order to address trailing artifacts from moving lights (like flashlights etc) ✨

HAZE is still 50% off, so it's a great chance to try it out if you haven't!
January 5, 2026 at 11:11 AM
Also coming to HAZE soon:

Proper transparency support ✨

Due to how the effect gets composited, transparency doesn't work out of the box, so I'll be including some handy SG subgraphs and HLSL functions to help you sample HAZE in your custom transparent shaders
January 4, 2026 at 1:52 PM
Reposted by Harry 💬
One of the key takeaways with my conversation with Harry Alisavakis @halisavakis.com was...

Don't rely solely on AI when learning technical arts and VFX.
- Full Episode: youtu.be/PhlS-phZ1oE

You might stumble across something that you can take notes from.
December 30, 2025 at 7:30 AM
It's been a while since my last one, but I finally have new stuff to show now ✨

#artvsartist
December 29, 2025 at 3:45 PM
As requested by some users, next HAZE update will expose the temporal accumulation blending, which can be reduced in order to address trailing artifacts from moving lights (like flashlights etc) ✨

HAZE is still 50% off, so it's a great chance to try it out if you haven't!
December 29, 2025 at 12:21 PM
With all the Sandfall and Larian AI-related news, there are bound to be fans that feel that the flak was disproportionate in terms of the degree of AI use

And it would be, if those examples existed in a vacuum

But it's far more important to nip any and all genAI use in the bud
December 28, 2025 at 10:04 AM
Reposted by Harry 💬
I’m excited to share my latest conversation with Harry Alisavakis @halisavakis.com a Technical Artist and VFX Artist.
- Full Episode: lnkd.in/d_S7gCwz
December 27, 2025 at 4:04 PM
I've had a lovely chat with @jackgutmann.bsky.social about shaders, tech-art, my path into the industry and more!

Especially given how much I was rambling you can tell I had way too much fun too 👀
Mastering Shader Programming & Technical Art with Harry | The Generalists Podcast
YouTube video by Jack the Generalist
youtu.be
December 27, 2025 at 3:53 PM
Reposted by Harry 💬
🌫️HAZE is 50% OFF!🌫️

HAZE is part of the new year's sale on the unity asset store, so if you're curious about trying it out, this is probably the best time to get it! ✨

Volumetric fog and lighting for only 16.10€ is a freaking steal! 👀

Go and get it while it's hot!!! 👇👇👇
HAZE - Volumetric Fog & Lighting for URP | Fullscreen & Camera Effects | Unity Asset Store
Add depth to your project with HAZE - Volumetric Fog & Lighting for URP asset from Harry Alisavakis. Find this & more VFX options on the Unity Asset Store.
assetstore.unity.com
December 17, 2025 at 5:13 PM
After all, why not?

Why shouldn't I stylize raymarched clouds? 👀

These past few cloudy days inspired me to play around more with clouds again ☁☁☁

#gamedev #unity3d #madewithunity
December 21, 2025 at 3:18 PM
Not to toot my own bugle, but besides the addictive and awesome gameplay, the fixed camera of Pinkeep allows for some really cool tech art wizardry for some visuals that haven't been shown too much yet 👀
NEW GAME ANNOUNCEMENT 😍
PinKeep is a pinball deckbuilding roguelite – Master the ball and flippers to collect resources and defeat your enemies!

Demo coming in January, wishlist now! 👇
December 20, 2025 at 1:40 PM
Reposted by Harry 💬
time to repost this again in case some of you *haven't* heard about the pinball roguelite game I'll also be working on
NEW GAME ANNOUNCEMENT 😍
PinKeep is a pinball deckbuilding roguelite – Master the ball and flippers to collect resources and defeat your enemies!

Demo coming in January, wishlist now! 👇
December 20, 2025 at 12:56 PM
Reposted by Harry 💬
We may have won our national game award this week 🥰

Thank you so much, dear jury! ❤❤❤
The winners of the Swiss Game Awards 2025 were announced on 18 December. The award for Best Entertainment Game went to Herdling by Okomotive. @sgdach.bsky.social @okomotive.ch

www.gamesmarket.global/swiss-games-...
December 20, 2025 at 12:44 PM
Reposted by Harry 💬
The winners of the Swiss Game Awards 2025 were announced on 18 December. The award for Best Entertainment Game went to Herdling by Okomotive. @sgdach.bsky.social @okomotive.ch

www.gamesmarket.global/swiss-games-...
December 19, 2025 at 3:02 PM
Once again, genAI comes to the rescue of something that was never a problem, nor should it ever be

Conveying concepts to your team members is simple, plain communication. It's the most basic of soft skills. If you can't do that, wtf are you doing working with people in a creative industry?
Anyone who supports this is an embarrassment. "Instead of typing it out they'll generate their idea"? Are you insane?

Call yourself whatever you want but you aren't creatives, that's for sure.
December 18, 2025 at 6:45 PM
🌫️HAZE is 50% OFF!🌫️

HAZE is part of the new year's sale on the unity asset store, so if you're curious about trying it out, this is probably the best time to get it! ✨

Volumetric fog and lighting for only 16.10€ is a freaking steal! 👀

Go and get it while it's hot!!! 👇👇👇
HAZE - Volumetric Fog & Lighting for URP | Fullscreen & Camera Effects | Unity Asset Store
Add depth to your project with HAZE - Volumetric Fog & Lighting for URP asset from Harry Alisavakis. Find this & more VFX options on the Unity Asset Store.
assetstore.unity.com
December 17, 2025 at 5:13 PM
December 15, 2025 at 10:14 PM