(my posts are mine tho)
Prev. Tech art @ Jumpship
🚫 Anti-AI/NFT 🚫
Gamedev, Shader and VFX Journeyman; making things pretty with code ✨
🎨: cara.app/harryalisavakis
🔗: halisavakis.carrd.co
🌐 : halisavakis.com
Get ready to bring in some more atmosphere to your cool isometric dioramas 🌫
Get ready to bring in some more atmosphere to your cool isometric dioramas 🌫
It helps to have a solid base of lighting before using it, as relying on it from the very start can make it more difficult to gauge the proper values
It helps to have a solid base of lighting before using it, as relying on it from the very start can make it more difficult to gauge the proper values
Put together with some megascans, some MTree meshes and simple models in Unity URP ✨
HAZE isn't exclusively for spooky stuff, but it does help with the eerie atmosphere 👀
#gamedev #unity3d #madewithunity
Put together with some megascans, some MTree meshes and simple models in Unity URP ✨
HAZE isn't exclusively for spooky stuff, but it does help with the eerie atmosphere 👀
#gamedev #unity3d #madewithunity
So this will also be fixed in HAZE 1.1.2 ✨
So this will also be fixed in HAZE 1.1.2 ✨
So a couple of days of head scratching (and banging) later, I figured a way to make it much smoother ✨
So a couple of days of head scratching (and banging) later, I figured a way to make it much smoother ✨
This squares up the froxels in the X and Y and can help a bit with some artifacting in higher density areas.
It.. might not be too visible unless you open up the screenshots and go back and forth 😅
This squares up the froxels in the X and Y and can help a bit with some artifacting in higher density areas.
It.. might not be too visible unless you open up the screenshots and go back and forth 😅
Combined with the previous update that means you can have point lights dissolving the fog! 💡
#gamedev #madewithunity
Combined with the previous update that means you can have point lights dissolving the fog! 💡
#gamedev #madewithunity
Have you also tried out HAZE? Would love to hear what you think about it (either here or in a review) :D
Have you also tried out HAZE? Would love to hear what you think about it (either here or in a review) :D
There are so many strong nominees for the category, but it would be really awesome if you could vote for our beautiful game ✨
There are so many strong nominees for the category, but it would be really awesome if you could vote for our beautiful game ✨
will explore further 👀
will explore further 👀
In the next update (coming soon), global and local fog will have an option to boost density using secondary light attenuation, so you can have just light beams with no fog✨
In the next update (coming soon), global and local fog will have an option to boost density using secondary light attenuation, so you can have just light beams with no fog✨
And it's ✨still 10% off!✨
Most important addition:
💡 Per-light contribution control using the alpha value of the light's color!
Now you can select which secondary lights contribute to the fog and which are just for the environment ✨
And it's ✨still 10% off!✨
Most important addition:
💡 Per-light contribution control using the alpha value of the light's color!
Now you can select which secondary lights contribute to the fog and which are just for the environment ✨
Japanese building assets are from sketchfab.com/local.yany
Electricity pole models are from here:
polyhaven.com/a/modular_el...
Red flowers are just ivy megascans from Fab ✨
Japanese building assets are from sketchfab.com/local.yany
Electricity pole models are from here:
polyhaven.com/a/modular_el...
Red flowers are just ivy megascans from Fab ✨
Here's a quick recreation of a Silent Hill f level with just a handful of assets and a good does of 🌫HAZE🌫
#unity3d #gamedev #madewithunity
Here's a quick recreation of a Silent Hill f level with just a handful of assets and a good does of 🌫HAZE🌫
#unity3d #gamedev #madewithunity
This is just Unity URP, some megascans/free assets, default post-processing and a bunch of HAZE to enhance the lighting ✨
Imagine what YOU can do with custom meshes, some artistic vision and more than ~2 hours
This is just Unity URP, some megascans/free assets, default post-processing and a bunch of HAZE to enhance the lighting ✨
Imagine what YOU can do with custom meshes, some artistic vision and more than ~2 hours
I might be spending too much time on photo mode tbh 😅
Open those up, they're *wide*
(no spoilers, they're all fairly early in the game)
I might be spending too much time on photo mode tbh 😅
Open those up, they're *wide*
(no spoilers, they're all fairly early in the game)