(my posts are mine tho)
Prev. Tech art @ Jumpship
🚫 Anti-AI/NFT 🚫
Gamedev, Shader and VFX Journeyman; making things pretty with code ✨
🎨: cara.app/harryalisavakis
🔗: halisavakis.carrd.co
🌐 : halisavakis.com
Get ready to bring in some more atmosphere to your cool isometric dioramas 🌫
Get ready to bring in some more atmosphere to your cool isometric dioramas 🌫
It helps to have a solid base of lighting before using it, as relying on it from the very start can make it more difficult to gauge the proper values
It helps to have a solid base of lighting before using it, as relying on it from the very start can make it more difficult to gauge the proper values
Put together with some megascans, some MTree meshes and simple models in Unity URP ✨
HAZE isn't exclusively for spooky stuff, but it does help with the eerie atmosphere 👀
#gamedev #unity3d #madewithunity
Put together with some megascans, some MTree meshes and simple models in Unity URP ✨
HAZE isn't exclusively for spooky stuff, but it does help with the eerie atmosphere 👀
#gamedev #unity3d #madewithunity
So this will also be fixed in HAZE 1.1.2 ✨
So this will also be fixed in HAZE 1.1.2 ✨
So a couple of days of head scratching (and banging) later, I figured a way to make it much smoother ✨
So a couple of days of head scratching (and banging) later, I figured a way to make it much smoother ✨
Combined with the previous update that means you can have point lights dissolving the fog! 💡
#gamedev #madewithunity
Combined with the previous update that means you can have point lights dissolving the fog! 💡
#gamedev #madewithunity
will explore further 👀
will explore further 👀
In the next update (coming soon), global and local fog will have an option to boost density using secondary light attenuation, so you can have just light beams with no fog✨
In the next update (coming soon), global and local fog will have an option to boost density using secondary light attenuation, so you can have just light beams with no fog✨
And it's ✨still 10% off!✨
Most important addition:
💡 Per-light contribution control using the alpha value of the light's color!
Now you can select which secondary lights contribute to the fog and which are just for the environment ✨
And it's ✨still 10% off!✨
Most important addition:
💡 Per-light contribution control using the alpha value of the light's color!
Now you can select which secondary lights contribute to the fog and which are just for the environment ✨
Here's a quick recreation of a Silent Hill f level with just a handful of assets and a good does of 🌫HAZE🌫
#unity3d #gamedev #madewithunity
Here's a quick recreation of a Silent Hill f level with just a handful of assets and a good does of 🌫HAZE🌫
#unity3d #gamedev #madewithunity