(Been having... a tough time enjoying the game a lot. These types of inconsistencies and boss design choices are just the tip of the iceberg for me.)
(Been having... a tough time enjoying the game a lot. These types of inconsistencies and boss design choices are just the tip of the iceberg for me.)
An interactive anime adventure written by the creator of Hatoful Boyfriend!
🍣 Save a struggling sushi bar
🌟 Star-studded English and Japanese VA cast
🎣 Silly minigames
🖥️ Playable on PC Flatscreen & VR
Coming to Steam Sep. 18th Ahhh!!
An interactive anime adventure written by the creator of Hatoful Boyfriend!
🍣 Save a struggling sushi bar
🌟 Star-studded English and Japanese VA cast
🎣 Silly minigames
🖥️ Playable on PC Flatscreen & VR
Coming to Steam Sep. 18th Ahhh!!
Glad to be announcing a new game, and happy that it is something experimental and weird: a tiny, tense, turn-based strategy game about merging units into spectacular combinations, and then watching them evaporate thousands of bugs.
store.steampowered.com/app/2396130/...
Glad to be announcing a new game, and happy that it is something experimental and weird: a tiny, tense, turn-based strategy game about merging units into spectacular combinations, and then watching them evaporate thousands of bugs.
store.steampowered.com/app/2396130/...
It calcs cap chance (based on LV, HP, Dist, Aware) & has a fail state.
In the future, needs more camera angles and animations. Also missing the part where you compare stats afterward.
#CherubDev #UE5 #GameDev
It calcs cap chance (based on LV, HP, Dist, Aware) & has a fail state.
In the future, needs more camera angles and animations. Also missing the part where you compare stats afterward.
#CherubDev #UE5 #GameDev
That's a massive success as far as I'm concerned.
That's a massive success as far as I'm concerned.
Still some copies at the MediaOCD Store, so get it while you can! www.mediaocd.com/product-page...
Even if the game ended up a trainwreck because of corporate mismanagement, people working on it cared deeply and tried to make the best possible game given the circumstances
Even if the game ended up a trainwreck because of corporate mismanagement, people working on it cared deeply and tried to make the best possible game given the circumstances
Got a lot to thank Togashi for.
Got a lot to thank Togashi for.
It isn’t going to solve the world’s problems, but this kind of humanity is a hell of a start.
It isn’t going to solve the world’s problems, but this kind of humanity is a hell of a start.
animation set for our upcoming game, ABYSS X ZERO!
#gamedev #indiegame #lowpoly #blender
animation set for our upcoming game, ABYSS X ZERO!
#gamedev #indiegame #lowpoly #blender