Cherub
@polygoncherub.bsky.social
9K followers 780 following 1.2K posts
Video game maker and compulsive side project starter. Did art direction for SlimeRancher1&2, SpiralKnights, ThreePanelSoul, & MacHall. Currently obsessed with making a mecha game about a rabbit named Clover.
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polygoncherub.bsky.social
What in incredible influx of enthusiasm! Thank you, I am very grateful for such kind words of my work.

To clear things up; There is no steam page. There is no EA planned. This is so very far away from being a thing anyone will be playing.

Right now, it's just the goofing of a guy learning UE5.
polygoncherub.bsky.social
Hard to say at this time, sorry.
Reposted by Cherub
polygoncherub.bsky.social
Presented without context.

#CherubArt
Reposted by Cherub
polygoncherub.bsky.social
"Look, I'm just saying you're kinda cute... for a psycho-murder-bunny."

#CherubArt
polygoncherub.bsky.social
Mostly though, Lucky isn't able to do much with the body beyond subconscious manipulation. In particular, is Clover isn't paying attention to her left arm, Lucky can pilot it effectively, but that doesn't seem to apply to the rest of the limbs.
polygoncherub.bsky.social
1) I imagine there are functions there are components and premium options for estimated facial animation. Clover just doesn't like them. Says they aren't 'honest'. Lucky doesn't because she enjoys the task.

2) Much like two roommates. They each have their own rooms and common areas.
polygoncherub.bsky.social
Be the best dork you can be.
polygoncherub.bsky.social
It's a very long list
polygoncherub.bsky.social
They've been together so long it's basically THEIR body at this point.

But if we want to get all lore on this;
polygoncherub.bsky.social
But I literally know nothing. This is my first toe dip in 2d anim!
Unless you count flash tweening from 25 years ago.

(Thank you.)
polygoncherub.bsky.social
Aw! Someone noticed. he-hee
polygoncherub.bsky.social
I don't know anything about 2d animation, but I thought I'd try out Krita tonight. Behold.

(Audio is from Darktide.)

#CherubArt
polygoncherub.bsky.social
I have a note pad with a list of to-do for LuckyClover I've been slowly checking things off of for the last 10 months.

I got to a part I'm both excited for and scared of.
As such, there will be Clover model ref art.

(This also means I have I need to tackle some tech debt I've accumulated.)
polygoncherub.bsky.social
I kinda see it as cooperative rock climbing.
polygoncherub.bsky.social
"Look, I'm just saying you're kinda cute... for a psycho-murder-bunny."

#CherubArt
polygoncherub.bsky.social
It's probably lucky doing it.
polygoncherub.bsky.social
Presented without context.

#CherubArt
polygoncherub.bsky.social
This is the hill that I stand my ground on.

Best game design:
polygoncherub.bsky.social
There's a Dev button for triggering OverKills. I may have too much fun with it.
polygoncherub.bsky.social
This weekend's project; Death.
Up till now, there hasn't been a death state. Now there's a basic HP check that swaps the actor for a corpse.

If you do more than half it's HP on kill in 1 hit, it triggers an OverKill which bisects the NPC and yields 2xScrap but half Souls.

#CherubDev #UE5 #GameDev
polygoncherub.bsky.social
Having only been recently diagnosed, I can't help but look a this and see that it was in front of me the whole fucking time.
adhd-alien.bsky.social
I’ve learnt that only hyperfocus can keep me from disappointing others. Sometimes.
Two-page comic about ADHD, self-doubt, and burnout.

Panels 1+2
A person with short black hair and yellow antennae recalls lifelong struggles with effort and recognition. As a child, they cry while being scolded over homework. Later, they work hard but still fail small details and receive an “F.” When they finally succeed, they can’t enjoy it—holding a medal labeled “2,” they feel it’s luck, not skill.

Panel 3+4
Page 2:
They explain how productivity fluctuates. A blue graph shows steady effort, while a pink line spikes wildly. They say, “For me, it fluctuates more extremely.” Sitting exhausted at a messy desk, they admit, “I only stop when I’m too tired to go on. The word I learned for all this was ‘lazy.’ I never learned a healthy measure or how to trust myself.”
Reposted by Cherub
gallerynucleus.bsky.social
Tickets are LIVE to reserve your spot for the @slimerancher.com Panel & Signing with Slime Rancher Devs and special guest Yusuke Naora!

bit.ly/nucleusxslim...

#gallerynucleus #slimerancher #monomipark #cozygames #cozygamer
polygoncherub.bsky.social
Turns out the other side of the black wall is endless videos of dead celebrities in a half pipe.