Cherub
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polygoncherub.bsky.social
Cherub
@polygoncherub.bsky.social
Video game maker and compulsive side project starter. Did art direction for SlimeRancher1&2, SpiralKnights, ThreePanelSoul, & MacHall.

Currently obsessed with making a mecha game about a rabbit named Clover.
Reposted by Cherub
Clover finds a fellow diver in the pit.
One of Fix's in-house diving team, the Teeth, this one has a large canon for her size.
Thankfully the encounter is peaceful and the two part ways, but not before the mouse offers a tip;

"Listen for the bells. If you hear one, a tooth is nearby."

#CherubArt
March 17, 2025 at 8:16 AM
Trying some ideas with idle animations.

#CherubDev #UE5
November 10, 2025 at 7:54 AM
I have weird hobbies.
November 9, 2025 at 3:49 AM
Trying to find Clover's default attitude.

#CherubDev #UE5
November 8, 2025 at 12:34 AM
Something isn't right.

#CherubDev #UE5
November 6, 2025 at 4:23 AM
I've been under the weather, and in that time I really haven't done anything beyond bring the model in engine.

That's made a few things clear:
-The PostProc shader needs rethought. It won't do what I need.
-The prior animations just don't look good on this. New ones are needed.

#CherubDev #UE5
November 6, 2025 at 1:02 AM
One more Cherub for the road. Still trying out experiments with how I color. Again, the results are not where I want, but I still enjoyed making it.

Back to working on getting the new Clover model in engine.

#CherubArt
November 2, 2025 at 9:00 AM
Reposted by Cherub
This week @polygoncherub.bsky.social was so kind in liking my Wolf character so I return the favor and make their OC into one too. #art #anthro
November 1, 2025 at 4:25 PM
So, that prior image; That's my personal avatar I originally made for VRChat. Was a personification of my handle icon.

Just hadn't drawn her in a looong time. Here's a non-holiday version.

The prior came out better, but this was still fun to color.

#CherubArt
November 1, 2025 at 8:49 AM
👼🎃

#CherubArt
November 1, 2025 at 12:07 AM
I was unaware that Darktide had a Moonlight Greatsword.
(I kinda love melee psyker.)
October 31, 2025 at 8:36 AM
October 31, 2025 at 7:03 AM
Found an image I don't remember drawing.
October 31, 2025 at 2:56 AM
Me: I have a skill set that I'm proud of, numerous accomplishments, a loving family, and a dream job.
I think I'm pretty awesome.

Therapist: I'm happy to hea-

Me: But I still hate myself.

Therapist: Well, it's progress.
October 30, 2025 at 10:23 PM
Reposted by Cherub
I lied.
Got depressed and decided to kill some brain processing power (that was otherwise being self destructive) by spending time with Blender's texturing tools.

They're interesting. Very limited and clunky. May look into plugins.

#CherubDev #CherubArt #Blender3D
October 29, 2025 at 7:31 AM
I lied.
Got depressed and decided to kill some brain processing power (that was otherwise being self destructive) by spending time with Blender's texturing tools.

They're interesting. Very limited and clunky. May look into plugins.

#CherubDev #CherubArt #Blender3D
October 29, 2025 at 7:31 AM
Reposted by Cherub
They had an disagreement, and she's totally not being a petty little shit.

#CherubArt
October 14, 2025 at 9:00 AM
I didn't forget the claws.
October 28, 2025 at 5:30 AM
"I plan on projecting the faces as textures on the model rather than do 3d rigs for expressions."

Good luck, future Cherub.
October 26, 2025 at 8:39 PM
This one goes out to all the weirdos in the club who like quad flow.

#CherubArt
October 26, 2025 at 7:03 AM
I think I'm getting closer.
October 24, 2025 at 11:36 PM
I hate the hair.
I'm really only concerned with silo as my rendering style doesn't particularly care about normals.

But even still, the hair from the front has no life or interest. Feels like a complicated bowl cut.

#CherubArt #Blender3D
October 24, 2025 at 6:36 AM
October 23, 2025 at 7:34 PM
Reposted by Cherub
Girl are you a piece of equipment with a unique perk in a CRPG because the sight of you causes me to stop everything I'm doing for 30 minutes and reconsider all my choices.
October 23, 2025 at 6:58 PM