nananana
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bvnanadev.bsky.social
nananana
@bvnanadev.bsky.social
artist & solodev making a game to make a game to make a game so i can make a game after i finish the

ゲーム開発



☀️🚲
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behold.. chimkin with a sword

took a while but for this new project i took the chance to rework the perspective on the playable character from top view to this one that i like more!

#godot #gamedev #screenshotsaturday #furry
Reposted by nananana
Looks like Death Grips are finally working on new material! Thought it'd never happen at this point.

For reference, it has been 2693 days since their last album, and the entire span of their original run (first EP to last album) was 2663 days.
November 5, 2025 at 4:59 PM
Reposted by nananana
coming back to this after a while, really quite proud of the way this skybox shader is looking so far. clouds are next ☁️

#godot #gamedev
November 4, 2025 at 4:35 PM
Reposted by nananana
We hope everyone had a happy Halloween! 🎃

…What's that? "Cool costume"? Well, we're flattered, but this is actually our new look! Read all about it in the latest #GodotEngine 4.6 development snapshot:

godotengine.org/article/dev-...
Dev snapshot: Godot 4.6 dev 3 – Godot Engine
Rocking a new look!
godotengine.org
November 4, 2025 at 9:58 PM
Reposted by nananana
Thank you for commission!
#Illustration #commission #Skeb
November 3, 2025 at 1:34 PM
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The new godot UI theme has been merged and is on its way to be the new default!

I consider godot to be one of the most important software projects of our time and it's a huge privilege to be able to contribute to it. Happy to see it grow and be used for increasingly ambitious games and apps ❤️
October 30, 2025 at 8:48 PM
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New video out now!
October 30, 2025 at 6:03 PM
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Fishing in different areas of the game world yields different fish #gamedev #indiegame
October 26, 2025 at 9:10 AM
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October 26, 2025 at 4:41 PM
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i was racking my brain on how to fake low poly volumetric lights. i figured out how to combine the front face fresnel + back face inverted fresnel. the material is double sided to save vertices.

basically softens the edges of the cone with parameters.

#gamedev #madewithunity
#screenshotsaturday
October 26, 2025 at 11:19 AM
Reposted by nananana
forgot to turn off drowning for these guys
October 22, 2025 at 4:33 AM
Reposted by nananana
Nearly finished 0.10, I want to have it out in time for halloween. I've been adding some small visual effects to make the world feel more alive. Also introduced sub-biomes with different colours and foliage. Really happy with it :) #gamedev #indiedev
October 21, 2025 at 1:49 AM
Reposted by nananana
Clothes absorb blood, and they stack, which means you can prepare a stack of clothes and use them like a limited mop.

#GameDev #Godot #PixelArt
October 13, 2025 at 2:41 PM
Reposted by nananana
A small pause and some sound effects make a huge difference ✨
#pixelart #godot #indiedev
October 14, 2025 at 2:49 AM
Reposted by nananana
Dispersion
for(float i,z,d,s;i++<2e1;o+=(cos(s-z+vec4(0,1,8,0))+1.)/d){vec3 p=z*normalize(FC.rgb*2.-r.xyy),a=p;
for(d=2.;d++<7.;)a-=sin(a*d+t+i).yzx/d;z+=d=abs(2.-max(p=abs(p),p.y).x)+abs(cos(s=a.z+a.y-t))/7.;}
o=tanh(o/2e2);
October 14, 2025 at 1:34 PM
Reposted by nananana
one of the few graces for remaking your overworld *mumbles embarrassing number* times is you do get better at making pretty screens
October 14, 2025 at 6:29 AM
i think i finally know how to fix the combat in the game but its gonna be a huge endeavor... jokes on me for trying to be too clever LOL
October 14, 2025 at 6:26 AM
Reposted by nananana
field miniboss
October 13, 2025 at 5:33 PM
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I've added a new type of Mystical Seed: The Deku Seeds! These mix the Deku Nuts & Seeds from Ocarina of Time into a single item, having different effects whether you drop or shoot 'em!
#zelda #fangame #gamedev #gamedesign #retrogame #pixelart
October 13, 2025 at 3:08 PM
Reposted by nananana
Godot Engine practice continued. Designing simple puzzles...

#GodotEngine #PixelArt #ScreenshotSaturday #indiedev #gamedev
October 11, 2025 at 9:55 PM
Reposted by nananana
Building more of the world, I'm finding the room maps give away a little too much. Trying a compass instead - it switches to a stage map on the pause screen, showing visited rooms as squares and the connections between them.
#GunmetalGothic #ScreenshotSaturday #GodotEngine #IndieGameDev
October 11, 2025 at 9:28 PM
Reposted by nananana
another Deltarune Sword route screengrab
October 8, 2025 at 9:26 PM
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like these cool bones i made
October 8, 2025 at 3:59 PM
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My water is watering hard right now

#solodev #indiedev #gamedev #ue5
October 6, 2025 at 6:09 PM
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October 6, 2025 at 11:42 PM
Reposted by nananana
in-depth thread: optimizing GDScript performance from ~83ms to ~9ms in a scene our tower defense game Rift Riff, made in Godot, with 1000 enemies. 🧵👇🏼

#gamedev #godotengine
July 14, 2025 at 9:17 PM