AlexAugerDev-Z
alexaugerdev.bsky.social
AlexAugerDev-Z
@alexaugerdev.bsky.social
Making - Zelda GBC Fangame
Made - Kirby: Wacky Episode
Pinned
There's a lot of you following the project now, so I'll be transparent on what it actually is and how things are going to be structured. 🧵

This is a classic game honoring & reimagining the first 30 years of Zelda. It's the "Sonic Generations" of this series. It's ambitious.
Been working on Sword Combat, here's some of the techniques you'll have at your disposal and how they differ from each other 🗡️
#zelda #fangame #gamedev #gamedesign #retrogame #pixelart
November 27, 2025 at 6:57 PM
Since I replayed ALTTP on GBA, I thought, why not add the Rupee Stones? If you see any sparkling rocks on your travels, be sure to hit them and you shall be rewarded! 💎
#zelda #fangame #gamedev #gamedesign #retrogame #pixelart
November 25, 2025 at 7:02 PM
Replayed the GBA port of ALTTP, holds up surprisingly well. Also the 1st time I cleared the Palace of the Four Sword, cool bonus dungeon!

Only thing I haven't done is the Hurricane Spin Riddles, codes I found didn't work for some reason.
November 25, 2025 at 12:06 AM
There's a lot of you following the project now, so I'll be transparent on what it actually is and how things are going to be structured. 🧵

This is a classic game honoring & reimagining the first 30 years of Zelda. It's the "Sonic Generations" of this series. It's ambitious.
November 21, 2025 at 3:44 AM
When low on health, you'll now enter Peril Mode, a new mechanic which allows comebacks against very strong foes. Will have further potential with the Rings system💍

#zelda #fangame #gamedev #gamedesign #retrogame #pixelart
November 19, 2025 at 1:43 AM
The feedback seems to agree to keep minutes in, so I decided to go with this. It means I won't be keeping the option to change into the 12-hour format. Thank you for understanding.
November 17, 2025 at 5:42 AM
I'm currently in the process redesigning the clock for the HUD, would you like the minutes shown even though they won't matter gameplay-wise?

Screens for reference.
November 16, 2025 at 8:16 PM
Added more rupee variants, based on how many you'll drop upon death.
November 15, 2025 at 7:41 PM
Curse be to imprudent adventurers who perish alongside half their riches... For death is a cruel toll often paid in cold... 🪦 #zelda #fangame #gamedev #gamedesign #retrogame #pixelart
November 15, 2025 at 3:56 AM
November 13, 2025 at 7:01 AM
Finally starting this game
November 13, 2025 at 1:47 AM
The Bomb + Arrows combo is back! There are a few ways to activate it:
-Press both item buttons at the same time
-Lift a bomb, then press the bow button
-While aiming the bow, press the bomb button
#zelda #fangame #gamedev #gamedesign #pixelart
November 12, 2025 at 7:21 PM
On a small hiatus, but I remade my controls sheet for better clarity :)
November 12, 2025 at 4:18 AM
Today's post is on the smaller side, but you can now choose between a 24-hour or 12-hour format for the in-game clock 🕓 #zelda #fangame #gamedev #gamedesign #retrogame #pixelart
November 7, 2025 at 12:01 AM
Reposted by AlexAugerDev-Z
Brief overview of one of my favorite Linktober drawings!

#Linktober #artposting #process
November 5, 2025 at 10:54 PM
You like options? How about having the HUD below the screen, like Link's Awakening? #zelda #fangame #gamedev #gamedesign #pixelart #retrogame
November 5, 2025 at 6:12 PM
One of my design goals is to make Link more agile, so now you can jump while carrying items! Plus, thrown objects from the air will go a little farther than usual!
#zelda #fangame #gamedev #gamedesign #retrogame
November 4, 2025 at 12:02 AM
Working slowly on mounts, which won't be done for a while... But here's a peek nonetheless 🐻
#zelda #fangame #gamedev #gamedesign #retrogame
November 2, 2025 at 1:51 AM
Was kinda difficult to choose for some of 'em.
October 29, 2025 at 4:33 AM
Now you'll be granted 2 abilities per transformation.
For the 1st Gen Ring, you'll get to use the Wooden Sword & the Silver Arrows (provided you have rupees!)

As a bonus, a Shield & the Stepladder will be equipped automatically. #zelda #fangame #gamedev #gamedesign #pixelart
October 27, 2025 at 2:05 AM
New setting to show amount given by item drops:
-"Specific" (default) applies to bombs, arrows & seeds.
-"All" applies to every item drop (including rupees).
-"None" deactivates this feature.
#zelda #fangame #gamedev #gamedesign #retrogame #pixelart
October 25, 2025 at 8:29 PM
There's a number of settings to choose from that will allow a more classic Oracles feel, such as standard 4:3 ratio, two inputs only, no item quick change, white border, and even no minimap! #zelda #fangame #gamedev #gamedesign #retrogame
October 21, 2025 at 11:18 PM
No more losing your ears: Take a listen at the new Magnetic Gloves sound effect! + a comparison with Oracle of Seasons at the end. #zelda #fangame #gamedev #gamedesign #retrogame #pixelart
October 21, 2025 at 5:24 PM
Now 700+ of you poor souls following this crazy ass project of mine, so let's do a lil' vibe check:

How do you feel about the state of the fangame so far? And what's one thing you're expecting out of it? ✨

I'm no wish-genie, but I'll try my best in leveraging interest.
October 18, 2025 at 4:06 AM
Who said the Shovel had to be a boring item? Here's 2 new combos, one with Roc's Feather and the other with the Pegasus Boots! #zelda #fangame #gamedev #gamedesign #retrogame #pixelart
October 15, 2025 at 8:51 PM