AlexAugerDev-Z
alexaugerdev.bsky.social
AlexAugerDev-Z
@alexaugerdev.bsky.social
Making - Zelda GBC Fangame
Made - Kirby: Wacky Episode
It would look something along those lines, with minutes being deactivated when in 4:3 display (due to lack of space)
November 7, 2025 at 12:45 AM
I'll look into it at the very least. I didn't want to show minutes because they're not actually important in the grand scheme, so it's just wasted space
November 7, 2025 at 12:11 AM
Yeah. Green, blue, yellow, red, purple, and gold
October 25, 2025 at 9:24 PM
As for my actual stance on it, I have no preferences, both have theirs pros & cons. If anything, it makes me want to explore more hybrid options and not stick to a single formula
October 19, 2025 at 10:11 PM
I think a game like Echoes of Wisdom handled its open ended progression pretty well. There's always a risk that dungeons get easier the more you progress, which is a good argument for linearity & difficulty, but I believe it can be done well.
October 19, 2025 at 10:09 PM
I'll do my best coming up with ideas!
October 18, 2025 at 8:33 PM
I do, but I'm also not too concerned. Nintendo historically speaking, has gone after projects that threathened their business. That means every remake made available for free, games with suggestive content, games that are monetized. Very rare that they take down a fangame for the fun of it.
October 18, 2025 at 3:31 PM
Hope I can do those experiences justice, then! :)
October 18, 2025 at 6:36 AM
Some things are more fun than others. I've had the "pleasure" of redoing major parts of the engine recently and it's been the most boring, excrutiating and brain killing part of this entire project so far. But otherwise when it gets fun, it's really fun.
October 18, 2025 at 6:35 AM
Warms the heart to read this kinda thing, thank you! :D
I'll continue doing my very best coming up with ideas that would fit into the originals while also being new.
October 18, 2025 at 5:49 AM
Oh my, do I have the right video just for you! :)
bsky.app/profile/alex...
Choose between "new" and "old" control schemes for the Mermaid Suit! Accelerate by either pressing the action button or the d-pad/joystick. Whichever you choose, you can now move slowly while holding a direction, so no need to mash🧜‍♀️
#zelda #fangame #gamedev #gamedesign #pixelart
October 18, 2025 at 5:30 AM
I haven't looked at the source code for the oracle games, but my systems do use z coordinates, altho it's a bit more complex than a simple value.
October 14, 2025 at 4:33 AM