AlexAugerDev-Z
alexaugerdev.bsky.social
AlexAugerDev-Z
@alexaugerdev.bsky.social
Making - Zelda GBC Fangame
Made - Kirby: Wacky Episode
It would look something along those lines, with minutes being deactivated when in 4:3 display (due to lack of space)
November 7, 2025 at 12:45 AM
Today's post is on the smaller side, but you can now choose between a 24-hour or 12-hour format for the in-game clock 🕓 #zelda #fangame #gamedev #gamedesign #retrogame #pixelart
November 7, 2025 at 12:01 AM
You like options? How about having the HUD below the screen, like Link's Awakening? #zelda #fangame #gamedev #gamedesign #pixelart #retrogame
November 5, 2025 at 6:12 PM
One of my design goals is to make Link more agile, so now you can jump while carrying items! Plus, thrown objects from the air will go a little farther than usual!
#zelda #fangame #gamedev #gamedesign #retrogame
November 4, 2025 at 12:02 AM
Working slowly on mounts, which won't be done for a while... But here's a peek nonetheless 🐻
#zelda #fangame #gamedev #gamedesign #retrogame
November 2, 2025 at 1:51 AM
Was kinda difficult to choose for some of 'em.
October 29, 2025 at 4:33 AM
Now you'll be granted 2 abilities per transformation.
For the 1st Gen Ring, you'll get to use the Wooden Sword & the Silver Arrows (provided you have rupees!)

As a bonus, a Shield & the Stepladder will be equipped automatically. #zelda #fangame #gamedev #gamedesign #pixelart
October 27, 2025 at 2:05 AM
New setting to show amount given by item drops:
-"Specific" (default) applies to bombs, arrows & seeds.
-"All" applies to every item drop (including rupees).
-"None" deactivates this feature.
#zelda #fangame #gamedev #gamedesign #retrogame #pixelart
October 25, 2025 at 8:29 PM
There's a number of settings to choose from that will allow a more classic Oracles feel, such as standard 4:3 ratio, two inputs only, no item quick change, white border, and even no minimap! #zelda #fangame #gamedev #gamedesign #retrogame
October 21, 2025 at 11:18 PM
No more losing your ears: Take a listen at the new Magnetic Gloves sound effect! + a comparison with Oracle of Seasons at the end. #zelda #fangame #gamedev #gamedesign #retrogame #pixelart
October 21, 2025 at 5:24 PM
Now 700+ of you poor souls following this crazy ass project of mine, so let's do a lil' vibe check:

How do you feel about the state of the fangame so far? And what's one thing you're expecting out of it? ✨

I'm no wish-genie, but I'll try my best in leveraging interest.
October 18, 2025 at 4:06 AM
Who said the Shovel had to be a boring item? Here's 2 new combos, one with Roc's Feather and the other with the Pegasus Boots! #zelda #fangame #gamedev #gamedesign #retrogame #pixelart
October 15, 2025 at 8:51 PM
You can also drop seeds from the air using the Seed Satchel!
#zelda #fangame #gamedev #gamedesign #retrogame
October 14, 2025 at 11:15 PM
Hi
October 14, 2025 at 2:53 AM
I've added a new type of Mystical Seed: The Deku Seeds! These mix the Deku Nuts & Seeds from Ocarina of Time into a single item, having different effects whether you drop or shoot 'em!
#zelda #fangame #gamedev #gamedesign #retrogame #pixelart
October 13, 2025 at 3:08 PM
In the full game, King Dedede was meant to die at the beginning of the story due to unfortunate circumstances, but his spirit would follow Kirby on his adventure as his main companion!
Art by @souprspookr2020.bsky.social
October 11, 2025 at 12:38 AM
One of our planned new abilities I had the opportunity to make a single sprite for: Werewolf!
Was meant to be an aggressive, dark physical ability, mixing ideas from Ninja, Animal and many others.

Development did not go any further than this.
October 10, 2025 at 9:57 PM
Next, some concepts for the level hub and story that never made it. The plot revolved around Prank shuffling stuff around, messing with reality as a result. And Kirby had to fix it all by going to the Waddle Doods' Altar.
October 10, 2025 at 4:37 PM
Some references to it can still be found in the game! Not only in the credits room, but also in our main game artwork, done by @scarfystarr.bsky.social! Can you spot the fan?
October 10, 2025 at 2:38 PM
We're starting with one cut ability: Blizzard! Mixing elegance and cold winds, the inspiration came from Yuki-onna, the "snow woman" yōkai.
The visual design was forwarded by @thebanbanbeast.bsky.social and I, while our main artwork was done by @souprspookr2020.bsky.social!
#Kirby #WackyEpisode
October 10, 2025 at 2:32 PM
October 10th is Kirby: Wacky Episode's 2nd anniversary! 🎉For the first time, I'll be releasing never seen design documents and information all throughout the day. Plus, I'm hosting a Q&A under this very post! Keep your eyes open! #kirby #fangame
October 10, 2025 at 3:55 AM
Some new dialogue add-ons: New action icons, for "Skipping Text" (A) and "Next text Box" (B). Also an option to tweak text box opacity. Here's to even more verbal abuse! #zelda #fangame #gamedev #gamedesign #retrogame #pixelart
October 9, 2025 at 12:04 AM
Choose between "new" and "old" control schemes for the Mermaid Suit! Accelerate by either pressing the action button or the d-pad/joystick. Whichever you choose, you can now move slowly while holding a direction, so no need to mash🧜‍♀️
#zelda #fangame #gamedev #gamedesign #pixelart
October 7, 2025 at 5:00 PM
This new character is giving off some heavy Oracles Impa design vibes and I'm all for it haha!
October 6, 2025 at 1:09 PM
You can lock your direction, making it easier to aim in certain circumstances. While using certain items like the Seed Shooter, it also allows you to move while aiming!🎯 #zelda #fangame #gamedev #gamedesign #retrogame #pixelart
October 1, 2025 at 12:46 AM