AlexAugerDev-Z
alexaugerdev.bsky.social
AlexAugerDev-Z
@alexaugerdev.bsky.social
Making - Zelda GBC Fangame
Made - Kirby: Wacky Episode
Pinned
2 years of development for my Zelda fangame! :)
Thank you all for the support, here's a new compilation video!
[Platform: PC - Release date: TBD]
#zelda #fangame #gamedev #retrogame #pixelart
Today's post is on the smaller side, but you can now choose between a 24-hour or 12-hour format for the in-game clock 🕓 #zelda #fangame #gamedev #gamedesign #retrogame #pixelart
November 7, 2025 at 12:01 AM
Reposted by AlexAugerDev-Z
Brief overview of one of my favorite Linktober drawings!

#Linktober #artposting #process
November 5, 2025 at 10:54 PM
You like options? How about having the HUD below the screen, like Link's Awakening? #zelda #fangame #gamedev #gamedesign #pixelart #retrogame
November 5, 2025 at 6:12 PM
One of my design goals is to make Link more agile, so now you can jump while carrying items! Plus, thrown objects from the air will go a little farther than usual!
#zelda #fangame #gamedev #gamedesign #retrogame
November 4, 2025 at 12:02 AM
Working slowly on mounts, which won't be done for a while... But here's a peek nonetheless 🐻
#zelda #fangame #gamedev #gamedesign #retrogame
November 2, 2025 at 1:51 AM
Was kinda difficult to choose for some of 'em.
October 29, 2025 at 4:33 AM
Now you'll be granted 2 abilities per transformation.
For the 1st Gen Ring, you'll get to use the Wooden Sword & the Silver Arrows (provided you have rupees!)

As a bonus, a Shield & the Stepladder will be equipped automatically. #zelda #fangame #gamedev #gamedesign #pixelart
October 27, 2025 at 2:05 AM
New setting to show amount given by item drops:
-"Specific" (default) applies to bombs, arrows & seeds.
-"All" applies to every item drop (including rupees).
-"None" deactivates this feature.
#zelda #fangame #gamedev #gamedesign #retrogame #pixelart
October 25, 2025 at 8:29 PM
There's a number of settings to choose from that will allow a more classic Oracles feel, such as standard 4:3 ratio, two inputs only, no item quick change, white border, and even no minimap! #zelda #fangame #gamedev #gamedesign #retrogame
October 21, 2025 at 11:18 PM
No more losing your ears: Take a listen at the new Magnetic Gloves sound effect! + a comparison with Oracle of Seasons at the end. #zelda #fangame #gamedev #gamedesign #retrogame #pixelart
October 21, 2025 at 5:24 PM
Now 700+ of you poor souls following this crazy ass project of mine, so let's do a lil' vibe check:

How do you feel about the state of the fangame so far? And what's one thing you're expecting out of it? ✨

I'm no wish-genie, but I'll try my best in leveraging interest.
October 18, 2025 at 4:06 AM
Who said the Shovel had to be a boring item? Here's 2 new combos, one with Roc's Feather and the other with the Pegasus Boots! #zelda #fangame #gamedev #gamedesign #retrogame #pixelart
October 15, 2025 at 8:51 PM
You can also drop seeds from the air using the Seed Satchel!
#zelda #fangame #gamedev #gamedesign #retrogame
October 14, 2025 at 11:15 PM
Hi
October 14, 2025 at 2:53 AM
I've added a new type of Mystical Seed: The Deku Seeds! These mix the Deku Nuts & Seeds from Ocarina of Time into a single item, having different effects whether you drop or shoot 'em!
#zelda #fangame #gamedev #gamedesign #retrogame #pixelart
October 13, 2025 at 3:08 PM
We're starting with one cut ability: Blizzard! Mixing elegance and cold winds, the inspiration came from Yuki-onna, the "snow woman" yōkai.
The visual design was forwarded by @thebanbanbeast.bsky.social and I, while our main artwork was done by @souprspookr2020.bsky.social!
#Kirby #WackyEpisode
October 10, 2025 at 2:32 PM
October 10th is Kirby: Wacky Episode's 2nd anniversary! 🎉For the first time, I'll be releasing never seen design documents and information all throughout the day. Plus, I'm hosting a Q&A under this very post! Keep your eyes open! #kirby #fangame
October 10, 2025 at 3:55 AM
Some new dialogue add-ons: New action icons, for "Skipping Text" (A) and "Next text Box" (B). Also an option to tweak text box opacity. Here's to even more verbal abuse! #zelda #fangame #gamedev #gamedesign #retrogame #pixelart
October 9, 2025 at 12:04 AM
Choose between "new" and "old" control schemes for the Mermaid Suit! Accelerate by either pressing the action button or the d-pad/joystick. Whichever you choose, you can now move slowly while holding a direction, so no need to mash🧜‍♀️
#zelda #fangame #gamedev #gamedesign #pixelart
October 7, 2025 at 5:00 PM
This new character is giving off some heavy Oracles Impa design vibes and I'm all for it haha!
October 6, 2025 at 1:09 PM
You can lock your direction, making it easier to aim in certain circumstances. While using certain items like the Seed Shooter, it also allows you to move while aiming!🎯 #zelda #fangame #gamedev #gamedesign #retrogame #pixelart
October 1, 2025 at 12:46 AM
Thankful for the feedback on the snow effect. Last time I'm posting about it (promise). Here's how it's going to look, in 3 different versions.
September 28, 2025 at 8:53 PM
September 28, 2025 at 5:52 AM
Same scene, but with wintertime & falling snow vibes ❄️
#zelda #fangame #gamedev #gamedesign #retrogame #pixelart
September 27, 2025 at 9:28 PM
Working on weather effects, so I decided to recreate one of the most iconic Zelda scene: Link's House on that fateful night, from A Link to the Past! GBC-Style ⛈️

#zelda #fangame #gamedev #gamedesign #retrogame #pixelart
September 25, 2025 at 8:27 PM