nananana
@bvnanadev.bsky.social
artist & solodev making a game to make a game to make a game so i can make a game after i finish the
ゲーム開発
☀️🚲
ゲーム開発
☀️🚲
The original way I did ramps from like a year ago was like this and it involved manipulating the vertexes of a polygon2d based on the world position, which at the time... the entire world was actually moving to create the parallax LMAO performance was AWFUL
September 14, 2025 at 5:24 AM
The original way I did ramps from like a year ago was like this and it involved manipulating the vertexes of a polygon2d based on the world position, which at the time... the entire world was actually moving to create the parallax LMAO performance was AWFUL
September 14, 2025 at 12:01 AM
behold.. chimkin with a sword
took a while but for this new project i took the chance to rework the perspective on the playable character from top view to this one that i like more!
#godot #gamedev #screenshotsaturday #furry
took a while but for this new project i took the chance to rework the perspective on the playable character from top view to this one that i like more!
#godot #gamedev #screenshotsaturday #furry
September 13, 2025 at 6:43 AM
behold.. chimkin with a sword
took a while but for this new project i took the chance to rework the perspective on the playable character from top view to this one that i like more!
#godot #gamedev #screenshotsaturday #furry
took a while but for this new project i took the chance to rework the perspective on the playable character from top view to this one that i like more!
#godot #gamedev #screenshotsaturday #furry
added a pseudo rim light to some of my shaders and i think it really helped with the silhouette of the tree branches especially!
overall, the environment seems to be more readable at night now ❛ ᴗ ❛)b
#screenshotsaturday
#godot #gamedev #solodev
overall, the environment seems to be more readable at night now ❛ ᴗ ❛)b
#screenshotsaturday
#godot #gamedev #solodev
August 30, 2025 at 9:38 PM
added a pseudo rim light to some of my shaders and i think it really helped with the silhouette of the tree branches especially!
overall, the environment seems to be more readable at night now ❛ ᴗ ❛)b
#screenshotsaturday
#godot #gamedev #solodev
overall, the environment seems to be more readable at night now ❛ ᴗ ❛)b
#screenshotsaturday
#godot #gamedev #solodev
not a lot of free time lately but i took a couple hours to get the health orb working ( ̄▽ ̄*
#godot #gamedev #solodev #screenshotsaturday
#godot #gamedev #solodev #screenshotsaturday
August 26, 2025 at 5:03 PM
not a lot of free time lately but i took a couple hours to get the health orb working ( ̄▽ ̄*
#godot #gamedev #solodev #screenshotsaturday
#godot #gamedev #solodev #screenshotsaturday
initial tests of the action dive mechanic proved inconclusive
March 13, 2025 at 6:35 AM
initial tests of the action dive mechanic proved inconclusive