ゲーム開発
☀️🚲
took a while but for this new project i took the chance to rework the perspective on the playable character from top view to this one that i like more!
#godot #gamedev #screenshotsaturday #furry
A decayed cyborg knight awakens in the far future. You can only move and fight by typing commands.
Coming some time this month, go wishlist!
#godotengine #gamedev
Steam: store.steampowered.com/app/4089600/...
A decayed cyborg knight awakens in the far future. You can only move and fight by typing commands.
Coming some time this month, go wishlist!
#godotengine #gamedev
Steam: store.steampowered.com/app/4089600/...
If each person visiting our website donated €5, we could hire 5 more developers to work on Godot full-time.
👉 fund.godotengine.org
(I no longer have to manually ensure boing() is unboing()'ed)
(I no longer have to manually ensure boing() is unboing()'ed)
For reference, it has been 2693 days since their last album, and the entire span of their original run (first EP to last album) was 2663 days.
For reference, it has been 2693 days since their last album, and the entire span of their original run (first EP to last album) was 2663 days.
…What's that? "Cool costume"? Well, we're flattered, but this is actually our new look! Read all about it in the latest #GodotEngine 4.6 development snapshot:
godotengine.org/article/dev-...
…What's that? "Cool costume"? Well, we're flattered, but this is actually our new look! Read all about it in the latest #GodotEngine 4.6 development snapshot:
godotengine.org/article/dev-...
I consider godot to be one of the most important software projects of our time and it's a huge privilege to be able to contribute to it. Happy to see it grow and be used for increasingly ambitious games and apps ❤️
I consider godot to be one of the most important software projects of our time and it's a huge privilege to be able to contribute to it. Happy to see it grow and be used for increasingly ambitious games and apps ❤️
basically softens the edges of the cone with parameters.
#gamedev #madewithunity
#screenshotsaturday
basically softens the edges of the cone with parameters.
#gamedev #madewithunity
#screenshotsaturday
for(float i,z,d,s;i++<2e1;o+=(cos(s-z+vec4(0,1,8,0))+1.)/d){vec3 p=z*normalize(FC.rgb*2.-r.xyy),a=p;
for(d=2.;d++<7.;)a-=sin(a*d+t+i).yzx/d;z+=d=abs(2.-max(p=abs(p),p.y).x)+abs(cos(s=a.z+a.y-t))/7.;}
o=tanh(o/2e2);
for(float i,z,d,s;i++<2e1;o+=(cos(s-z+vec4(0,1,8,0))+1.)/d){vec3 p=z*normalize(FC.rgb*2.-r.xyy),a=p;
for(d=2.;d++<7.;)a-=sin(a*d+t+i).yzx/d;z+=d=abs(2.-max(p=abs(p),p.y).x)+abs(cos(s=a.z+a.y-t))/7.;}
o=tanh(o/2e2);
#zelda #fangame #gamedev #gamedesign #retrogame #pixelart
#zelda #fangame #gamedev #gamedesign #retrogame #pixelart
#GodotEngine #PixelArt #ScreenshotSaturday #indiedev #gamedev
#GodotEngine #PixelArt #ScreenshotSaturday #indiedev #gamedev
#GunmetalGothic #ScreenshotSaturday #GodotEngine #IndieGameDev
#GunmetalGothic #ScreenshotSaturday #GodotEngine #IndieGameDev