Andrew Reist
banner
platformalist.bsky.social
Andrew Reist
@platformalist.bsky.social
Canadian dev making wacky animal games at Eggnog Games. Runs TweetTweetJam. Made Super Star Duck, Leaving the Tree, Stickyfoot, Maze Dog, and a bunch more!
Pinned
Cake Cat: All Caked Up!

Eat cake!
Boost!
Become a champion!

eggnog.itch.io/cake-cat-all...

#picotron #indiedev
@playtonicgames.com Got a weird little soft lock to report!

Loving Replaylee, by the way! :)
October 31, 2025 at 2:37 AM
Reposted by Andrew Reist
Ahhhh I didn't expect it to be this cute! I messed around with Line2D more and turns out it's the most underrated node in the entire Godot engine! #indiegamedev #gamedev #godot #cozygame
October 10, 2025 at 4:16 PM
Reposted by Andrew Reist
Need a new job? Pocket Boss is OUT NOW!

pocketboss.ch 📊 💬

A delightfully odd fusion of work and play. Now available on iOS, Android, Steam and itch.​io.
October 8, 2025 at 1:28 PM
Reposted by Andrew Reist
Drunkink is OUT on itch!

Play online in your browser:
voidsrc.itch.io/drunkink

Big congrats to @irensa.bsky.social for creating the amazing graphics for her first video game!

#ld58 #ldjam #indiedev #gamedev
October 7, 2025 at 1:25 PM
Reposted by Andrew Reist
Radar Rally, my take on games like #rallyx is now live!

pahammond.itch.io/radar-rally

Can be played online or downloaded to play locally.

A massive thank you to @gentspixelclub.bsky.social for all their help and input into the game.

#gamedev #retrogaming #picotron #arcade #pico8
Radar Rally by pahammond
1980's style arcade maze racing action
pahammond.itch.io
October 8, 2025 at 12:46 AM
Reposted by Andrew Reist
I signed Little Rocket Lab back in November 2022!

Finally coming in 5 days, unbelievably excited to get it out there.

Such a long time coming, and it's *genuinely* one of the best games I've ever played

store.steampowered.com/app/2451100/...
October 2, 2025 at 6:39 PM
Reposted by Andrew Reist
That's me done for today. 256 rooms defined so far, just another 256 to go. GFX are subject to change, but looking OK for me so far ;)

#Pico8 #GameDev #Remake #Retro
October 4, 2025 at 7:36 PM
Reposted by Andrew Reist
Blue and Lefty // a tricky puzzle platformer in 1024 bytes for #pico1k: zep.itch.io/blue-and-lefty

From inside #pico8:
>LOAD #BNL
September 30, 2025 at 1:21 PM
Reposted by Andrew Reist
Blue and Lefty is up on the BBS with some dev GIFs showing how the gfx&map data is stored in 360 bytes by encoding it as repetitive P8SCII sequences:
www.lexaloffle.com/bbs/?tid=151...
#pico1k #pico8
October 1, 2025 at 3:59 AM
Reposted by Andrew Reist
🔴, a #pico8 bounce shooter, is out now!
Play it in browser on itch: iansundstrom.itch.io/redcircle
Development fun facts itt 🧵
October 1, 2025 at 8:16 PM
Reposted by Andrew Reist
𝗣𝗜𝗖𝗢⬩𝟭𝗞 𝗝𝗔𝗠 𝟮𝟬𝟮𝟱 has now finished 🏁
We had 75 awesome entries! 👨‍💻
Please check them out:
🌐 itch.io/jam/pico-1k-...
A mix of 🕹️ Games, 📺 Demos & 🛠️ Tools.
All done in #Pico8 (or #Picotron), using ≤ 1KB of 🗜️ code
Congrats everyone! 👏🤓
#Pico1k #GameJam #Demoscene #Sizecoding
September 30, 2025 at 8:27 PM
Reposted by Andrew Reist
wrote about quality of life game design stuff

open.substack.com/pub/tylergla...
Quality of life
Limited lives used to be a staple of video games. Until we got rid of them as a Quality of Life change. Until they came back again when we realized it's not that clear cut
open.substack.com
September 17, 2025 at 10:42 PM
Reposted by Andrew Reist
started working on a new game with @holypersondev.bsky.social.

something something animal crossing, but also colony management and automation??? #gamedev #unity3d
September 16, 2025 at 5:11 PM
Reposted by Andrew Reist
That time I recreated one of my favorite pieces of video game music in PICO-8.

Stickerbush Symphony from Donkey Kong Country 2!

🎵🍌🐒🎵

#Music #Nintendo #Chiptune #Retro #VideoGames #8bit
September 11, 2025 at 9:22 AM
Reposted by Andrew Reist
We're one week into #Pico1k jam!
🌐 itch.io/jam/pico-1k-...
So far...
👥 76 Joined
💾 8 Entries
itch.io/jam/pico-1k-...
You still have until end of Sep to create
🕹️ Games, 📺 Demos & 🛠️ Tools
in #Pico8 (or #Picotron) using ≤ 1KB of 🗜️ code
#GameJam #Demoscene #Sizecoding
September 9, 2025 at 7:01 PM
Reposted by Andrew Reist
The 𝗣𝗜𝗖𝗢⬩𝟭𝗞 𝗝𝗔𝗠 𝟮𝟬𝟮𝟱 has now started! 🥳
🌐 itch.io/jam/pico-1k-...
You have until end of Sep to create:
🕹️ Games
📺 Demos
🛠️ Tools
...in #Pico8 (or #Picotron) using ≤ 1KB of 🗜️ code
( #Tweetcart, see code in ALT tag)
#Pico1k #GameJam #Demoscene #Sizecoding
September 9, 2025 at 6:59 PM
Reposted by Andrew Reist
picoCAD 2 just broke 5000 wishlists on Steam!
Thank you so much everyone! ❤️❤️
store.steampowered.com/app/3675940/...

#gamedev #lowpoly #pixelart
August 25, 2025 at 4:26 PM
Reposted by Andrew Reist
I just finished "Chunky Rally", my new #racing game. You can play it here for free and in browser:

taxicomics.itch.io/chunky-rally

Big thanks to the #Picotron community for the pre-launch feedback.
Have a great day!
#screenshotsaturday #gamedev #solodev #indiedev #pixelart
August 23, 2025 at 6:57 PM
Reposted by Andrew Reist
This is really cool, someone on the pixel arty subreddit has made a pixelated font which is only two pixels tall. It’s not easy to read, but it’s a lot easier to read than I would expect it to be…

Would be neat for Pico8 projects…
www.reddit.com/r/PixelArt/s...
August 24, 2025 at 7:24 AM
Reposted by Andrew Reist
August 18, 2025 at 6:11 PM
Reposted by Andrew Reist
The water's fine. #PICO-8
August 18, 2025 at 7:52 AM
Reposted by Andrew Reist
The Beaver and The Land Left Behind is released! It is made in #LOVE2D (with the music done in #pico8).
voidgazerbon.itch.io/beaver-and-t...
#LOWREZJAM #gamedev #indiedev #pixelart #game
Beaver and The Land Left Behind by voidgazerBon
Play as a beaver and do what they do best - stop the water, fix the dam and save the land from the drought.
voidgazerbon.itch.io
August 15, 2025 at 6:34 PM
Rrect() is a game changer! Love to see it!
August 16, 2025 at 2:54 PM
Reposted by Andrew Reist
✨ Dice Hunters OUT NOW ✨

In a part of #screenshotsaturday I want to remind that my tiny roguelite arena shooter released.

🎮 Try here: catagama.itch.io/dice-hunters

#gamedev #pico8 #indiegame
August 16, 2025 at 12:48 PM
Reposted by Andrew Reist
Progress on my #picotron twin-stick #shmup.
The plasma trail visual effect relies upon retaining the screen image and distorting it between frames, so I can't have a conventional scrolling background. To convey a sense of speed I've added random lines in the background and 're-entry' particles.
August 12, 2025 at 5:04 AM