Phyoke
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phyoke.bsky.social
Phyoke
@phyoke.bsky.social
Indie game dev, occasional Twitch streamer, even occasionaler artist. 🚫 No AI.

linktr.ee/phyoke
Who's this new enemy? And why does it bear a striking resemblance to the Sleep Sheep? Experts are thinking this third half-finished render holds the clue.

#indiegamedev #lowpoly #blender #b3d #gamedev
December 15, 2025 at 5:29 PM
Been really busy with international travel and holidays but I’m back to work cooking up some new game assets that I’m excited to share soon.

In other words, big things coming!
December 8, 2025 at 5:41 PM
Configurable enemy spawner! Tell it which enemy, how many, and how far from the spawner to put them. Pretty simple for a dev tool but it gets the job done.

#indiegamedev #godot #indiegame #gamedev
November 7, 2025 at 6:13 PM
If the sheep sees you, it'll chase you down, wherever you go...until you get too far away, and it starts the long walk home.

#indiegamedev #indiegame #godot #n64 #lowpoly
November 5, 2025 at 6:52 PM
Reposted by Phyoke
Critter Drifters is OUT on Steam! You can play it! On Windows or Linux or Steamdeck! Right now!!

Or you know...whenever you want to. I'm just glad I can finally let people play the whole thing.

store.steampowered.com/app/3755680/...

#godot #gamedev #indiedev #steam #CritterDrifters
November 3, 2025 at 6:54 PM
Need to know when you're in the sheep's "cone" of vision? Check the dot product of the sheep-to-pig Vector3 and the sheep-forward Vector3. If it's above 0.7 then it "sees" you!

Apologies, high school teachers, I *am* using trig in real life.

#indiegame #indiegamedev #godot #n64
November 4, 2025 at 5:34 PM
My sheep enemy goes between idling and wandering in random directions, but whenever it leaves its home area, it'll turn back toward the center (10x speed)

#indiegamedev #indiegame #godot #blender #n64
November 3, 2025 at 5:41 PM
Pretty happy with the sleep sheep's running animation! The flailing floppy arms will be very intimidating when it chases you down.

#indiegamedev #indiegame #godot #blender #n64
October 28, 2025 at 12:02 AM
Something's up with this sheep, it doesn't look too friendly

#indiegamedev #indiegame #godot #blender #n64
October 23, 2025 at 5:17 PM
Been busy with Hades 2 and Silksong, but still working on #gamedev! Added three punches and a belly bash, and the bash can come out in the air if you're not going too fast. Also forgot to disable bash-mashing, so he Kirby-floats lol

#indiegamedev #indiegame #godot #blender #n64
October 17, 2025 at 4:28 PM
Who wore it better?
September 29, 2025 at 11:00 PM
HE ROLLS. Added a second model instead of just making him curl up. Wasn't sure how the model-swapping would look but with the "scrunch", "aerial unscrunch", and "idle unscrunch" animations, I think it looks pretty good!

#gamedev #indiegamedev #indiegame #godot #blender #n64
September 28, 2025 at 6:22 PM
Something's off about this dive-roll animation but I can't put my finger on it

#gamedev #indiegamedev #indiegame #godot #blender #n64
September 25, 2025 at 12:22 AM
We have all the collectibles now! Talisman, moon token, and...golden coffee bean? What could they all be for? 👀

#gamedev #indiegamedev #indiegame #godot #blender #n64
September 10, 2025 at 6:10 PM
Been having a lot of fun pretending I'm making Donkey Kong Country (turning 3D models into 2D sprites). I also updated the moon token colors to stand out from the background better.

#gamedev #indiegamedev #indiegame #godot #blender #n64
September 9, 2025 at 11:54 PM
Been cooking all weekend on a collectibles and a HUD! Only moon tokens are modeled so far, the others (and the font) are placeholders. Took a while to polish the single vs group sliding.

#gamedev #indiegamedev #indiegame #godot #blender #n64
September 2, 2025 at 7:24 PM
That's it? That's the lost episode? That was just a bunch of cheap walk cycles!
August 27, 2025 at 5:37 PM
Various bits of polish:

- dust trails when he starts/stops running, turns sharply, or jumps/lands
- skidding on his heels if he stops from a sprint
- stretching when he jumps, squashing when he lands

#gamedev #indiegamedev #indiegame #godot #blender #n64
August 26, 2025 at 4:00 PM
Been debating for a while which approach to use to make him lean into turns, weighing pros/cons, mildly stressing about it in the background for weeks while working on other features.

LookAtModifier3D. Easy. 5 minutes.

#gamedev #indiegamedev #indiegame #godot #blender #n64
August 25, 2025 at 5:55 PM
One line stuck out to me in the interview with Team Cherry

“What is Jira?”

God I wish that were me lol
August 21, 2025 at 5:48 PM
Welcome to my playthrough team, Victreebel, this design is great haha
Serebii Update: Official trailer for Mega Victreebel in Pokémon Legends: Z-A

www.serebii.net
August 21, 2025 at 1:36 PM
Very productive stream yesterday (forgot to post about going live 😬), he can jump, double jump, and fall now!

#gamedev #indiegamedev #indiegame #godot #blender #n64
August 20, 2025 at 9:00 PM
Kirby Air Riders looks SO GOOD
August 19, 2025 at 2:31 PM
Updates, it's coming along!

- Fixed dingy colors
- Idle/walk/run animation blending
- Character controller runs on a state machine now (jumps and double-jumps work too, but aren't animated yet)
- Added input buffer for jumps

#gamedev #indiegamedev #indiegame #godot #blender #n64
August 18, 2025 at 6:54 PM
Been REALLY busy the last few weeks refinishing my deck and camping, but I’m back on the game dev grind and I’m real close to having something post-worthy 👀

#godot #indiegamedev
August 16, 2025 at 5:04 PM